Player Matchup

Sobek
Sobek
Il329ia
Sobek
Level 23
God Stats
3W - 1L
1,500 SR
Queue Stats
52W - 45L
1,419 Elo+
Party 2
Fenrir
Fenrir
XxMrCookiex
Fenrir
Level 16
God Stats
2W - 2L
1,388 SR
Queue Stats
7W - 14L
1,236 Elo+
Party 2
Kukulkan
Kukulkan
friedsam
Kukulkan
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
hugobanos01
Ullr
Level 12
God Stats
1W - 1L
1,279 SR
Queue Stats
11W - 9L
1,453 Elo+
Party 2
Scylla
Scylla
iTheMostLoathed
Scylla
Level 28
God Stats
7W - 2L
1,565 SR
Queue Stats
113W - 101L
1,304 Elo+
Solo
Team Averages
Level 17
1,446 SR
1,382 Elo+

VS

Team Averages
Level 33
1,531 SR
1,368 Elo+
Anubis
Anubis
Chill_Jvon0
Anubis
Level 13
God Stats
1W - 1L
1,533 SR
Queue Stats
5W - 9L
1,399 Elo+
Party 1
Rama
Rama
DarkXxStar7
Rama
Level 28
God Stats
12W - 5L
1,562 SR
Queue Stats
122W - 142L
1,276 Elo+
Party 1
Khepri
Khepri
Ruandore
Khepri
Level 68
God Stats
2W - 7L
1,693 SR
Queue Stats
244W - 257L
1,445 Elo+
Party 1
Fenrir
Fenrir
byzer2000
Fenrir
Level 26
God Stats
8W - 13L
1,428 SR
Queue Stats
37W - 59L
1,272 Elo+
Party 1
Cupid
Cupid
kagan40chan
Cupid
Level 29
God Stats
6W - 8L
1,437 SR
Queue Stats
155W - 187L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Il329ia
Sobek
12
2 / 2 / 7
7,574
446
5,036
11,315
9,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
16
11 / 2 / 3
9,900
582
10,936
11,229
5,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
friedsam
Kukulkan
9
1 / 6 / 3
6,379
375
2,171
5,766
1,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 3 / 3
8,659
509
9,122
10,999
4,307
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
10 / 1 / 2
9,601
565
11,647
9,001
2,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
0 / 7 / 3
7,142
420
2,117
9,387
3,766
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 6 / 4
7,602
447
5,543
10,936
3,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Khepri
Ruandore
Khepri
11
5 / 4 / 4
7,838
461
6,942
13,949
10,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
byzer2000
Fenrir
11
1 / 7 / 1
6,944
408
3,481
9,234
3,368
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
7 / 4 / 1
9,984
587
8,552
11,312
5,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
27
28
Kills
14
14
Deaths
28
18
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Anubis
0
7
3
0.21
L
1
6
4
0.5
W
Sobek
Il329ia
Sobek
2
2
7
2.75
L
Khepri
Ruandore
Khepri
5
4
4
1.75
W
Fenrir
11
2
3
6.25
L
Fenrir
byzer2000
Fenrir
1
7
1
0.21
W
Kukulkan
friedsam
Kukulkan
1
6
3
0.42
W
4
3
3
1.83
W
10
1
2
11
L
7
4
1
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,912
Damage
26,635
48,310
Taken
54,818
23,337
Mitigated
26,268
10,770
Healing
10,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
2,117
142
0
1,914
9,387
3,766
220
5,082
3,847
19,405
0
L
5,543
4,484
0
2,315
10,936
3,562
490
2,213
8,381
0
30,526
W
Sobek
Il329ia
Sobek
5,036
783
0
1,909
11,315
9,197
78
2,751
8,564
17,910
0
L
Khepri
Ruandore
Khepri
6,942
896
0
2,789
13,949
10,220
208
5,066
8,346
27,899
0
W
Fenrir
10,936
3,715
0
3,632
11,229
5,135
1,211
597
10,632
0
49,093
L
Fenrir
byzer2000
Fenrir
3,481
488
0
0
9,234
3,368
0
2,171
6,897
0
37,850
W
Kukulkan
friedsam
Kukulkan
2,171
97
0
0
5,766
1,810
341
1,818
3,948
9,849
0
W
9,122
3,369
0
2,259
10,999
4,307
1,065
1,667
9,332
0
54,190
W
11,647
978
0
2,970
9,001
2,888
240
2,226
6,775
58,670
0
L
8,552
4,473
0
3,382
11,312
5,352
560
2,657
8,493
0
55,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,113
Gold Earned
39,510
324
Minions Killed
321
0
Camps Cleared
0
1,494,612
Distance Traveled
1,410,861
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,142
420
42
2
0
248,209
2
L
Rama
7,602
447
60
4
0
270,961
1
W
Sobek
7,574
446
30
2
0
331,229
0
L
Khepri
7,838
461
30
2
0
309,215
1
W
Fenrir
9,900
582
90
5
0
333,269
1
L
Fenrir
6,944
408
67
4
0
294,688
0
W
Kukulkan
6,379
375
19
1
0
219,055
0
W
Ullr
8,659
509
85
5
0
296,195
2
W
Scylla
9,601
565
100
6
0
314,864
4
L
Cupid
9,984
587
122
7
0
287,788
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role