Player Matchup

Kukulkan
Kukulkan
BURNY BR4IN
Kukulkan
Level 68
God Stats
1W - 4L
1,390 SR
Queue Stats
31W - 54L
1,303 Elo+
Party 3
Bastet
Bastet
Brickstoned
Bastet
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,716 Elo+
Party 3
Chaac
Chaac
ElPimpident
Chaac
Level 72
God Stats
1W - 1L
1,824 SR
Queue Stats
6W - 8L
1,454 Elo+
Party 2
Medusa
Medusa
FABLZIT
Medusa
Level 14
God Stats
2W - 1L
1,900 SR
Queue Stats
2W - 2L
1,716 Elo+
Party 3
Athena
Athena
TheBoomKing
Athena
Level 13
God Stats
1W - 1L
1,708 SR
Queue Stats
5W - 6L
1,442 Elo+
Party 2
Team Averages
Level 56
1,664 SR
1,526 Elo+

VS

Team Averages
Level 80
1,498 SR
1,547 Elo+
Cerberus
Cerberus
ChiefGreenSmoke
Cerberus
Level 26
God Stats
5W - 10L
1,434 SR
Queue Stats
72W - 64L
1,550 Elo+
Party 4
Ra
Ra
SwiFtPrvrt
Ra
Level 156
God Stats
8W - 3L
1,728 SR
Queue Stats
269W - 248L
1,593 Elo+
Party 4
Fenrir
Fenrir
Tsizzle
Fenrir
Level 29
God Stats
1W - 0L
1,163 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
calpaolantonio
Artemis
Level 33
God Stats
1W - 0L
1,803 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
ieatfurbyz
Anhur
Level 156
God Stats
4W - 6L
1,360 SR
Queue Stats
243W - 233L
1,591 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BURNY BR4IN
Kukulkan
13
0 / 10 / 4
8,187
431
8,086
15,098
4,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bastet
12
2 / 9 / 3
8,514
448
4,622
15,289
4,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
6 / 3 / 2
10,286
541
12,037
15,894
17,936
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Medusa
FABLZIT
Medusa
13
2 / 10 / 3
8,993
473
7,313
14,093
3,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Athena
13
3 / 11 / 4
8,657
456
6,018
20,247
7,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
6 / 2 / 17
10,866
572
9,744
14,715
14,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
12 / 2 / 8
11,563
609
18,934
8,456
3,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Tsizzle
Fenrir
12
3 / 4 / 3
8,570
451
3,704
12,766
4,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 4 / 4
8,492
447
4,051
8,338
3,896
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anhur
20
21 / 1 / 8
13,755
724
25,658
18,607
8,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
82
13
Kills
42
43
Deaths
13
16
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
BURNY BR4IN
Kukulkan
0
10
4
0.2
L
Bastet
2
9
3
0.39
W
Cerberus
6
2
17
7.25
L
6
3
2
2.33
L
Medusa
FABLZIT
Medusa
2
10
3
0.35
W
12
2
8
8
L
Athena
3
11
4
0.45
W
Fenrir
Tsizzle
Fenrir
3
4
3
1.13
W
0
4
4
0.5
W
Anhur
21
1
8
25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,076
Damage
62,091
80,621
Taken
62,882
37,411
Mitigated
35,484
10,736
Healing
24,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
BURNY BR4IN
Kukulkan
8,086
852
0
1,391
15,098
4,613
0
8,090
6,746
46,035
0
L
Bastet
4,622
1,298
0
2,549
15,289
4,184
0
5,348
9,775
0
40,827
W
Cerberus
9,744
564
366
4,477
14,715
14,785
0
5,313
9,170
27,773
0
L
12,037
2,474
0
3,068
15,894
17,936
316
1,326
14,536
0
64,388
L
Medusa
FABLZIT
Medusa
7,313
3,899
0
1,004
14,093
3,271
0
6,050
7,997
0
38,747
W
18,934
2,864
1,552
2,768
8,456
3,735
1,451
3,196
5,094
77,191
0
L
Athena
6,018
1,665
0
2,724
20,247
7,407
0
7,246
12,889
15,356
0
W
Fenrir
Tsizzle
Fenrir
3,704
802
0
4,324
12,766
4,594
968
1,198
11,530
0
22,549
W
4,051
1,394
0
800
8,338
3,896
1,560
880
7,418
0
32,813
W
Anhur
25,658
18,829
0
10,133
18,607
8,474
782
2,943
15,566
0
116,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,637
Gold Earned
53,246
373
Minions Killed
443
0
Camps Cleared
0
1,577,353
Distance Traveled
1,695,338
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,187
431
94
5
0
281,064
1
L
Bastet
8,514
448
69
4
0
301,319
2
W
Cerberus
10,866
572
39
2
0
356,440
6
L
Chaac
10,286
541
136
7
0
343,928
3
L
Medusa
8,993
473
50
3
0
289,125
0
W
Ra
11,563
609
151
8
0
320,554
5
L
Athena
8,657
456
24
1
0
361,917
5
W
Fenrir
8,570
451
42
2
0
364,900
0
W
Artemis
8,492
447
59
3
0
325,524
0
W
Anhur
13,755
724
152
8
0
327,920
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role