Player Matchup

Artemis
Artemis
ADCGANG
Artemis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,483 Elo+
Solo
Hun Batz
Hun Batz
CH1NOx3
Hun Batz
Level 29
God Stats
3W - 3L
1,463 SR
Queue Stats
87W - 75L
1,530 Elo+
Solo
Odin
Odin
EpicHenry123
Odin
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 14L
1,615 Elo+
Solo
Kukulkan
Kukulkan
Jaragon2k
Kukulkan
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 46L
1,649 Elo+
Solo
Ares
Ares
cesarloboccm
Ares
Level 26
God Stats
25W - 18L
1,613 SR
Queue Stats
111W - 115L
1,486 Elo+
Solo
Team Averages
Level 19
1,515 SR
1,552 Elo+

VS

Team Averages
Level 25
1,497 SR
1,454 Elo+
Pele
Pele
AnakinMAF
Pele
Level 26
God Stats
12W - 18L
1,300 SR
Queue Stats
319W - 308L
1,470 Elo+
Party 1
Nu Wa
Nu Wa
MarekManda
Nu Wa
Level 27
God Stats
2W - 4L
1,661 SR
Queue Stats
123W - 166L
1,401 Elo+
Party 1
Sun Wukong
Sun Wukong
ShenghaiMando
Sun Wukong
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 53L
1,487 Elo+
Party 1
Izanami
Izanami
drimax2010
Izanami
Level 29
God Stats
16W - 14L
1,412 SR
Queue Stats
446W - 443L
1,420 Elo+
Solo
Sylvanus
Sylvanus
lilsmoothconray
Sylvanus
Level 26
God Stats
29W - 23L
1,612 SR
Queue Stats
371W - 386L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ADCGANG
Artemis
9
1 / 1 / 6
5,464
546
3,227
5,433
1,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hun Batz
CH1NOx3
Hun Batz
10
9 / 0 / 0
6,860
686
5,341
4,198
1,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 0 / 0
5,815
582
4,863
5,052
2,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
Jaragon2k
Kukulkan
12
3 / 0 / 3
6,902
690
4,215
3,170
944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 5
5,131
513
1,845
6,396
3,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
9
0 / 3 / 1
5,002
500
1,655
6,559
1,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nu Wa
8
0 / 4 / 0
4,793
479
999
4,656
1,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
ShenghaiMando
Sun Wukong
9
0 / 1 / 0
5,065
507
3,279
6,479
2,566
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Izanami
drimax2010
Izanami
8
2 / 3 / 1
4,961
496
3,776
4,545
1,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
8
2 / 3 / 2
4,909
491
2,894
5,710
2,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
14
Kills
4
4
Deaths
14
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Artemis
ADCGANG
Artemis
1
1
6
4
L
Pele
0
3
1
0.17
W
Hun Batz
CH1NOx3
Hun Batz
9
0
0
9
W
1
0
0
1
W
Kukulkan
Jaragon2k
Kukulkan
3
0
3
4.5
L
Nu Wa
0
4
0
0
L
Sun Wukong
ShenghaiMando
Sun Wukong
0
1
0
0
W
0
3
5
0.83
L
Izanami
drimax2010
Izanami
2
3
1
0.83
L
Sylvanus
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,491
Damage
12,603
24,249
Taken
27,949
9,985
Mitigated
9,679
8,279
Healing
5,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
ADCGANG
Artemis
3,227
1,848
0
1,601
5,433
1,613
0
952
4,481
0
25,146
L
Pele
1,655
232
0
1,928
6,559
1,690
0
1,382
5,090
0
26,218
W
Hun Batz
CH1NOx3
Hun Batz
5,341
905
0
1,764
4,198
1,194
0
418
3,780
0
32,731
W
4,863
808
0
2,928
5,052
2,592
0
0
5,052
0
24,535
W
Kukulkan
Jaragon2k
Kukulkan
4,215
329
0
1,032
3,170
944
0
897
2,171
40,064
0
L
Nu Wa
999
430
0
0
4,656
1,490
0
2,916
1,560
19,176
0
L
Sun Wukong
ShenghaiMando
Sun Wukong
3,279
646
0
1,906
6,479
2,566
0
0
6,104
0
20,029
W
1,845
33
129
825
6,396
3,642
0
1,069
5,327
16,894
0
L
Izanami
drimax2010
Izanami
3,776
2,262
0
266
4,545
1,386
0
922
3,623
0
23,884
L
Sylvanus
2,894
1,517
431
1,360
5,710
2,547
0
598
5,112
14,136
6,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,172
Gold Earned
24,730
301
Minions Killed
241
0
Camps Cleared
0
965,655
Distance Traveled
864,385
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,464
546
48
5
0
181,931
3
L
Pele
5,002
500
57
6
0
199,822
2
W
Hun Batz
6,860
686
66
7
0
208,467
1
W
Odin
5,815
582
61
6
0
188,314
2
W
Kukulkan
6,902
690
94
9
0
193,449
4
L
Nu Wa
4,793
479
45
5
0
163,097
0
L
Sun Wukong
5,065
507
54
5
0
183,928
3
W
Ares
5,131
513
32
3
0
193,494
2
L
Izanami
4,961
496
48
5
0
160,251
2
L
Sylvanus
4,909
491
37
4
0
157,287
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role