Player Matchup

Rama
Rama
Death122454efgy
Rama
Level 31
God Stats
4W - 4L
1,470 SR
Queue Stats
14W - 10L
1,362 Elo+
Party 2
Chronos
Chronos
Super_Mac_Fuzz78
Chronos
Level 122
God Stats
7W - 7L
1,500 SR
Queue Stats
90W - 97L
1,426 Elo+
Party 2
Cerberus
Cerberus
ThECiVeLeS
Cerberus
Level 111
God Stats
1W - 9L
1,245 SR
Queue Stats
128W - 183L
1,331 Elo+
Party 1
Fenrir
Fenrir
dread_QUACK
Fenrir
Level 83
God Stats
3W - 7L
1,506 SR
Queue Stats
52W - 47L
1,450 Elo+
Party 2
Mulan
Mulan
pepinium25
Mulan
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 159L
1,259 Elo+
Party 1
Team Averages
Level 76
1,444 SR
1,366 Elo+

VS

Team Averages
Level 71
1,438 SR
1,382 Elo+
Cthulhu
Cthulhu
Bemza
Cthulhu
Level 16
God Stats
7W - 5L
1,555 SR
Queue Stats
8W - 8L
1,444 Elo+
Party 3
The Morrigan
The Morrigan
CalderonKing29
The Morrigan
Level 86
God Stats
9W - 10L
1,488 SR
Queue Stats
180W - 164L
1,500 Elo+
Party 3
Nike
Nike
Golfer_Lefty
Nike
Level 102
God Stats
12W - 13L
1,321 SR
Queue Stats
70W - 66L
1,383 Elo+
Solo
Artemis
Artemis
PackerFanDavid
Artemis
Level 48
God Stats
1W - 1L
1,510 SR
Queue Stats
13W - 20L
1,394 Elo+
Party 3
Kali
Kali
maximon151
Kali
Level 102
God Stats
1W - 1L
1,318 SR
Queue Stats
4W - 6L
1,189 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
5,147
429
1,808
5,122
1,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 4 / 0
6,219
518
3,429
7,919
2,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
ThECiVeLeS
Cerberus
9
2 / 0 / 1
6,201
517
3,603
7,460
4,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
9
1 / 3 / 1
5,671
473
1,987
8,626
2,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mulan
11
0 / 2 / 0
5,653
471
1,068
7,044
3,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bemza
Cthulhu
9
3 / 1 / 1
5,672
473
3,499
4,574
1,356
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

The Morrigan
CalderonKing29
The Morrigan
13
3 / 0 / 2
7,095
591
5,451
4,382
1,392
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 1 / 2
6,787
566
3,748
5,534
2,286
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 2 / 3
5,675
473
4,530
5,034
1,098
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
4 / 0 / 3
6,712
559
3,472
7,944
2,757
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
4
Kills
12
12
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Bemza
Cthulhu
3
1
1
3.5
W
The Morrigan
CalderonKing29
The Morrigan
3
0
2
4
L
0
3
0
0
W
1
1
2
2
W
1
2
3
1.25
L
1
4
0
0.25
L
Cerberus
ThECiVeLeS
Cerberus
2
0
1
2.5
L
Fenrir
1
3
1
0.5
W
4
0
3
5.5
L
Mulan
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,895
Damage
20,700
36,171
Taken
27,468
15,131
Mitigated
8,889
9,279
Healing
7,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Bemza
Cthulhu
3,499
242
0
1,226
4,574
1,356
0
1,032
3,542
14,816
0
W
The Morrigan
CalderonKing29
The Morrigan
5,451
1,440
0
711
4,382
1,392
462
2,455
1,707
42,112
1,100
L
1,808
1,426
0
0
5,122
1,359
235
976
4,146
0
23,425
W
3,748
385
0
770
5,534
2,286
208
342
5,063
0
37,908
W
4,530
1,493
0
378
5,034
1,098
0
2,571
2,463
0
23,989
L
3,429
667
0
1,145
7,919
2,588
0
3,806
4,113
34,294
0
L
Cerberus
ThECiVeLeS
Cerberus
3,603
67
0
3,038
7,460
4,520
0
2,233
5,227
16,047
0
L
Fenrir
1,987
488
0
1,892
8,626
2,986
0
1,546
7,080
0
28,231
W
3,472
1,472
0
4,775
7,944
2,757
0
372
7,511
0
26,851
L
Mulan
1,068
90
0
3,204
7,044
3,678
38
0
7,044
0
24,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,891
Gold Earned
31,941
282
Minions Killed
289
0
Camps Cleared
0
1,089,482
Distance Traveled
1,110,463
2
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,672
473
27
2
0
215,826
1
W
The Morrigan
7,095
591
70
6
0
230,711
5
L
Rama
5,147
429
58
5
0
204,950
0
W
Nike
6,787
566
87
7
0
213,039
6
W
Artemis
5,675
473
39
3
0
215,058
4
L
Chronos
6,219
518
79
7
0
229,959
0
L
Cerberus
6,201
517
22
2
0
223,254
1
L
Fenrir
5,671
473
59
5
0
211,040
1
W
Kali
6,712
559
66
6
0
235,829
0
L
Mulan
5,653
471
64
5
0
220,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role