Player Matchup

Mercury
Mercury
Antarith
Mercury
Level 27
God Stats
1W - 1L
1,326 SR
Queue Stats
40W - 39L
1,542 Elo+
Party 2
Kuzenbo
Kuzenbo
ElPaloXD
Kuzenbo
Level 152
God Stats
2W - 4L
1,405 SR
Queue Stats
337W - 299L
1,568 Elo+
Party 3
Discordia
Discordia
JohanPSR
Discordia
Level 44
God Stats
18W - 9L
1,639 SR
Queue Stats
264W - 227L
1,540 Elo+
Party 3
Bellona
Bellona
SeaNova
Bellona
Level 40
God Stats
24W - 20L
1,547 SR
Queue Stats
50W - 53L
1,483 Elo+
Party 2
Neith
Neith
Vellichora
Neith
Level 26
God Stats
20W - 21L
1,472 SR
Queue Stats
43W - 46L
1,483 Elo+
Party 2
Team Averages
Level 58
1,478 SR
1,523 Elo+

VS

Team Averages
Level 85
1,739 SR
1,572 Elo+
Athena
Athena
Destinybreaker
Athena
Level 49
God Stats
8W - 2L
1,744 SR
Queue Stats
35W - 36L
1,562 Elo+
Party 1
Danzaburou
Danzaburou
IMJUSTSWIFTY
Danzaburou
Level 125
God Stats
15W - 8L
1,931 SR
Queue Stats
181W - 158L
1,584 Elo+
Party 1
Da Ji
Da Ji
Mistrustfully
Da Ji
Level 28
God Stats
6W - 6L
1,845 SR
Queue Stats
65W - 61L
1,599 Elo+
Party 1
King Arthur
King Arthur
Pravorious
King Arthur
Level 124
God Stats
5W - 3L
1,621 SR
Queue Stats
240W - 233L
1,602 Elo+
Party 1
Janus
Janus
Supershadplayz
Janus
Level 100
God Stats
28W - 31L
1,552 SR
Queue Stats
569W - 566L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Antarith
Mercury
14
4 / 4 / 4
8,638
508
6,720
13,177
4,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
ElPaloXD
Kuzenbo
13
5 / 7 / 4
9,077
534
11,885
16,558
17,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
JohanPSR
Discordia
10
0 / 1 / 1
6,387
376
1,860
2,562
706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
SeaNova
Bellona
13
0 / 5 / 3
8,696
512
5,399
12,404
6,667
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
12
3 / 7 / 3
7,868
463
9,103
12,254
3,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 17
8,908
524
8,594
14,396
12,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
IMJUSTSWIFTY
Danzaburou
17
11 / 2 / 7
11,388
670
14,346
12,151
5,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 3 / 5
8,409
495
4,044
12,518
5,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Pravorious
King Arthur
12
1 / 2 / 7
7,633
449
5,260
9,657
10,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
7 / 1 / 6
10,626
625
8,170
9,272
3,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
66
12
Kills
24
24
Deaths
12
15
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Mercury
Antarith
Mercury
4
4
4
1.5
W
2
4
17
2.63
L
Kuzenbo
ElPaloXD
Kuzenbo
5
7
4
1
W
Danzaburou
IMJUSTSWIFTY
Danzaburou
11
2
7
7.25
L
Discordia
JohanPSR
Discordia
0
1
1
0.5
W
3
3
5
1.83
W
King Arthur
Pravorious
King Arthur
1
2
7
2.25
L
Bellona
SeaNova
Bellona
0
5
3
0.3
W
7
1
6
10
L
Neith
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,967
Damage
40,414
56,955
Taken
57,994
32,676
Mitigated
37,610
12,651
Healing
18,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Antarith
Mercury
6,720
4,089
656
3,421
13,177
4,636
0
3,132
9,890
0
43,384
W
8,594
2,457
0
1,620
14,396
12,300
692
3,835
10,541
25,146
0
L
Kuzenbo
ElPaloXD
Kuzenbo
11,885
2,181
0
2,548
16,558
17,080
0
4,849
11,479
37,557
0
W
Danzaburou
IMJUSTSWIFTY
Danzaburou
14,346
8,379
0
7,225
12,151
5,163
3,311
3,506
8,645
0
74,290
L
Discordia
JohanPSR
Discordia
1,860
44
0
250
2,562
706
0
567
1,995
25,133
0
W
4,044
676
0
5,122
12,518
5,434
318
2,228
10,232
0
38,696
W
King Arthur
Pravorious
King Arthur
5,260
670
0
3,095
9,657
10,944
519
1,528
8,115
0
29,025
L
Bellona
SeaNova
Bellona
5,399
1,196
0
2,646
12,404
6,667
763
2,170
9,877
0
36,144
W
8,170
1,451
0
1,341
9,272
3,769
1,200
2,416
6,716
82,012
0
L
Neith
9,103
4,740
0
3,130
12,254
3,587
0
5,607
6,533
0
44,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,666
Gold Earned
46,964
341
Minions Killed
464
0
Camps Cleared
0
1,459,385
Distance Traveled
1,608,907
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,638
508
88
5
0
350,329
4
W
Athena
8,908
524
42
2
0
343,894
2
L
Kuzenbo
9,077
534
44
3
0
340,964
1
W
Danzaburou
11,388
670
119
7
0
314,704
3
L
Discordia
6,387
376
52
3
0
185,604
2
W
Da Ji
8,409
495
86
5
0
313,296
1
W
King Arthur
7,633
449
42
2
0
296,172
1
L
Bellona
8,696
512
68
4
0
330,745
3
W
Janus
10,626
625
175
10
0
340,841
5
L
Neith
7,868
463
89
5
0
251,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role