Player Matchup

Baron Samedi
Baron Samedi
Fozmeister08
Baron Samedi
Level 92
God Stats
9W - 11L
1,536 SR
Queue Stats
321W - 338L
1,481 Elo+
Solo
Medusa
Medusa
Kidnios
Medusa
Level 108
God Stats
11W - 3L
1,757 SR
Queue Stats
192W - 184L
1,510 Elo+
Party 2
Awilix
Awilix
TuMamaFueMia10
Awilix
Level 103
God Stats
21W - 14L
1,540 SR
Queue Stats
211W - 223L
1,511 Elo+
Solo
Chaac
Chaac
bryper26
Chaac
Level 109
God Stats
376W - 384L
1,517 SR
Queue Stats
563W - 627L
1,459 Elo+
Solo
Sobek
Sobek
malfnctn
Sobek
Level 127
God Stats
3W - 7L
1,305 SR
Queue Stats
119W - 107L
1,515 Elo+
Party 2
Team Averages
Level 108
1,531 SR
1,495 Elo+

VS

Team Averages
Level 72
1,538 SR
1,452 Elo+
Vulcan
Vulcan
BelaChorapa
Vulcan
Level 79
God Stats
41W - 35L
1,262 SR
Queue Stats
239W - 239L
1,445 Elo+
Party 1
Merlin
Merlin
DrMoii
Merlin
Level 95
God Stats
5W - 7L
1,838 SR
Queue Stats
29W - 38L
1,445 Elo+
Solo
Artemis
Artemis
Kipeto
Artemis
Level 28
God Stats
1W - 3L
1,444 SR
Queue Stats
45W - 60L
1,408 Elo+
Party 1
Baron Samedi
Baron Samedi
Tazxz12
Baron Samedi
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
YOUR1games
Da Ji
Level 116
God Stats
134W - 128L
1,648 SR
Queue Stats
977W - 984L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Fozmeister08
Baron Samedi
15
5 / 0 / 3
8,803
587
5,920
8,894
4,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
Kidnios
Medusa
15
3 / 2 / 6
9,217
614
8,525
11,094
3,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
9 / 1 / 3
9,289
619
7,224
11,917
4,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Chaac
bryper26
Chaac
14
2 / 1 / 4
8,480
565
7,133
13,647
10,189
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Sobek
malfnctn
Sobek
12
3 / 2 / 7
7,206
480
4,582
12,331
6,426
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
12
0 / 5 / 1
7,197
480
7,366
7,849
2,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
DrMoii
Merlin
14
2 / 4 / 1
8,377
558
8,199
8,986
2,932
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Artemis
Kipeto
Artemis
12
2 / 6 / 1
6,878
459
6,612
8,430
3,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Tazxz12
Baron Samedi
12
1 / 3 / 2
7,400
493
3,961
9,091
8,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Da Ji
13
1 / 4 / 0
7,473
498
4,967
10,208
4,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
22
Kills
6
6
Deaths
22
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Vulcan
0
5
1
0.1
L
Merlin
DrMoii
Merlin
2
4
1
0.63
W
Baron Samedi
Fozmeister08
Baron Samedi
5
0
3
6.5
W
Medusa
Kidnios
Medusa
3
2
6
3
L
Artemis
Kipeto
Artemis
2
6
1
0.42
L
Baron Samedi
Tazxz12
Baron Samedi
1
3
2
0.67
W
9
1
3
10.5
L
Da Ji
1
4
0
0.25
W
Chaac
bryper26
Chaac
2
1
4
4
W
Sobek
malfnctn
Sobek
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,384
Damage
31,105
57,883
Taken
44,564
29,403
Mitigated
21,904
24,785
Healing
9,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
7,366
1,539
0
1,677
7,849
2,924
0
4,879
2,970
44,913
0
L
Merlin
DrMoii
Merlin
8,199
447
0
3,395
8,986
2,932
546
1,072
7,914
54,563
0
W
Baron Samedi
Fozmeister08
Baron Samedi
5,920
681
912
4,822
8,894
4,274
0
4,456
4,438
51,473
0
W
Medusa
Kidnios
Medusa
8,525
3,884
0
5,167
11,094
3,772
2,210
1,367
9,727
0
67,149
L
Artemis
Kipeto
Artemis
6,612
2,619
0
711
8,430
3,298
0
747
7,683
0
31,256
L
Baron Samedi
Tazxz12
Baron Samedi
3,961
361
263
2,243
9,091
8,437
0
1,542
7,549
27,154
0
W
7,224
2,647
0
3,972
11,917
4,742
618
3,370
8,547
0
59,374
L
Da Ji
4,967
233
222
860
10,208
4,313
598
2,262
7,946
0
51,989
W
Chaac
bryper26
Chaac
7,133
880
0
4,286
13,647
10,189
239
5,821
7,826
0
48,349
W
Sobek
malfnctn
Sobek
4,582
313
426
5,200
12,331
6,426
444
4,512
7,819
18,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,995
Gold Earned
37,325
460
Minions Killed
369
0
Camps Cleared
0
1,511,649
Distance Traveled
1,268,566
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,197
480
77
5
0
247,398
1
L
Merlin
8,377
558
105
7
0
241,131
2
W
Baron Samedi
8,803
587
118
8
0
309,621
6
W
Medusa
9,217
614
117
8
0
251,471
6
L
Artemis
6,878
459
55
4
0
253,306
4
L
Baron Samedi
7,400
493
40
3
0
250,289
6
W
Awilix
9,289
619
101
7
0
357,378
0
L
Da Ji
7,473
498
92
6
0
276,442
4
W
Chaac
8,480
565
96
6
0
282,615
2
W
Sobek
7,206
480
28
2
0
310,564
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role