Player Matchup

Scylla
Scylla
Fharoh
Scylla
Level 29
God Stats
3W - 2L
1,640 SR
Queue Stats
57W - 38L
1,565 Elo+
Party 1
Baron Samedi
Baron Samedi
SalmonBoat
Baron Samedi
Level 31
God Stats
16W - 16L
1,552 SR
Queue Stats
125W - 131L
1,490 Elo+
Party 1
Merlin
Merlin
serglean
Merlin
Level 103
God Stats
2W - 1L
1,866 SR
Queue Stats
158W - 139L
1,625 Elo+
Party 1
Team Averages
Level 54
1,686 SR
1,560 Elo+

VS

Team Averages
Level 51
1,428 SR
1,432 Elo+
Chaac
Chaac
ClubSodaRemix
Chaac
Level 82
God Stats
10W - 6L
1,500 SR
Queue Stats
176W - 237L
1,398 Elo+
Solo
He Bo
He Bo
Nadroj69
He Bo
Level 8
God Stats
3W - 4L
1,284 SR
Queue Stats
77W - 99L
1,383 Elo+
Party 2
Thanatos
Thanatos
thatguydylan
Thanatos
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 8L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Fharoh
Scylla
17
6 / 10 / 11
14,652
666
13,286
15,454
4,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Baron Samedi
SalmonBoat
Baron Samedi
18
3 / 8 / 16
14,334
652
6,302
14,466
10,085
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
serglean
Merlin
19
11 / 7 / 7
15,470
703
17,152
13,948
3,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 7
12,309
560
2,120
7,624
6,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mace

Mace

+10
Physical Power

He Bo
Nadroj69
He Bo
20
15 / 5 / 4
16,180
735
17,495
17,549
14,259
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
thatguydylan
Thanatos
19
10 / 13 / 10
16,232
738
18,287
23,689
6,795
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
46
20
Kills
25
25
Deaths
20
34
Assists
21
Player
Kills
Deaths
Assists
KDA
W
0
2
7
1.75
L
Scylla
Fharoh
Scylla
6
10
11
1.15
W
He Bo
Nadroj69
He Bo
15
5
4
3.4
L
Baron Samedi
SalmonBoat
Baron Samedi
3
8
16
1.38
L
Merlin
serglean
Merlin
11
7
7
2.07
W
Thanatos
thatguydylan
Thanatos
10
13
10
1.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,740
Damage
37,902
43,868
Taken
48,862
18,591
Mitigated
27,775
1,632
Healing
17,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,120
424
0
1,783
7,624
6,721
1,025
4,518
2,994
0
27,317
L
Scylla
Fharoh
Scylla
13,286
1,028
0
0
15,454
4,912
294
7,751
7,678
47,647
0
W
He Bo
Nadroj69
He Bo
17,495
932
499
5,846
17,549
14,259
691
12,259
4,906
73,825
0
L
Baron Samedi
SalmonBoat
Baron Samedi
6,302
690
378
382
14,466
10,085
779
6,804
7,521
48,478
0
L
Merlin
serglean
Merlin
17,152
1,076
0
872
13,948
3,594
1,208
3,024
10,899
69,161
0
W
Thanatos
thatguydylan
Thanatos
18,287
4,366
0
9,087
23,689
6,795
1,597
19,331
4,129
0
57,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,456
Gold Earned
44,721
220
Minions Killed
169
0
Camps Cleared
0
919,659
Distance Traveled
946,144
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,309
560
20
1
0
266,812
0
L
Scylla
14,652
666
63
3
0
270,641
0
W
He Bo
16,180
735
90
4
0
372,365
2
L
Baron Samedi
14,334
652
65
3
0
323,678
1
L
Merlin
15,470
703
92
4
0
325,340
1
W
Thanatos
16,232
738
59
3
0
306,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role