Player Matchup

Ymir
Ymir
DoubleDeeDixon
Ymir
Level 20
God Stats
31W - 28L
1,429 SR
Queue Stats
58W - 51L
1,498 Elo+
Solo
Fenrir
Fenrir
Ghostlinkrock
Fenrir
Level 28
God Stats
4W - 2L
1,653 SR
Queue Stats
89W - 84L
1,560 Elo+
Solo
Ra
Ra
Kickweb
Ra
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 68L
1,720 Elo+
Solo
Izanami
Izanami
VinizorYT
Izanami
Level 29
God Stats
6W - 6L
1,704 SR
Queue Stats
180W - 159L
1,552 Elo+
Solo
Guan Yu
Guan Yu
chichitodelboom
Guan Yu
Level 20
God Stats
6W - 4L
1,500 SR
Queue Stats
131W - 102L
1,608 Elo+
Solo
Team Averages
Level 23
1,557 SR
1,588 Elo+

VS

Team Averages
Level 17
1,535 SR
1,596 Elo+
Hachiman
Hachiman
Chubbyleek
Hachiman
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 103L
1,554 Elo+
Solo
Kuzenbo
Kuzenbo
Jarebearsama
Kuzenbo
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 200L
1,594 Elo+
Solo
Osiris
Osiris
RageMonster909
Osiris
Level 5
God Stats
4W - 3L
1,500 SR
Queue Stats
10W - 6L
1,667 Elo+
Solo
Ravana
Ravana
drippingweeners
Ravana
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 25L
1,549 Elo+
Solo
Zeus
Zeus
footsock
Zeus
Level 25
God Stats
1W - 1L
1,676 SR
Queue Stats
79W - 48L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 3 / 5
6,151
559
3,044
7,033
3,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 1 / 7
6,846
622
4,468
8,591
3,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
5 / 2 / 5
7,491
681
8,204
6,890
2,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
VinizorYT
Izanami
12
6 / 2 / 2
7,734
703
7,049
6,691
2,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 1 / 1
7,107
646
5,186
10,303
5,888
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Chubbyleek
Hachiman
10
0 / 6 / 3
5,864
533
3,328
7,903
1,898
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kuzenbo
Jarebearsama
Kuzenbo
8
1 / 3 / 5
5,575
507
3,740
10,025
5,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
1 / 0 / 0
6,695
609
5,879
7,518
3,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
3 / 4 / 2
6,220
565
4,771
7,344
2,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
12
4 / 3 / 0
6,824
620
8,648
6,229
1,999
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
19
16
Kills
9
9
Deaths
16
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Chubbyleek
Hachiman
0
6
3
0.25
W
2
3
5
1.5
W
1
1
7
4.5
L
Kuzenbo
Jarebearsama
Kuzenbo
1
3
5
1.17
W
5
2
5
3.75
L
1
0
0
1
W
Izanami
VinizorYT
Izanami
6
2
2
3.5
W
2
1
1
2.5
L
3
4
2
1
L
Zeus
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,951
Damage
26,366
39,508
Taken
39,019
18,464
Mitigated
15,598
14,658
Healing
12,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Chubbyleek
Hachiman
3,328
1,751
0
1,303
7,903
1,898
0
1,171
6,732
0
30,288
W
3,044
388
0
1,109
7,033
3,757
0
3,972
3,061
12,686
0
W
4,468
1,006
0
3,808
8,591
3,837
0
2,248
6,343
0
32,604
L
Kuzenbo
Jarebearsama
Kuzenbo
3,740
1,280
0
3,512
10,025
5,594
0
3,904
6,121
10,587
0
W
8,204
491
926
2,714
6,890
2,476
381
3,873
3,017
47,930
0
L
5,879
2,223
0
4,157
7,518
3,522
0
0
7,518
0
42,220
W
Izanami
VinizorYT
Izanami
7,049
5,055
0
2,086
6,691
2,506
3,620
1,405
5,286
0
54,890
W
5,186
249
239
3,776
10,303
5,888
0
890
9,413
0
34,336
L
4,771
2,125
0
1,872
7,344
2,585
0
2,364
4,980
0
33,894
L
Zeus
8,648
1,602
0
1,294
6,229
1,999
0
3,809
2,420
44,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,329
Gold Earned
31,178
378
Minions Killed
317
0
Camps Cleared
0
1,114,121
Distance Traveled
1,118,567
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,864
533
54
5
0
192,449
2
W
Ymir
6,151
559
22
2
0
220,964
0
W
Fenrir
6,846
622
71
6
0
229,164
6
L
Kuzenbo
5,575
507
4
0
0
223,679
6
W
Ra
7,491
681
95
9
0
225,663
4
L
Osiris
6,695
609
88
8
0
250,465
2
W
Izanami
7,734
703
112
10
0
187,657
4
W
Guan Yu
7,107
646
78
7
0
250,673
2
L
Ravana
6,220
565
76
7
0
236,858
4
L
Zeus
6,824
620
95
9
0
215,116
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role