Player Matchup

Ares
Ares
Branth
Ares
Level 6
God Stats
4W - 2L
1,628 SR
Queue Stats
8W - 8L
1,528 Elo+
Party 2
Artemis
Artemis
Chitogexd
Artemis
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 17L
1,547 Elo+
Party 2
King Arthur
King Arthur
Jackji
King Arthur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 35L
1,518 Elo+
Party 2
Scylla
Scylla
Loweki
Scylla
Level 16
God Stats
9W - 9L
1,472 SR
Queue Stats
19W - 21L
1,325 Elo+
Solo
Fenrir
Fenrir
warmongerhero
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,354 Elo+
Party 2
Team Averages
Level 14
1,520 SR
1,454 Elo+

VS

Team Averages
Level 25
1,503 SR
1,600 Elo+
Hercules
Hercules
HolyFishMoley
Hercules
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 2L
2,012 Elo+
Party 1
Sobek
Sobek
NoTotemForYou
Sobek
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 1
Janus
Janus
SaltyTowerBoy
Janus
Level 25
God Stats
11W - 4L
1,631 SR
Queue Stats
27W - 6L
1,784 Elo+
Party 1
Anhur
Anhur
ceasarsalad04
Anhur
Level 29
God Stats
6W - 10L
1,383 SR
Queue Stats
113W - 143L
1,298 Elo+
Solo
Poseidon
Poseidon
proyec7
Poseidon
Level 10
God Stats
17W - 27L
1,500 SR
Queue Stats
254W - 315L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Branth
Ares
5
0 / 3 / 1
3,554
592
921
4,063
1,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Artemis
Chitogexd
Artemis
2
0 / 2 / 0
2,847
475
126
1,135
310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Boots

Boots

+6%
Movement Speed

King Arthur
Jackji
King Arthur
7
2 / 0 / 0
4,078
680
2,258
4,506
1,760
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
Loweki
Scylla
6
1 / 3 / 0
4,016
669
852
2,734
782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
0 / 2 / 0
3,550
592
262
3,159
827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HolyFishMoley
Hercules
6
3 / 0 / 5
4,298
716
2,396
3,700
1,232
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
2 / 0 / 3
4,315
719
1,139
2,844
1,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
2 / 1 / 2
4,688
781
1,939
2,389
574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
3 / 1 / 1
4,142
690
1,268
2,541
508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Boots

Boots

+6%
Movement Speed

Poseidon
proyec7
Poseidon
6
0 / 2 / 0
3,722
620
1,519
2,619
465
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
3
Kills
10
10
Deaths
4
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ares
Branth
Ares
0
3
1
0.17
L
Artemis
Chitogexd
Artemis
0
2
0
0
W
Hercules
HolyFishMoley
Hercules
3
0
5
5.5
L
King Arthur
Jackji
King Arthur
2
0
0
2
L
Scylla
Loweki
Scylla
1
3
0
0.33
W
2
0
3
3.5
W
2
1
2
3
W
3
1
1
3.5
W
Poseidon
proyec7
Poseidon
0
2
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,419
Damage
8,261
15,597
Taken
14,093
5,180
Mitigated
4,000
3,898
Healing
4,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
Branth
Ares
921
28
0
596
4,063
1,501
0
238
3,825
7,015
0
L
Artemis
Chitogexd
Artemis
126
67
0
0
1,135
310
0
194
941
0
2,090
W
Hercules
HolyFishMoley
Hercules
2,396
905
0
1,013
3,700
1,232
168
417
3,283
0
7,491
L
King Arthur
Jackji
King Arthur
2,258
340
0
1,570
4,506
1,760
0
1,986
2,486
0
12,563
L
Scylla
Loweki
Scylla
852
123
0
500
2,734
782
0
1,510
1,138
13,198
0
W
1,139
291
0
1,348
2,844
1,221
0
119
2,725
14,813
0
W
1,939
89
0
690
2,389
574
0
794
1,537
22,937
0
W
1,268
568
0
703
2,541
508
150
385
2,156
0
13,301
W
Poseidon
proyec7
Poseidon
1,519
402
0
764
2,619
465
0
0
2,619
13,270
0
L
262
172
0
1,232
3,159
827
0
515
2,610
0
10,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,045
Gold Earned
21,165
117
Minions Killed
157
0
Camps Cleared
0
498,915
Distance Traveled
571,210
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
3,554
592
13
2
0
115,810
1
L
Artemis
2,847
475
6
1
0
40,906
0
W
Hercules
4,298
716
14
2
0
128,520
1
L
King Arthur
4,078
680
30
5
0
127,788
0
L
Scylla
4,016
669
41
7
0
100,418
1
W
Sobek
4,315
719
40
7
0
117,337
0
W
Janus
4,688
781
57
10
0
108,532
2
W
Anhur
4,142
690
23
4
0
92,568
2
W
Poseidon
3,722
620
23
4
0
124,253
1
L
Fenrir
3,550
592
27
5
0
113,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role