Player Matchup

Nemesis
Nemesis
Diamond III
 
Nemesis
Diamond III
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Diamond III
FidgetyCrawdad2
Merlin
Diamond III
Level 160
God Stats
45W - 65L
1,564 SR
Queue Stats
642W - 621L
2,230 MMR
Solo
Heimdallr
Heimdallr
Diamond III
Kiinng_I
Heimdallr
Diamond III
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 51L
2,172 MMR
Solo
King Arthur
King Arthur
Diamond III
NecRokiss
King Arthur
Diamond III
Level 143
God Stats
22W - 18L
1,574 SR
Queue Stats
227W - 202L
2,209 MMR
Party 2
Ymir
Ymir
Diamond V
sSamSZN-
Ymir
Diamond V
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
222W - 200L
2,005 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 130
1,528 SR
2,023 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 148
1,517 SR
2,173 MMR
Chernobog
Chernobog
Diamond III
EpicFish72
Chernobog
Diamond III
Level 154
God Stats
6W - 1L
1,802 SR
Queue Stats
69W - 62L
2,291 MMR
Party 1
Raijin
Raijin
Masters
TheLuisss
Raijin
Masters
Level 146
God Stats
2W - 3L
1,500 SR
Queue Stats
779W - 780L
2,141 MMR
Solo
Loki
Loki
Diamond IV
Volundrier
Loki
Diamond IV
Level 144
God Stats
9W - 2L
1,585 SR
Queue Stats
71W - 51L
1,995 MMR
Party 3
Sun Wukong
Sun Wukong
Diamond II
YN3C
Sun Wukong
Diamond II
Level 138
God Stats
5W - 4L
1,445 SR
Queue Stats
208W - 185L
2,338 MMR
Party 1
Ganesha
Ganesha
Diamond III
xBlockhead
Ganesha
Diamond III
Level 160
God Stats
1W - 1L
1,252 SR
Queue Stats
94W - 73L
2,099 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
17
3 / 4 / 3
9,939
523
4,697
11,587
4,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 4 / 2
9,094
479
6,620
9,586
3,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Heimdallr
Kiinng_I
Heimdallr
15
2 / 1 / 2
9,793
515
7,148
6,691
2,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
NecRokiss
King Arthur
15
1 / 4 / 1
8,995
473
11,320
19,648
11,925
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
14
1 / 4 / 4
9,011
474
5,896
14,824
8,198
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
SetTiamatTsukuyomiAthenaDanzaburou

VS

Bans
Guan YuSobekScyllaNe ZhaJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
EpicFish72
Chernobog
17
1 / 2 / 6
10,990
578
4,943
10,212
3,838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
TheLuisss
Raijin
14
4 / 2 / 8
9,674
509
9,301
8,679
3,329
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
8 / 1 / 7
11,765
619
12,079
11,504
6,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sun Wukong
YN3C
Sun Wukong
18
4 / 1 / 6
11,104
584
10,271
17,986
11,283
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
xBlockhead
Ganesha
15
0 / 3 / 13
9,807
516
5,805
14,175
9,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
57
9
Kills
17
17
Deaths
9
12
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
4
3
1.13
W
Chernobog
EpicFish72
Chernobog
1
2
6
2
L
2
4
2
0.75
L
Heimdallr
Kiinng_I
Heimdallr
2
1
2
3
L
King Arthur
NecRokiss
King Arthur
1
4
1
0.38
W
Raijin
TheLuisss
Raijin
4
2
8
4
W
8
1
7
11.5
W
Sun Wukong
YN3C
Sun Wukong
4
1
6
7
L
Ymir
1
4
4
0.75
W
Ganesha
xBlockhead
Ganesha
0
3
13
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,681
Damage
42,399
62,336
Taken
62,556
31,124
Mitigated
34,728
12,809
Healing
27,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,697
2,390
0
465
11,587
4,889
0
2,844
8,743
0
78,727
W
Chernobog
EpicFish72
Chernobog
4,943
3,616
0
4,938
10,212
3,838
525
1,684
8,513
0
93,064
L
6,620
81
0
2,355
9,586
3,714
0
1,506
8,080
64,643
0
L
Heimdallr
Kiinng_I
Heimdallr
7,148
3,353
0
3,465
6,691
2,398
708
720
5,971
0
71,712
L
King Arthur
NecRokiss
King Arthur
11,320
795
0
4,764
19,648
11,925
0
4,230
15,418
0
65,414
W
Raijin
TheLuisss
Raijin
9,301
1,332
0
2,911
8,679
3,329
0
4,586
3,927
52,974
0
W
12,079
2,981
0
4,614
11,504
6,981
0
1,673
9,709
0
93,546
W
Sun Wukong
YN3C
Sun Wukong
10,271
3,124
0
9,687
17,986
11,283
251
2,475
15,435
0
74,630
L
Ymir
5,896
703
0
1,760
14,824
8,198
0
5,956
8,868
31,861
0
W
Ganesha
xBlockhead
Ganesha
5,805
1,000
0
5,691
14,175
9,297
0
5,586
8,437
39,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,832
Gold Earned
53,340
584
Minions Killed
587
0
Camps Cleared
0
1,672,424
Distance Traveled
1,923,358
25
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,939
523
140
7
0
399,575
3
W
Chernobog
10,990
578
162
9
0
422,708
9
L
Merlin
9,094
479
137
7
0
318,821
9
L
Heimdallr
9,793
515
137
7
0
269,898
4
L
King Arthur
8,995
473
126
7
0
335,338
4
W
Raijin
9,674
509
134
7
0
335,678
7
W
Loki
11,765
619
149
8
0
399,471
1
W
Sun Wukong
11,104
584
131
7
0
403,138
4
L
Ymir
9,011
474
44
2
0
348,792
5
W
Ganesha
9,807
516
11
1
0
362,363
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role