Player Matchup

Neith
Neith
Gilbertto
Neith
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 8L
1,693 Elo+
Solo
Agni
Agni
LongTriangle
Agni
Level 28
God Stats
19W - 16L
1,676 SR
Queue Stats
39W - 32L
1,670 Elo+
Solo
Tyr
Tyr
TheLoser00
Tyr
Level 13
God Stats
4W - 1L
1,946 SR
Queue Stats
24W - 19L
1,705 Elo+
Solo
Ymir
Ymir
XKmiecikX
Ymir
Level 26
God Stats
6W - 2L
1,806 SR
Queue Stats
24W - 11L
1,889 Elo+
Solo
Kali
Kali
YoShKi4703
Kali
Level 8
God Stats
2W - 0L
1,748 SR
Queue Stats
93W - 90L
1,634 Elo+
Solo
Team Averages
Level 16
1,735 SR
1,718 Elo+

VS

Team Averages
Level 22
1,566 SR
1,623 Elo+
Danzaburou
Danzaburou
AllThatKD
Danzaburou
Level 16
God Stats
8W - 10L
1,572 SR
Queue Stats
146W - 126L
1,653 Elo+
Solo
Tyr
Tyr
Fizbobagginz
Tyr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 27L
1,574 Elo+
Solo
Bakasura
Bakasura
Jordansss
Bakasura
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
188W - 152L
1,624 Elo+
Party 1
Tiamat
Tiamat
MentalFatality
Tiamat
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 100L
1,635 Elo+
Party 1
Sobek
Sobek
lBakerGGl
Sobek
Level 8
God Stats
2W - 3L
1,756 SR
Queue Stats
183W - 203L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Gilbertto
Neith
15
4 / 4 / 3
8,957
597
7,233
8,881
2,695
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
12 / 0 / 11
10,242
683
16,624
5,559
1,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
6 / 1 / 1
8,808
587
7,741
10,683
8,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Ymir
14
7 / 1 / 15
9,604
640
7,625
13,002
8,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
5 / 1 / 7
8,988
599
5,567
9,531
3,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AllThatKD
Danzaburou
13
3 / 7 / 1
7,561
504
7,368
12,654
4,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 4 / 2
7,462
497
3,738
11,056
7,792
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
Jordansss
Bakasura
11
2 / 7 / 0
7,132
475
5,881
13,085
4,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 8 / 1
7,415
494
4,598
10,456
5,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
lBakerGGl
Sobek
9
0 / 8 / 2
5,927
395
2,844
12,216
7,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
13
34
Kills
7
7
Deaths
34
37
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AllThatKD
Danzaburou
3
7
1
0.5
L
0
4
2
0.25
W
Neith
Gilbertto
Neith
4
4
3
1.38
L
Bakasura
Jordansss
Bakasura
2
7
0
0.29
W
12
0
11
17.5
L
2
8
1
0.31
W
6
1
1
6.5
W
Ymir
7
1
15
14.5
W
5
1
7
8.5
L
Sobek
lBakerGGl
Sobek
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,790
Damage
24,429
47,656
Taken
59,467
24,291
Mitigated
30,079
17,505
Healing
9,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AllThatKD
Danzaburou
7,368
3,655
0
3,386
12,654
4,648
344
4,903
7,661
0
46,302
L
3,738
396
0
1,953
11,056
7,792
0
1,111
9,395
0
38,679
W
Neith
Gilbertto
Neith
7,233
2,756
0
3,350
8,881
2,695
73
923
7,883
0
60,993
L
Bakasura
Jordansss
Bakasura
5,881
4,358
0
1,241
13,085
4,592
0
5,266
7,529
0
29,742
W
16,624
1,511
0
1,275
5,559
1,822
295
1,262
4,126
68,243
0
L
4,598
624
0
1,392
10,456
5,444
0
6,257
3,942
30,936
0
W
7,741
1,008
0
5,187
10,683
8,159
579
1,164
9,301
0
44,358
W
Ymir
7,625
1,542
0
3,890
13,002
8,118
0
3,460
9,289
35,293
0
W
5,567
2,694
0
3,803
9,531
3,497
405
248
8,791
0
49,131
L
Sobek
lBakerGGl
Sobek
2,844
176
0
1,953
12,216
7,603
0
5,941
6,166
16,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,599
Gold Earned
35,497
456
Minions Killed
308
0
Camps Cleared
0
1,472,624
Distance Traveled
1,368,110
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,561
504
79
5
0
235,912
1
L
Tyr
7,462
497
89
6
0
304,560
3
W
Neith
8,957
597
101
7
0
245,645
1
L
Bakasura
7,132
475
70
5
0
302,675
3
W
Agni
10,242
683
120
8
0
308,975
2
L
Tiamat
7,415
494
49
3
0
247,567
1
W
Tyr
8,808
587
89
6
0
287,276
2
W
Ymir
9,604
640
51
3
0
302,356
9
W
Kali
8,988
599
95
6
0
328,372
2
L
Sobek
5,927
395
21
1
0
277,396
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role