Player Matchup

Anubis
Anubis
BloodMoney
Anubis
Level 102
God Stats
57W - 35L
1,467 SR
Queue Stats
194W - 173L
1,535 Elo+
Party 1
Ne Zha
Ne Zha
SpamL0rd
Ne Zha
Level 69
God Stats
45W - 42L
1,516 SR
Queue Stats
250W - 222L
1,529 Elo+
Party 1
Cthulhu
Cthulhu
TinoValenGamer
Cthulhu
Level 103
God Stats
1W - 0L
1,486 SR
Queue Stats
12W - 14L
1,444 Elo+
Solo
Danzaburou
Danzaburou
WozA
Danzaburou
Level 78
God Stats
41W - 35L
1,641 SR
Queue Stats
130W - 125L
1,575 Elo+
Party 1
Tiamat
Tiamat
olmek
Tiamat
Level 88
God Stats
22W - 13L
1,668 SR
Queue Stats
145W - 122L
1,587 Elo+
Party 1
Team Averages
Level 88
1,556 SR
1,534 Elo+

VS

Team Averages
Level 109
1,572 SR
1,571 Elo+
Thor
Thor
FredoMontana
Thor
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Jaigstram
Bacchus
Level 139
God Stats
1W - 2L
1,193 SR
Queue Stats
260W - 247L
1,578 Elo+
Solo
Athena
Athena
RagnarokSlayer
Athena
Level 116
God Stats
17W - 8L
2,017 SR
Queue Stats
26W - 22L
1,714 Elo+
Solo
Tiamat
Tiamat
Saleen581
Tiamat
Level 67
God Stats
79W - 51L
1,650 SR
Queue Stats
494W - 389L
1,523 Elo+
Solo
Neith
Neith
SeronVilmeir
Neith
Level 115
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 48L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BloodMoney
Anubis
11
7 / 1 / 1
6,567
657
6,386
4,700
2,324
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
SpamL0rd
Ne Zha
10
4 / 2 / 3
6,290
629
3,361
6,495
2,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 3 / 1
4,762
476
2,669
5,391
2,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
WozA
Danzaburou
9
0 / 2 / 1
5,288
529
1,464
4,669
1,206
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tiamat
olmek
Tiamat
12
4 / 1 / 1
6,638
664
6,039
3,805
2,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 9 / 1
3,816
382
1,142
7,058
1,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Jaigstram
Bacchus
10
2 / 1 / 3
6,129
613
2,774
5,129
3,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
4 / 1 / 3
5,962
596
4,509
6,559
2,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
Saleen581
Tiamat
9
1 / 3 / 0
4,850
485
2,097
6,506
4,088
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
2 / 2 / 2
5,373
537
3,994
4,470
1,373
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
18
16
Kills
9
9
Deaths
16
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anubis
BloodMoney
Anubis
7
1
1
7.5
L
0
9
1
0.06
L
Bacchus
Jaigstram
Bacchus
2
1
3
3.5
L
4
1
3
5.5
L
Tiamat
Saleen581
Tiamat
1
3
0
0.33
L
2
2
2
1.5
W
Ne Zha
SpamL0rd
Ne Zha
4
2
3
2.75
W
1
3
1
0.5
W
Danzaburou
WozA
Danzaburou
0
2
1
0.25
W
Tiamat
olmek
Tiamat
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,919
Damage
14,516
25,060
Taken
29,722
10,539
Mitigated
12,268
8,412
Healing
8,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
BloodMoney
Anubis
6,386
214
0
2,638
4,700
2,324
834
2,164
2,536
31,506
0
L
1,142
650
0
78
7,058
1,677
0
5,058
1,946
0
4,655
L
Bacchus
Jaigstram
Bacchus
2,774
476
0
1,379
5,129
3,029
0
1,734
3,280
24,288
0
L
4,509
1,494
0
1,805
6,559
2,101
0
3,016
3,466
23,697
0
L
Tiamat
Saleen581
Tiamat
2,097
334
0
2,904
6,506
4,088
0
3,891
2,299
24,380
0
L
3,994
1,940
0
1,896
4,470
1,373
0
765
3,637
0
26,841
W
Ne Zha
SpamL0rd
Ne Zha
3,361
990
0
1,999
6,495
2,017
0
1,857
4,638
0
29,115
W
2,669
85
96
660
5,391
2,570
0
2,397
2,994
14,797
0
W
Danzaburou
WozA
Danzaburou
1,464
395
0
1,246
4,669
1,206
128
1,147
3,522
0
26,591
W
Tiamat
olmek
Tiamat
6,039
1,177
0
1,773
3,805
2,422
614
1,815
1,990
35,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,545
Gold Earned
26,130
311
Minions Killed
194
0
Camps Cleared
0
902,881
Distance Traveled
862,581
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,567
657
67
7
0
156,463
2
L
Thor
3,816
382
5
1
0
188,799
1
L
Bacchus
6,129
613
44
4
0
190,024
6
L
Athena
5,962
596
54
5
0
196,078
1
L
Tiamat
4,850
485
38
4
0
134,505
0
L
Neith
5,373
537
53
5
0
153,175
3
W
Ne Zha
6,290
629
65
7
0
190,800
2
W
Cthulhu
4,762
476
18
2
0
202,135
4
W
Danzaburou
5,288
529
66
7
0
166,193
2
W
Tiamat
6,638
664
95
10
0
187,290
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role