Player Matchup

Scylla
Scylla
Blackshadowjbj
Scylla
Level 18
God Stats
3W - 3L
1,819 SR
Queue Stats
26W - 47L
1,356 Elo+
Solo
Sun Wukong
Sun Wukong
DubSmesh
Sun Wukong
Level 17
God Stats
1W - 1L
1,751 SR
Queue Stats
7W - 6L
1,433 Elo+
Solo
Kali
Kali
Nuxxxa
Kali
Level 17
God Stats
32W - 31L
1,725 SR
Queue Stats
262W - 237L
1,431 Elo+
Solo
Chaac
Chaac
kussKussy020
Chaac
Level 7
God Stats
9W - 11L
1,738 SR
Queue Stats
37W - 38L
1,744 Elo+
Party 1
Bacchus
Bacchus
puckinguts
Bacchus
Level 9
God Stats
3W - 3L
1,721 SR
Queue Stats
61W - 53L
1,657 Elo+
Party 1
Team Averages
Level 14
1,751 SR
1,524 Elo+

VS

Team Averages
Level 21
1,491 SR
1,447 Elo+
Danzaburou
Danzaburou
AmBaba
Danzaburou
Level 12
God Stats
8W - 7L
1,500 SR
Queue Stats
73W - 68L
1,816 Elo+
Solo
Chang'e
Chang'e
Bara99
Chang'e
Level 12
God Stats
2W - 5L
1,216 SR
Queue Stats
298W - 284L
1,138 Elo+
Party 2
Thanatos
Thanatos
DeuzVelt
Thanatos
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 14L
1,558 Elo+
Solo
Ymir
Ymir
TheFeral
Ymir
Level 29
God Stats
2W - 0L
1,737 SR
Queue Stats
30W - 27L
1,490 Elo+
Solo
Sun Wukong
Sun Wukong
azooz_law
Sun Wukong
Level 27
God Stats
28W - 21L
1,500 SR
Queue Stats
102W - 95L
1,233 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 11 / 4
9,767
407
14,636
17,308
4,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
DubSmesh
Sun Wukong
16
0 / 9 / 5
10,029
418
5,160
20,121
14,773
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kali
Nuxxxa
Kali
18
7 / 5 / 4
12,201
508
15,138
22,773
13,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
5 / 6 / 4
12,331
514
22,227
26,090
28,871
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
puckinguts
Bacchus
16
3 / 7 / 7
11,034
460
11,130
20,139
22,356
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AmBaba
Danzaburou
20
16 / 2 / 4
17,488
729
25,133
21,760
11,174
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Chang'e
Bara99
Chang'e
17
3 / 6 / 13
12,274
511
11,554
17,632
7,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thanatos
DeuzVelt
Thanatos
20
15 / 2 / 8
15,139
631
24,317
22,437
11,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
17
1 / 3 / 21
12,804
534
12,460
23,778
35,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sun Wukong
azooz_law
Sun Wukong
17
3 / 4 / 8
11,822
493
10,774
18,811
13,728
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
92
17
Kills
38
38
Deaths
17
24
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AmBaba
Danzaburou
16
2
4
9
W
Chang'e
Bara99
Chang'e
3
6
13
1.58
L
2
11
4
0.36
W
Thanatos
DeuzVelt
Thanatos
15
2
8
9.5
L
Sun Wukong
DubSmesh
Sun Wukong
0
9
5
0.28
L
Kali
Nuxxxa
Kali
7
5
4
1.8
W
Ymir
1
3
21
3.83
W
Sun Wukong
azooz_law
Sun Wukong
3
4
8
1.75
L
5
6
4
1.17
L
Bacchus
puckinguts
Bacchus
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,291
Damage
84,238
106,431
Taken
104,418
84,205
Mitigated
78,942
17,652
Healing
48,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AmBaba
Danzaburou
25,133
14,117
278
13,896
21,760
11,174
9,778
3,822
17,842
0
164,331
W
Chang'e
Bara99
Chang'e
11,554
847
2,952
5,700
17,632
7,460
1,205
5,668
11,585
54,532
0
L
14,636
2,110
0
2,008
17,308
4,980
129
4,813
12,297
36,934
0
W
Thanatos
DeuzVelt
Thanatos
24,317
8,554
0
18,968
22,437
11,047
0
6,418
15,791
0
121,172
L
Sun Wukong
DubSmesh
Sun Wukong
5,160
997
0
2,750
20,121
14,773
1,357
2,722
17,367
581
57,955
L
Kali
Nuxxxa
Kali
15,138
8,572
0
5,288
22,773
13,225
35
4,319
18,290
0
66,925
W
Ymir
12,460
1,824
0
1,658
23,778
35,533
771
5,984
17,638
27,993
0
W
Sun Wukong
azooz_law
Sun Wukong
10,774
2,056
0
4,786
18,811
13,728
744
3,462
15,219
0
57,702
L
22,227
5,740
0
7,083
26,090
28,871
581
4,585
21,350
0
92,437
L
Bacchus
puckinguts
Bacchus
11,130
861
0
523
20,139
22,356
0
6,826
13,113
39,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,362
Gold Earned
69,527
439
Minions Killed
606
0
Camps Cleared
0
2,046,528
Distance Traveled
2,268,169
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
17,488
729
214
9
0
414,682
2
W
Chang'e
12,274
511
80
3
0
417,732
2
L
Scylla
9,767
407
71
3
0
369,955
4
W
Thanatos
15,139
631
174
7
0
528,122
3
L
Sun Wukong
10,029
418
67
3
0
385,001
0
L
Kali
12,201
508
92
4
0
461,401
3
W
Ymir
12,804
534
36
2
0
434,913
3
W
Sun Wukong
11,822
493
102
4
0
472,720
0
L
Chaac
12,331
514
157
7
0
406,693
3
L
Bacchus
11,034
460
52
2
0
423,478
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role