Player Matchup

Bacchus
Bacchus
Faceeatter
Bacchus
Level 26
God Stats
2W - 1L
1,733 SR
Queue Stats
35W - 27L
1,652 Elo+
Party 2
Gilgamesh
Gilgamesh
MeDiamond
Gilgamesh
Level 37
God Stats
17W - 10L
1,510 SR
Queue Stats
129W - 96L
1,637 Elo+
Party 2
Sol
Sol
MstrLizard
Sol
Level 68
God Stats
7W - 3L
1,731 SR
Queue Stats
209W - 133L
1,648 Elo+
Party 2
Mercury
Mercury
MstrLuis
Mercury
Level 47
God Stats
6W - 2L
1,976 SR
Queue Stats
130W - 75L
1,712 Elo+
Party 2
Hel
Hel
Pxndeja_mxmii
Hel
Level 86
God Stats
16W - 6L
1,739 SR
Queue Stats
170W - 106L
1,648 Elo+
Party 2
Team Averages
Level 53
1,738 SR
1,659 Elo+

VS

Team Averages
Level 75
1,574 SR
1,494 Elo+
Neith
Neith
Jeshuvol
Neith
Level 31
God Stats
7W - 6L
1,554 SR
Queue Stats
55W - 58L
1,328 Elo+
Solo
Poseidon
Poseidon
Jordan1141
Poseidon
Level 28
God Stats
4W - 4L
1,489 SR
Queue Stats
9W - 7L
1,534 Elo+
Party 1
Tsukuyomi
Tsukuyomi
JupitersReign
Tsukuyomi
Level 156
God Stats
0W - 3L
1,605 SR
Queue Stats
97W - 85L
1,575 Elo+
Party 1
Sobek
Sobek
NimbusEntry
Sobek
Level 97
God Stats
3W - 3L
1,567 SR
Queue Stats
8W - 9L
1,509 Elo+
Party 1
Tiamat
Tiamat
Scrubnaut003
Tiamat
Level 61
God Stats
7W - 10L
1,657 SR
Queue Stats
11W - 14L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Faceeatter
Bacchus
16
3 / 2 / 14
10,903
545
5,074
10,916
8,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
MeDiamond
Gilgamesh
17
11 / 5 / 8
12,024
601
10,488
16,541
11,842
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

19
9 / 2 / 5
13,191
660
21,525
21,715
8,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mercury
MstrLuis
Mercury
20
15 / 1 / 9
13,972
699
18,306
17,102
7,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
4 / 1 / 16
13,193
660
10,618
8,178
4,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Jeshuvol
Neith
12
3 / 10 / 2
8,402
420
4,844
14,841
4,888
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
Jordan1141
Poseidon
15
1 / 8 / 0
8,910
446
3,043
12,612
4,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tsukuyomi
JupitersReign
Tsukuyomi
14
2 / 7 / 3
9,129
456
9,296
18,198
8,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 9 / 3
8,763
438
10,443
17,865
13,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
15
1 / 8 / 1
8,531
427
7,210
17,092
16,129
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
19
42
Kills
10
11
Deaths
42
52
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Faceeatter
Bacchus
3
2
14
5
L
Neith
Jeshuvol
Neith
3
10
2
0.4
L
Poseidon
Jordan1141
Poseidon
1
8
0
0.13
L
Tsukuyomi
JupitersReign
Tsukuyomi
2
7
3
0.5
W
Gilgamesh
MeDiamond
Gilgamesh
11
5
8
3
W
9
2
5
5.75
W
Mercury
MstrLuis
Mercury
15
1
9
19.5
L
3
9
3
0.5
W
4
1
16
12
L
Tiamat
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,011
Damage
34,836
74,452
Taken
80,608
40,881
Mitigated
47,713
31,523
Healing
11,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Faceeatter
Bacchus
5,074
903
0
1,139
10,916
8,682
937
3,023
7,893
38,482
2,254
L
Neith
Jeshuvol
Neith
4,844
1,624
0
164
14,841
4,888
792
5,150
9,691
0
38,227
L
Poseidon
Jordan1141
Poseidon
3,043
70
0
1,980
12,612
4,868
0
6,290
6,322
50,119
0
L
Tsukuyomi
JupitersReign
Tsukuyomi
9,296
2,417
0
3,589
18,198
8,673
0
8,092
10,106
0
56,385
W
Gilgamesh
MeDiamond
Gilgamesh
10,488
4,147
0
1,269
16,541
11,842
1,915
2,624
13,875
0
65,005
W
21,525
10,871
0
14,164
21,715
8,171
10,133
7,271
14,440
106,203
0
W
Mercury
MstrLuis
Mercury
18,306
13,584
0
7,243
17,102
7,425
692
3,878
13,132
0
120,230
L
10,443
667
0
3,193
17,865
13,155
0
8,962
8,903
29,168
0
W
10,618
358
3,641
4,067
8,178
4,761
579
3,552
4,416
80,241
0
L
Tiamat
7,210
920
0
2,843
17,092
16,129
0
8,536
8,556
45,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,283
Gold Earned
43,735
663
Minions Killed
386
0
Camps Cleared
0
1,978,008
Distance Traveled
1,551,183
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,903
545
52
3
0
389,427
6
L
Neith
8,402
420
72
4
0
284,687
3
L
Poseidon
8,910
446
96
5
0
280,017
1
L
Tsukuyomi
9,129
456
112
6
0
343,239
0
W
Gilgamesh
12,024
601
94
5
0
347,915
6
W
Sol
13,191
660
158
8
0
349,428
0
W
Mercury
13,972
699
189
9
0
503,122
3
L
Sobek
8,763
438
38
2
0
357,179
3
W
Hel
13,193
660
170
9
0
388,116
3
L
Tiamat
8,531
427
68
3
0
286,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role