Player Matchup

Heimdallr
Heimdallr
HeimMain2468
Heimdallr
Level 1
God Stats
3W - 1L
1,500 SR
Queue Stats
7W - 3L
1,500 Elo+
Party 2
Tiamat
Tiamat
Itachi2468
Tiamat
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 2
Chang'e
Chang'e
MaoRimuru2468
Chang'e
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 2
Neith
Neith
StrugglingGabe
Neith
Level 28
God Stats
17W - 33L
1,354 SR
Queue Stats
231W - 263L
1,407 Elo+
Solo
Ullr
Ullr
UllrMain2468
Ullr
Level 2
God Stats
9W - 1L
1,681 SR
Queue Stats
9W - 1L
1,752 Elo+
Party 2
Team Averages
Level 7
1,507 SR
1,532 Elo+

VS

Team Averages
Level 21
1,372 SR
1,287 Elo+
Set
Set
BWeedUwU
Set
Level 4
God Stats
1W - 9L
1,139 SR
Queue Stats
23W - 32L
985 Elo+
Party 1
Nemesis
Nemesis
Boopyrie
Nemesis
Level 26
God Stats
62W - 59L
1,445 SR
Queue Stats
215W - 270L
1,371 Elo+
Party 3
Freya
Freya
Jokerlover13
Freya
Level 28
God Stats
11W - 27L
1,300 SR
Queue Stats
231W - 308L
1,339 Elo+
Party 3
Cerberus
Cerberus
ShinobiBebop
Cerberus
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 9L
1,208 Elo+
Solo
Anubis
Anubis
Type2ia BSawyer
Anubis
Level 20
God Stats
2W - 6L
1,475 SR
Queue Stats
38W - 43L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
HeimMain2468
Heimdallr
12
4 / 1 / 2
7,253
659
6,731
5,939
1,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Itachi2468
Tiamat
10
3 / 0 / 6
6,039
549
4,083
4,627
2,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chang'e
11
1 / 1 / 2
6,462
587
2,499
4,382
805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
5 / 2 / 5
6,633
603
7,786
6,402
1,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

14
12 / 0 / 0
8,185
744
6,819
6,838
2,306
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 7 / 0
5,093
463
2,168
8,427
2,761
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
Boopyrie
Nemesis
7
0 / 3 / 0
4,971
452
2,203
6,805
1,964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
1 / 7 / 1
5,129
466
4,635
8,423
2,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
ShinobiBebop
Cerberus
7
1 / 5 / 1
5,161
469
1,902
10,907
3,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 3 / 0
5,506
501
2,350
5,438
2,158
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
25
Kills
4
4
Deaths
25
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
7
0
0.14
L
Nemesis
Boopyrie
Nemesis
0
3
0
0
W
Heimdallr
HeimMain2468
Heimdallr
4
1
2
5
W
Tiamat
Itachi2468
Tiamat
3
0
6
6
L
1
7
1
0.21
W
Chang'e
1
1
2
2
L
Cerberus
ShinobiBebop
Cerberus
1
5
1
0.3
W
5
2
5
3.75
L
1
3
0
0.33
W
12
0
0
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,918
Damage
13,258
28,188
Taken
40,000
9,441
Mitigated
12,980
11,123
Healing
9,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,168
811
0
1,013
8,427
2,761
76
1,090
7,279
0
18,028
L
Nemesis
Boopyrie
Nemesis
2,203
917
0
640
6,805
1,964
0
388
6,413
0
23,848
W
Heimdallr
HeimMain2468
Heimdallr
6,731
4,745
0
2,596
5,939
1,855
234
1,560
4,379
0
36,536
W
Tiamat
Itachi2468
Tiamat
4,083
300
0
1,714
4,627
2,602
371
1,447
3,180
20,694
0
L
4,635
2,103
0
2,419
8,423
2,180
0
858
7,483
15,959
0
W
Chang'e
2,499
221
347
1,946
4,382
805
621
1,739
2,643
29,018
0
L
Cerberus
ShinobiBebop
Cerberus
1,902
167
0
3,284
10,907
3,917
0
1,321
9,404
13,646
0
W
7,786
4,163
444
3,410
6,402
1,873
232
3,238
3,164
0
38,243
L
2,350
168
0
1,660
5,438
2,158
175
2,255
2,823
22,030
0
W
6,819
1,703
0
666
6,838
2,306
26
903
5,935
0
42,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,572
Gold Earned
25,860
330
Minions Killed
189
0
Camps Cleared
0
1,015,961
Distance Traveled
1,007,006
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,093
463
34
3
0
210,656
0
L
Nemesis
4,971
452
52
5
0
229,377
1
W
Heimdallr
7,253
659
75
7
0
197,635
0
W
Tiamat
6,039
549
41
4
0
228,442
0
L
Freya
5,129
466
37
3
0
184,193
2
W
Chang'e
6,462
587
70
6
0
183,816
0
L
Cerberus
5,161
469
27
2
0
222,260
5
W
Neith
6,633
603
53
5
0
200,951
2
L
Anubis
5,506
501
39
4
0
160,520
2
W
Ullr
8,185
744
91
8
0
205,117
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role