Player Matchup

Ra
Ra
Nklawson
Ra
Level 25
God Stats
2W - 2L
1,154 SR
Queue Stats
36W - 31L
1,505 Elo+
Party 2
Arachne
Arachne
SirSaintBaelin
Arachne
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
220W - 309L
1,274 Elo+
Party 2
Bellona
Bellona
ThriftySquash20
Bellona
Level 28
God Stats
7W - 6L
1,462 SR
Queue Stats
9W - 16L
1,197 Elo+
Party 2
Team Averages
Level 65
1,372 SR
1,326 Elo+

VS

Team Averages
Level 22
1,700 SR
1,543 Elo+
Chiron
Chiron
AlbeeThere2D
Chiron
Level 16
God Stats
15W - 1L
2,003 SR
Queue Stats
93W - 20L
1,851 Elo+
Party 1
Hel
Hel
Ansem001
Hel
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,096 Elo+
Solo
Horus
Horus
BigBrainZaki
Horus
Level 37
God Stats
1W - 0L
1,597 SR
Queue Stats
2W - 1L
1,682 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 3
11,032
613
24,782
13,427
3,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
3 / 5 / 2
10,230
568
9,575
16,256
4,391
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
2 / 7 / 3
10,454
581
8,167
16,423
9,808
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
17
17 / 1 / 2
13,999
778
28,481
22,682
10,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 5 / 16
10,876
604
5,179
21,695
19,198
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
2 / 1 / 15
11,298
628
5,700
17,621
20,146
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
52
7
Kills
19
19
Deaths
7
8
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Chiron
17
1
2
18
W
0
5
16
1.6
W
2
1
15
9.5
L
2
7
3
0.5
L
3
5
2
0.8
L
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,524
Damage
39,360
46,106
Taken
61,998
18,004
Mitigated
49,870
9,219
Healing
32,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
28,481
15,411
2,559
8,014
22,682
10,526
3,312
7,161
15,047
0
106,736
W
5,179
1,314
5,328
4,944
21,695
19,198
134
8,913
12,208
33,397
0
W
5,700
2,446
7,459
4,587
17,621
20,146
84
7,119
9,929
0
16,219
L
24,782
762
1,726
2,215
13,427
3,805
0
1,474
11,953
68,794
0
L
9,575
6,612
1,033
2,953
16,256
4,391
0
1,737
14,519
0
30,795
L
8,167
1,691
246
1,046
16,423
9,808
0
2,014
14,409
0
23,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,716
Gold Earned
36,173
154
Minions Killed
230
0
Camps Cleared
0
926,329
Distance Traveled
842,278
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
13,999
778
158
9
0
285,096
1
W
Hel
10,876
604
54
3
0
238,781
0
W
Horus
11,298
628
18
1
0
318,401
0
L
Ra
11,032
613
98
5
0
316,610
4
L
Arachne
10,230
568
37
2
0
316,896
0
L
Bellona
10,454
581
19
1
0
292,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role