Player Matchup

Sol
Sol
 
Sol
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
LayfonDarknes5
Olorun
Level 16
God Stats
10W - 11L
1,464 SR
Queue Stats
19W - 24L
1,452 Elo+
Party 2
Ah Puch
Ah Puch
MurphSkiiz
Ah Puch
Level 83
God Stats
28W - 25L
1,668 SR
Queue Stats
282W - 280L
1,464 Elo+
Solo
Cu Chulainn
Cu Chulainn
SIXTailedLycan
Cu Chulainn
Level 65
God Stats
8W - 8L
1,485 SR
Queue Stats
214W - 200L
1,395 Elo+
Party 2
Ullr
Ullr
ShadowBlazerX7
Ullr
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
251W - 242L
1,412 Elo+
Party 2
Team Averages
Level 63
1,524 SR
1,445 Elo+

VS

Team Averages
Level 71
1,755 SR
1,705 Elo+
Skadi
Skadi
Aquariuz100
Skadi
Level 86
God Stats
11W - 7L
1,485 SR
Queue Stats
38W - 36L
1,392 Elo+
Solo
Tyr
Tyr
AustincV
Tyr
Level 125
God Stats
94W - 28L
1,860 SR
Queue Stats
344W - 105L
1,958 Elo+
Party 1
Baron Samedi
Baron Samedi
Awolopop
Baron Samedi
Level 49
God Stats
79W - 23L
1,814 SR
Queue Stats
348W - 126L
1,760 Elo+
Party 1
Cthulhu
Cthulhu
H3R0CV
Cthulhu
Level 89
God Stats
8W - 3L
1,741 SR
Queue Stats
207W - 75L
1,871 Elo+
Party 1
Bellona
Bellona
MrPezzman
Bellona
Level 8
God Stats
5W - 2L
1,873 SR
Queue Stats
22W - 14L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
3 / 7 / 2
10,856
905
9,019
17,205
6,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
0 / 8 / 5
9,788
816
4,289
14,840
5,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Puch
MurphSkiiz
Ah Puch
16
1 / 8 / 4
10,039
837
12,814
14,952
5,989
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cu Chulainn
SIXTailedLycan
Cu Chulainn
16
2 / 6 / 1
10,189
849
6,583
23,101
11,744
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
0 / 8 / 5
9,945
829
10,823
19,117
7,505
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Team 1 Tickets

0

VS

Team 2 Tickets

263

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 0 / 17
13,681
1,140
15,531
6,733
3,015
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
13 / 0 / 13
14,262
1,189
15,824
9,342
13,247
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Awolopop
Baron Samedi
20
9 / 0 / 23
14,281
1,190
31,638
8,618
4,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
H3R0CV
Cthulhu
18
6 / 4 / 14
11,430
953
12,696
14,530
15,693
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
MrPezzman
Bellona
17
1 / 2 / 13
10,878
907
9,542
13,318
8,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
117
6
Kills
37
37
Deaths
6
17
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
7
2
0.57
W
8
0
17
16.5
W
13
0
13
19.5
W
Baron Samedi
Awolopop
Baron Samedi
9
0
23
20.5
W
Cthulhu
H3R0CV
Cthulhu
6
4
14
3.25
L
0
8
5
0.31
W
Bellona
MrPezzman
Bellona
1
2
13
3.75
L
Ah Puch
MurphSkiiz
Ah Puch
1
8
4
0.38
L
Cu Chulainn
SIXTailedLycan
Cu Chulainn
2
6
1
0.42
L
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,528
Damage
85,231
89,215
Taken
52,541
37,647
Mitigated
45,250
2,860
Healing
18,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,019
2,441
264
982
17,205
6,428
0
7,596
9,609
31,663
0
W
15,531
8,010
755
2,284
6,733
3,015
0
3,445
3,160
0
56,435
W
15,824
798
0
4,686
9,342
13,247
0
4,563
4,619
0
24,909
W
Baron Samedi
Awolopop
Baron Samedi
31,638
77
2,988
6,110
8,618
4,795
0
4,109
4,294
43,162
0
W
Cthulhu
H3R0CV
Cthulhu
12,696
254
723
0
14,530
15,693
0
6,224
7,707
32,472
0
L
4,289
2,107
319
972
14,840
5,981
0
8,994
5,846
16,441
0
W
Bellona
MrPezzman
Bellona
9,542
3,750
0
1,109
13,318
8,500
0
6,567
6,453
250
26,637
L
Ah Puch
MurphSkiiz
Ah Puch
12,814
309
0
59
14,952
5,989
0
6,922
8,030
36,789
0
L
Cu Chulainn
SIXTailedLycan
Cu Chulainn
6,583
3,697
0
0
23,101
11,744
0
11,121
11,980
0
17,510
L
10,823
3,951
243
21
19,117
7,505
0
9,933
9,184
0
25,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,817
Gold Earned
64,532
189
Minions Killed
265
3
Camps Cleared
15
933,172
Distance Traveled
1,182,721
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,856
905
63
5
1
194,187
0
W
Skadi
13,681
1,140
118
10
10
242,020
1
W
Tyr
14,262
1,189
24
2
4
249,136
0
W
Baron Samedi
14,281
1,190
35
3
1
236,216
1
W
Cthulhu
11,430
953
43
4
0
215,893
1
L
Olorun
9,788
816
36
3
0
170,717
0
W
Bellona
10,878
907
45
4
0
239,456
4
L
Ah Puch
10,039
837
43
4
0
183,107
0
L
Cu Chulainn
10,189
849
22
2
1
198,064
2
L
Ullr
9,945
829
25
2
1
187,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role