Player Matchup

Danzaburou
Danzaburou
DimitrisKerkyra
Danzaburou
Level 29
God Stats
113W - 139L
1,427 SR
Queue Stats
251W - 297L
1,389 Elo+
Party 2
Sun Wukong
Sun Wukong
JonZima
Sun Wukong
Level 25
God Stats
1W - 0L
1,595 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
SirMiq
Thanatos
Level 27
God Stats
3W - 5L
1,703 SR
Queue Stats
297W - 292L
1,337 Elo+
Party 3
Hera
Hera
httpsSaga
Hera
Level 27
God Stats
12W - 7L
1,507 SR
Queue Stats
287W - 234L
1,500 Elo+
Party 3
Cerberus
Cerberus
solostar5033
Cerberus
Level 23
God Stats
17W - 12L
1,544 SR
Queue Stats
123W - 159L
1,331 Elo+
Solo
Team Averages
Level 26
1,555 SR
1,411 Elo+

VS

Team Averages
Level 17
1,545 SR
1,387 Elo+
Ra
Ra
Astrovol
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 37L
1,383 Elo+
Party 1
Ymir
Ymir
DaltonCasto
Ymir
Level 28
God Stats
3W - 2L
1,488 SR
Queue Stats
78W - 89L
1,351 Elo+
Solo
Thor
Thor
DellFian
Thor
Level 8
God Stats
5W - 8L
1,690 SR
Queue Stats
424W - 406L
1,489 Elo+
Party 1
Jing Wei
Jing Wei
Guille868
Jing Wei
Level 16
God Stats
7W - 9L
1,500 SR
Queue Stats
10W - 12L
1,376 Elo+
Solo
Nike
Nike
Soned1n
Nike
Level 29
God Stats
41W - 42L
1,548 SR
Queue Stats
178W - 226L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DimitrisKerkyra
Danzaburou
18
10 / 2 / 8
12,728
579
15,717
13,427
5,215
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
JonZima
Sun Wukong
20
6 / 0 / 1
13,593
618
9,843
17,559
15,069
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thanatos
SirMiq
Thanatos
15
5 / 4 / 6
10,929
497
6,744
17,163
5,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
20
7 / 0 / 5
13,438
611
10,847
5,756
2,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
solostar5033
Cerberus
15
2 / 3 / 11
10,710
487
4,467
15,024
11,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 0
9,137
415
4,786
10,950
4,183
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 7 / 2
8,049
366
5,952
14,189
10,823
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thor
13
5 / 6 / 1
8,978
408
7,506
14,741
5,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
Guille868
Jing Wei
13
1 / 6 / 3
8,040
365
8,834
11,487
3,829
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nike
Soned1n
Nike
14
0 / 6 / 1
8,794
400
9,406
18,630
16,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
16
30
Kills
9
9
Deaths
30
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
L
1
7
2
0.29
L
Thor
5
6
1
0.92
W
Danzaburou
DimitrisKerkyra
Danzaburou
10
2
8
7
L
Jing Wei
Guille868
Jing Wei
1
6
3
0.42
W
Sun Wukong
JonZima
Sun Wukong
6
0
1
6.5
W
Thanatos
SirMiq
Thanatos
5
4
6
2
L
Nike
Soned1n
Nike
0
6
1
0.08
W
Hera
7
0
5
9.5
W
Cerberus
solostar5033
Cerberus
2
3
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,618
Damage
36,484
68,929
Taken
69,997
40,269
Mitigated
41,022
25,914
Healing
11,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,786
691
133
3,308
10,950
4,183
520
4,681
6,036
47,668
0
L
5,952
1,382
0
1,936
14,189
10,823
132
3,728
10,433
33,782
0
L
Thor
7,506
2,212
0
3,952
14,741
5,672
0
2,424
12,243
0
51,151
W
Danzaburou
DimitrisKerkyra
Danzaburou
15,717
6,926
703
3,243
13,427
5,215
2,322
3,534
9,868
0
92,818
L
Jing Wei
Guille868
Jing Wei
8,834
5,664
0
0
11,487
3,829
504
450
11,037
0
46,221
W
Sun Wukong
JonZima
Sun Wukong
9,843
1,478
0
4,270
17,559
15,069
2,273
2,470
14,489
0
99,372
W
Thanatos
SirMiq
Thanatos
6,744
2,229
0
12,892
17,163
5,883
677
1,578
15,510
0
53,701
L
Nike
Soned1n
Nike
9,406
1,470
0
2,286
18,630
16,515
93
3,619
14,934
8,724
46,175
W
Hera
10,847
2,702
167
1,660
5,756
2,496
1,800
1,563
4,168
96,763
0
W
Cerberus
solostar5033
Cerberus
4,467
655
720
2,259
15,024
11,606
405
5,659
9,365
25,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,398
Gold Earned
42,998
651
Minions Killed
402
0
Camps Cleared
0
1,969,850
Distance Traveled
1,748,124
24
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,137
415
98
4
0
299,423
4
L
Ymir
8,049
366
48
2
0
346,419
0
L
Thor
8,978
408
82
4
0
401,542
6
W
Danzaburou
12,728
579
118
5
0
364,050
5
L
Jing Wei
8,040
365
82
4
0
351,549
5
W
Sun Wukong
13,593
618
214
10
0
408,722
8
W
Thanatos
10,929
497
78
4
0
399,314
1
L
Nike
8,794
400
92
4
0
349,191
1
W
Hera
13,438
611
170
8
0
455,109
10
W
Cerberus
10,710
487
71
3
0
342,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role