Player Matchup

Danzaburou
Danzaburou
Etris_21
Danzaburou
Level 29
God Stats
47W - 34L
1,521 SR
Queue Stats
97W - 90L
1,428 Elo+
Party 2
Bellona
Bellona
Nuglatron
Bellona
Level 48
God Stats
1W - 1L
1,293 SR
Queue Stats
15W - 11L
1,286 Elo+
Party 3
Khepri
Khepri
Spicy_Gregroll
Khepri
Level 73
God Stats
17W - 11L
1,711 SR
Queue Stats
177W - 166L
1,455 Elo+
Party 2
Arachne
Arachne
UntimelyDeath
Arachne
Level 27
God Stats
14W - 5L
1,531 SR
Queue Stats
27W - 13L
1,380 Elo+
Party 3
Vulcan
Vulcan
wakeforestpwns
Vulcan
Level 24
God Stats
7W - 7L
1,575 SR
Queue Stats
49W - 47L
1,444 Elo+
Party 2
Team Averages
Level 40
1,526 SR
1,399 Elo+

VS

Team Averages
Level 81
1,483 SR
1,368 Elo+
Fenrir
Fenrir
ChiefRank
Fenrir
Level 88
God Stats
1W - 3L
1,338 SR
Queue Stats
235W - 249L
1,383 Elo+
Party 1
King Arthur
King Arthur
Lonleyweeblet
King Arthur
Level 99
God Stats
17W - 18L
1,581 SR
Queue Stats
549W - 514L
1,499 Elo+
Solo
Danzaburou
Danzaburou
Mikepai_
Danzaburou
Level 90
God Stats
6W - 7L
1,476 SR
Queue Stats
185W - 226L
1,351 Elo+
Party 1
He Bo
He Bo
TurtBerzerk
He Bo
Level 97
God Stats
14W - 11L
1,590 SR
Queue Stats
290W - 358L
1,336 Elo+
Party 1
Nike
Nike
crackangel20
Nike
Level 29
God Stats
16W - 23L
1,429 SR
Queue Stats
110W - 192L
1,273 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Etris_21
Danzaburou
16
11 / 2 / 1
10,568
705
12,362
7,969
3,489
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
Nuglatron
Bellona
12
1 / 6 / 3
7,021
468
3,208
10,218
6,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 1 / 8
7,802
520
4,284
9,167
7,298
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
10
3 / 3 / 4
6,897
460
6,114
12,208
5,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 2 / 5
7,177
478
13,745
5,039
1,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ChiefRank
Fenrir
13
7 / 2 / 0
8,124
542
7,947
11,931
4,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
Lonleyweeblet
King Arthur
13
5 / 2 / 5
8,145
543
10,145
13,862
9,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Danzaburou
Mikepai_
Danzaburou
12
1 / 4 / 2
7,498
500
3,777
9,766
2,950
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 5 / 1
6,764
451
5,338
9,586
3,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 5 / 2
5,708
381
2,057
9,648
3,431
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
24
18
Kills
14
14
Deaths
18
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ChiefRank
Fenrir
7
2
0
3.5
W
Danzaburou
Etris_21
Danzaburou
11
2
1
5.75
L
King Arthur
Lonleyweeblet
King Arthur
5
2
5
3.75
L
Danzaburou
Mikepai_
Danzaburou
1
4
2
0.5
W
Bellona
Nuglatron
Bellona
1
6
3
0.42
W
1
1
8
5
L
1
5
1
0.3
W
Arachne
3
3
4
1.67
L
0
5
2
0.2
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,713
Damage
29,264
44,601
Taken
54,793
24,356
Mitigated
24,059
12,300
Healing
17,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ChiefRank
Fenrir
7,947
2,245
573
2,193
11,931
4,570
0
3,336
8,429
0
36,387
W
Danzaburou
Etris_21
Danzaburou
12,362
5,059
585
2,699
7,969
3,489
2,342
82
7,887
0
70,934
L
King Arthur
Lonleyweeblet
King Arthur
10,145
890
0
5,750
13,862
9,936
212
2,911
10,925
0
42,159
L
Danzaburou
Mikepai_
Danzaburou
3,777
1,486
19
3,370
9,766
2,950
0
2,114
7,606
0
35,317
W
Bellona
Nuglatron
Bellona
3,208
836
366
1,465
10,218
6,103
518
962
8,769
0
29,406
W
4,284
889
439
788
9,167
7,298
428
1,371
7,648
22,660
0
L
5,338
564
731
3,115
9,586
3,172
546
4,397
4,861
28,833
0
W
Arachne
6,114
3,709
0
4,757
12,208
5,529
320
1,086
10,885
0
22,587
L
2,057
970
462
1,380
9,648
3,431
0
4,525
4,943
470
14,930
W
13,745
5,702
0
1,201
5,039
1,937
0
1,388
3,390
44,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,465
Gold Earned
36,239
332
Minions Killed
329
0
Camps Cleared
0
1,343,446
Distance Traveled
1,372,297
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,124
542
60
4
0
294,729
1
W
Danzaburou
10,568
705
134
9
0
249,970
0
L
King Arthur
8,145
543
75
5
0
268,105
2
L
Danzaburou
7,498
500
78
5
0
261,451
2
W
Bellona
7,021
468
50
3
0
261,035
0
W
Khepri
7,802
520
31
2
0
288,838
4
L
He Bo
6,764
451
83
6
0
266,887
2
W
Arachne
6,897
460
36
2
0
273,632
0
L
Nike
5,708
381
33
2
0
281,125
0
W
Vulcan
7,177
478
81
5
0
269,971
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role