Player Matchup

Nemesis
Nemesis
Cushdye
Nemesis
Level 37
God Stats
17W - 23L
1,538 SR
Queue Stats
120W - 93L
1,560 Elo+
Party 2
Nu Wa
Nu Wa
EVOLFranku
Nu Wa
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 29L
1,607 Elo+
Party 2
Ares
Ares
Echowolf0259
Ares
Level 5
God Stats
0W - 1L
1,783 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Anhur
Anhur
JingWei
Anhur
Level 125
God Stats
7W - 11L
1,539 SR
Queue Stats
243W - 167L
1,585 Elo+
Party 2
King Arthur
King Arthur
SilkyMink
King Arthur
Level 87
God Stats
5W - 2L
1,783 SR
Queue Stats
157W - 110L
1,574 Elo+
Party 2
Team Averages
Level 56
1,629 SR
1,565 Elo+

VS

Team Averages
Level 107
1,551 SR
1,569 Elo+
Ymir
Ymir
Beagle Sniper
Ymir
Level 48
God Stats
41W - 36L
1,492 SR
Queue Stats
172W - 176L
1,524 Elo+
Party 1
Baron Samedi
Baron Samedi
SultanoftheSeas
Baron Samedi
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
178W - 173L
1,598 Elo+
Party 1
Cernunnos
Cernunnos
TRillCarnage
Cernunnos
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 177L
1,525 Elo+
Party 1
Gilgamesh
Gilgamesh
WhoCalledYmir
Gilgamesh
Level 121
God Stats
8W - 6L
1,518 SR
Queue Stats
269W - 263L
1,589 Elo+
Party 1
Kuzenbo
Kuzenbo
ZWarrior0311
Kuzenbo
Level 116
God Stats
9W - 8L
1,748 SR
Queue Stats
399W - 395L
1,610 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cushdye
Nemesis
14
2 / 7 / 3
9,097
455
4,801
17,302
8,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
17
3 / 3 / 3
10,771
539
21,974
11,062
4,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 11 / 1
7,617
381
4,465
20,121
14,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anhur
JingWei
Anhur
18
4 / 4 / 2
11,178
559
14,104
18,742
8,024
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
SilkyMink
King Arthur
13
1 / 6 / 0
7,926
396
3,738
14,905
9,695
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 13
11,018
551
7,217
21,446
15,382
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Baron Samedi
SultanoftheSeas
Baron Samedi
17
5 / 1 / 13
10,650
533
18,961
12,301
3,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cernunnos
TRillCarnage
Cernunnos
18
1 / 3 / 5
11,460
573
12,641
19,614
6,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
WhoCalledYmir
Gilgamesh
19
13 / 2 / 6
12,209
610
18,597
19,859
17,354
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kuzenbo
ZWarrior0311
Kuzenbo
19
7 / 1 / 10
11,759
588
8,208
15,917
15,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
78
10
Kills
31
31
Deaths
10
9
Assists
47
Player
Kills
Deaths
Assists
KDA
W
5
3
13
3.83
L
Nemesis
Cushdye
Nemesis
2
7
3
0.5
L
Nu Wa
3
3
3
1.5
L
0
11
1
0.05
L
Anhur
JingWei
Anhur
4
4
2
1.25
L
King Arthur
SilkyMink
King Arthur
1
6
0
0.17
W
Baron Samedi
SultanoftheSeas
Baron Samedi
5
1
13
11.5
W
Cernunnos
TRillCarnage
Cernunnos
1
3
5
1.17
W
Gilgamesh
WhoCalledYmir
Gilgamesh
13
2
6
8
W
Kuzenbo
ZWarrior0311
Kuzenbo
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,082
Damage
65,624
82,132
Taken
89,137
45,248
Mitigated
58,709
12,477
Healing
38,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,217
1,123
293
4,362
21,446
15,382
211
8,220
12,805
34,962
0
L
Nemesis
Cushdye
Nemesis
4,801
2,359
0
1,920
17,302
8,013
0
7,350
9,952
0
50,619
L
Nu Wa
21,974
4,911
0
1,530
11,062
4,845
0
5,992
5,070
73,322
0
L
4,465
601
0
1,053
20,121
14,671
0
13,141
6,980
15,025
0
L
Anhur
JingWei
Anhur
14,104
8,411
0
7,254
18,742
8,024
1,691
4,836
13,906
0
81,047
L
King Arthur
SilkyMink
King Arthur
3,738
111
0
720
14,905
9,695
0
4,983
9,922
0
34,756
W
Baron Samedi
SultanoftheSeas
Baron Samedi
18,961
607
6,406
6,684
12,301
3,829
803
6,669
5,257
77,223
0
W
Cernunnos
TRillCarnage
Cernunnos
12,641
7,371
0
10,716
19,614
6,312
3,736
2,687
16,802
0
95,474
W
Gilgamesh
WhoCalledYmir
Gilgamesh
18,597
3,222
0
4,510
19,859
17,354
1,658
5,825
13,717
10,651
72,301
W
Kuzenbo
ZWarrior0311
Kuzenbo
8,208
1,434
0
5,162
15,917
15,832
1,103
3,507
12,187
75,013
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,589
Gold Earned
57,096
435
Minions Killed
584
0
Camps Cleared
0
1,791,725
Distance Traveled
1,881,679
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,018
551
51
3
0
367,577
0
L
Nemesis
9,097
455
86
4
0
392,132
5
L
Nu Wa
10,771
539
113
6
0
342,523
3
L
Ares
7,617
381
16
1
0
366,109
0
L
Anhur
11,178
559
149
7
0
322,802
5
L
King Arthur
7,926
396
71
4
0
368,159
4
W
Baron Samedi
10,650
533
100
5
0
372,054
3
W
Cernunnos
11,460
573
156
8
0
353,379
4
W
Gilgamesh
12,209
610
137
7
0
378,087
1
W
Kuzenbo
11,759
588
140
7
0
410,582
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role