Player Matchup

King Arthur
King Arthur
Gold III
BlztCar
King Arthur
Gold III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Bronze III
Hitts
Hou Yi
Bronze III
Level 53
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 7L
1,541 MMR
Solo
Khepri
Khepri
Bronze III
Mendragon
Khepri
Bronze III
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum V
Obesorox
Scylla
Platinum V
Level 119
God Stats
3W - 4L
1,434 SR
Queue Stats
220W - 220L
1,541 MMR
Solo
Bastet
Bastet
Silver I
TheArthasX
Bastet
Silver I
Level 142
God Stats
2W - 0L
1,554 SR
Queue Stats
109W - 116L
1,565 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 108
1,498 SR
1,529 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,694 SR
1,547 MMR
Izanami
Izanami
Gold III
BLAZE13799
Izanami
Gold III
Level 129
God Stats
12W - 13L
1,639 SR
Queue Stats
770W - 778L
1,535 MMR
Solo
Fenrir
Fenrir
Gold II
DivineVampyr
Fenrir
Gold II
Level 140
God Stats
1W - 1L
1,658 SR
Queue Stats
174W - 172L
1,573 MMR
Solo
Chaac
Chaac
Platinum V
JrWaffles
Chaac
Platinum V
Level 108
God Stats
10W - 7L
1,811 SR
Queue Stats
278W - 262L
1,533 MMR
Solo
Janus
Janus
Gold III
SweetPain03
Janus
Gold III
Level 153
God Stats
23W - 22L
1,669 SR
Queue Stats
259W - 283L
1,539 MMR
Solo
Sylvanus
Sylvanus
Bronze III
quakehammer
Sylvanus
Bronze III
Level 41
God Stats
1W - 1L
1,692 SR
Queue Stats
10W - 9L
1,554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BlztCar
King Arthur
18
5 / 2 / 4
11,228
591
15,853
16,720
13,286
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hou Yi
Hitts
Hou Yi
18
5 / 2 / 2
12,032
633
8,778
11,944
4,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
Mendragon
Khepri
13
0 / 3 / 10
8,723
459
6,815
10,244
7,409
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Scylla
Obesorox
Scylla
20
4 / 0 / 4
11,937
628
7,581
7,439
2,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
TheArthasX
Bastet
17
4 / 4 / 4
10,472
551
8,383
11,982
4,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
TiamatSetDanzaburouApolloAthena

VS

Bans
SobekAnhurHeimdallrTsukuyomiGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BLAZE13799
Izanami
16
4 / 5 / 1
10,871
572
9,435
12,242
4,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
13
4 / 3 / 2
9,775
514
4,227
14,029
8,520
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
JrWaffles
Chaac
17
2 / 3 / 0
10,140
534
8,217
17,809
14,980
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
1 / 4 / 4
9,804
516
3,839
10,114
3,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
quakehammer
Sylvanus
14
0 / 3 / 5
8,244
434
5,076
12,942
7,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
23
18
Kills
11
11
Deaths
18
24
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Izanami
BLAZE13799
Izanami
4
5
1
0.9
W
King Arthur
BlztCar
King Arthur
5
2
4
3.5
L
Fenrir
4
3
2
1.67
W
Hou Yi
Hitts
Hou Yi
5
2
2
3
L
Chaac
JrWaffles
Chaac
2
3
0
0.67
W
Khepri
Mendragon
Khepri
0
3
10
1.67
W
Scylla
Obesorox
Scylla
4
0
4
6
L
1
4
4
0.75
W
Bastet
TheArthasX
Bastet
4
4
4
1.5
L
Sylvanus
quakehammer
Sylvanus
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,410
Damage
30,794
58,329
Taken
67,136
32,151
Mitigated
38,552
16,710
Healing
18,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BLAZE13799
Izanami
9,435
6,916
0
4,193
12,242
4,120
0
3,162
9,054
0
81,457
W
King Arthur
BlztCar
King Arthur
15,853
2,173
0
4,644
16,720
13,286
0
4,196
12,524
0
76,876
L
Fenrir
4,227
837
0
2,107
14,029
8,520
0
4,732
9,203
0
19,837
W
Hou Yi
Hitts
Hou Yi
8,778
5,518
0
7,163
11,944
4,123
404
0
11,598
0
86,514
L
Chaac
JrWaffles
Chaac
8,217
1,899
0
5,386
17,809
14,980
0
1,938
15,831
7,301
70,695
W
Khepri
Mendragon
Khepri
6,815
1,405
0
1,015
10,244
7,409
0
1,446
8,505
29,129
0
W
Scylla
Obesorox
Scylla
7,581
634
176
3,328
7,439
2,774
1,694
2,588
4,851
95,917
0
L
3,839
192
0
750
10,114
3,665
0
2,475
7,589
75,995
0
W
Bastet
TheArthasX
Bastet
8,383
2,641
0
384
11,982
4,559
1,978
1,652
10,262
0
68,777
L
Sylvanus
quakehammer
Sylvanus
5,076
1,244
1,705
4,785
12,942
7,267
0
1,813
11,063
33,446
13,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,392
Gold Earned
48,834
639
Minions Killed
608
0
Camps Cleared
0
1,890,996
Distance Traveled
1,712,863
36
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,871
572
145
8
0
321,556
8
W
King Arthur
11,228
591
130
7
0
395,173
5
L
Fenrir
9,775
514
50
3
0
386,275
4
W
Hou Yi
12,032
633
163
9
0
328,474
8
L
Chaac
10,140
534
170
9
0
341,116
4
W
Khepri
8,723
459
38
2
0
369,633
9
W
Scylla
11,937
628
193
10
0
384,775
9
L
Janus
9,804
516
160
8
0
311,217
3
W
Bastet
10,472
551
115
6
0
412,941
5
L
Sylvanus
8,244
434
83
4
0
352,699
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role