Player Matchup

Heimdallr
Heimdallr
Animal Hybrid
Heimdallr
Level 158
God Stats
23W - 29L
1,517 SR
Queue Stats
455W - 427L
1,605 Elo+
Solo
Pele
Pele
ItZMuFaSaHo33
Pele
Level 46
God Stats
305W - 289L
1,473 SR
Queue Stats
629W - 708L
1,396 Elo+
Solo
Sun Wukong
Sun Wukong
King Wurtle
Sun Wukong
Level 107
God Stats
48W - 38L
1,593 SR
Queue Stats
175W - 200L
1,538 Elo+
Solo
Ah Puch
Ah Puch
Rooh12
Ah Puch
Level 64
God Stats
2W - 1L
1,742 SR
Queue Stats
29W - 32L
1,404 Elo+
Solo
Ymir
Ymir
Ryuzumozakana
Ymir
Level 118
God Stats
266W - 304L
1,486 SR
Queue Stats
462W - 461L
1,445 Elo+
Solo
Team Averages
Level 99
1,562 SR
1,478 Elo+

VS

Team Averages
Level 118
1,446 SR
1,450 Elo+
Bacchus
Bacchus
 
Bacchus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
EddySp69
Zeus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
EightLotus62566
Serqet
Level 113
God Stats
1W - 4L
1,243 SR
Queue Stats
22W - 28L
1,433 Elo+
Solo
Vamana
Vamana
PraiseB3Cheezus
Vamana
Level 121
God Stats
11W - 15L
1,486 SR
Queue Stats
513W - 487L
1,535 Elo+
Solo
Hercules
Hercules
Yvng Gino
Hercules
Level 40
God Stats
1W - 3L
1,500 SR
Queue Stats
6W - 11L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Animal Hybrid
Heimdallr
12
1 / 0 / 8
6,332
1,266
3,883
1,889
690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 1 / 3
6,135
1,227
3,932
3,609
1,453
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
King Wurtle
Sun Wukong
12
4 / 1 / 5
7,656
1,531
5,141
7,666
5,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ah Puch
Rooh12
Ah Puch
11
1 / 0 / 8
6,183
1,237
5,872
1,562
559
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 3 / 7
6,504
1,301
2,962
6,175
2,964
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

375

VS

Team 2 Tickets

323

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 1 / 1
6,585
1,317
3,513
6,711
6,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zeus
12
1 / 1 / 2
6,349
1,270
7,836
3,142
1,038
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
0 / 1 / 0
5,123
1,025
223
706
206
Boots

Boots

+6%
Movement Speed

11
2 / 4 / 3
6,382
1,276
3,651
8,505
4,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
Yvng Gino
Hercules
11
0 / 3 / 3
5,813
1,163
3,229
5,967
4,526
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
14
10
Kills
5
5
Deaths
10
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
1
1
2.5
W
Heimdallr
Animal Hybrid
Heimdallr
1
0
8
5
L
Zeus
1
1
2
2
L
0
1
0
0
W
2
1
3
3.5
W
Sun Wukong
King Wurtle
Sun Wukong
4
1
5
6.5
L
2
4
3
0.88
W
Ah Puch
Rooh12
Ah Puch
1
0
8
5
W
2
3
7
1.83
L
Hercules
Yvng Gino
Hercules
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,790
Damage
18,452
20,901
Taken
25,031
11,611
Mitigated
16,789
3,471
Healing
2,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,513
198
0
545
6,711
6,527
0
1,292
5,419
6,579
0
W
Heimdallr
Animal Hybrid
Heimdallr
3,883
1,259
0
642
1,889
690
0
1,429
460
0
18,366
L
Zeus
7,836
285
0
0
3,142
1,038
0
437
2,705
26,198
0
L
223
178
0
10
706
206
0
341
365
0
641
W
3,932
992
0
27
3,609
1,453
0
1,330
2,229
0
9,851
W
Sun Wukong
King Wurtle
Sun Wukong
5,141
1,041
171
1,339
7,666
5,945
0
4,654
2,912
0
10,844
L
3,651
2,263
0
1,076
8,505
4,492
0
3,142
5,363
0
15,232
W
Ah Puch
Rooh12
Ah Puch
5,872
231
0
428
1,562
559
0
1,084
453
15,644
0
W
2,962
338
466
398
6,175
2,964
0
3,012
3,088
13,736
0
L
Hercules
Yvng Gino
Hercules
3,229
834
0
866
5,967
4,526
0
3,622
2,345
262
6,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,810
Gold Earned
30,252
105
Minions Killed
90
6
Camps Cleared
3
564,677
Distance Traveled
480,716
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,585
1,317
5
1
0
170,840
1
W
Heimdallr
6,332
1,266
31
6
0
105,442
1
L
Zeus
6,349
1,270
53
11
1
93,153
0
L
Serqet
5,123
1,025
3
1
1
17,864
0
W
Pele
6,135
1,227
9
2
4
107,473
0
W
Sun Wukong
7,656
1,531
7
1
0
117,430
0
L
Vamana
6,382
1,276
23
5
1
115,365
0
W
Ah Puch
6,183
1,237
30
6
2
119,530
0
W
Ymir
6,504
1,301
28
6
0
114,802
0
L
Hercules
5,813
1,163
6
1
0
83,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role