Player Matchup

Chiron
Chiron
Ale00T
Chiron
Level 15
God Stats
1W - 0L
1,466 SR
Queue Stats
21W - 21L
1,522 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Antarith
Tsukuyomi
Level 27
God Stats
6W - 4L
1,816 SR
Queue Stats
40W - 39L
1,511 Elo+
Party 2
Tiamat
Tiamat
Godlvxl
Tiamat
Level 149
God Stats
3W - 5L
1,461 SR
Queue Stats
111W - 107L
1,552 Elo+
Party 1
Kuzenbo
Kuzenbo
SeaNova
Kuzenbo
Level 40
God Stats
4W - 6L
1,753 SR
Queue Stats
50W - 53L
1,455 Elo+
Party 2
Bellona
Bellona
Vellichora
Bellona
Level 26
God Stats
2W - 2L
1,190 SR
Queue Stats
43W - 46L
1,455 Elo+
Party 2
Team Averages
Level 51
1,537 SR
1,499 Elo+

VS

Team Averages
Level 73
1,573 SR
1,534 Elo+
Yemoja
Yemoja
DixieTM
Yemoja
Level 24
God Stats
0W - 3L
1,455 SR
Queue Stats
11W - 7L
1,512 Elo+
Party 4
Erlang Shen
Erlang Shen
GabenW
Erlang Shen
Level 88
God Stats
31W - 44L
1,783 SR
Queue Stats
263W - 256L
1,617 Elo+
Party 3
Ra
Ra
RetroA22Reaper
Ra
Level 30
God Stats
8W - 12L
1,528 SR
Queue Stats
112W - 106L
1,569 Elo+
Party 3
Skadi
Skadi
XFinnickOdairX
Skadi
Level 157
God Stats
5W - 8L
1,534 SR
Queue Stats
66W - 59L
1,414 Elo+
Party 4
Loki
Loki
boomheadshoter
Loki
Level 67
God Stats
16W - 9L
1,563 SR
Queue Stats
322W - 309L
1,559 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Ale00T
Chiron
10
5 / 1 / 4
6,035
604
4,051
6,311
1,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
Antarith
Tsukuyomi
9
6 / 3 / 3
6,078
608
5,563
6,752
1,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Godlvxl
Tiamat
12
8 / 2 / 0
7,121
712
5,016
4,312
1,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
SeaNova
Kuzenbo
9
1 / 1 / 11
6,013
601
3,773
4,861
3,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
Vellichora
Bellona
9
1 / 3 / 2
5,470
547
3,574
7,573
5,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DixieTM
Yemoja
8
0 / 4 / 3
5,031
503
1,912
6,505
2,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Erlang Shen
GabenW
Erlang Shen
11
3 / 3 / 2
6,060
606
5,364
8,055
4,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 5 / 0
5,684
568
3,045
6,536
2,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
3 / 4 / 0
5,107
511
3,197
6,260
1,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 5 / 2
5,536
554
4,282
6,794
1,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
21
Kills
9
10
Deaths
21
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chiron
Ale00T
Chiron
5
1
4
7
W
Tsukuyomi
Antarith
Tsukuyomi
6
3
3
2.5
L
Yemoja
DixieTM
Yemoja
0
4
3
0.38
L
Erlang Shen
GabenW
Erlang Shen
3
3
2
1.33
W
Tiamat
Godlvxl
Tiamat
8
2
0
4
L
1
5
0
0.2
W
Kuzenbo
SeaNova
Kuzenbo
1
1
11
6.5
W
Bellona
Vellichora
Bellona
1
3
2
0.67
L
3
4
0
0.75
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,977
Damage
17,800
29,809
Taken
34,150
14,265
Mitigated
12,653
11,611
Healing
8,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Ale00T
Chiron
4,051
1,435
595
3,439
6,311
1,752
508
1,497
4,814
0
32,223
W
Tsukuyomi
Antarith
Tsukuyomi
5,563
2,339
318
1,331
6,752
1,966
24
517
6,235
0
18,132
L
Yemoja
DixieTM
Yemoja
1,912
654
707
682
6,505
2,669
420
2,692
3,749
9,829
0
L
Erlang Shen
GabenW
Erlang Shen
5,364
2,966
0
2,966
8,055
4,187
56
0
7,732
0
27,436
W
Tiamat
Godlvxl
Tiamat
5,016
1,059
0
1,274
4,312
1,929
44
1,527
2,785
31,485
0
L
3,045
437
129
1,826
6,536
2,316
0
3,001
3,359
33,134
0
W
Kuzenbo
SeaNova
Kuzenbo
3,773
1,535
381
1,678
4,861
3,067
476
1,416
3,445
13,757
0
W
Bellona
Vellichora
Bellona
3,574
1,244
0
2,595
7,573
5,551
0
0
7,573
0
19,350
L
3,197
1,444
0
997
6,260
1,530
0
1,454
4,806
0
24,712
L
4,282
1,519
0
1,319
6,794
1,951
0
1,322
5,368
0
23,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,717
Gold Earned
27,418
230
Minions Killed
219
0
Camps Cleared
0
981,137
Distance Traveled
948,495
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
6,035
604
59
6
0
188,383
1
W
Tsukuyomi
6,078
608
42
4
0
210,983
3
L
Yemoja
5,031
503
9
1
0
174,950
1
L
Erlang Shen
6,060
606
52
5
0
222,847
5
W
Tiamat
7,121
712
67
7
0
192,475
1
L
Ra
5,684
568
62
6
0
183,071
3
W
Kuzenbo
6,013
601
23
2
0
223,077
1
W
Bellona
5,470
547
39
4
0
166,219
1
L
Skadi
5,107
511
43
4
0
153,691
2
L
Loki
5,536
554
53
5
0
213,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role