Player Matchup

Fenrir
Fenrir
ChicasDaddy
Fenrir
Level 49
God Stats
6W - 3L
1,688 SR
Queue Stats
98W - 89L
1,616 Elo+
Party 2
Nox
Nox
Der_Nico_04
Nox
Level 122
God Stats
5W - 4L
1,373 SR
Queue Stats
564W - 533L
1,557 Elo+
Party 2
Neith
Neith
HeyElisa-
Neith
Level 98
God Stats
31W - 29L
1,508 SR
Queue Stats
786W - 805L
1,570 Elo+
Party 2
Hera
Hera
schmutz-hazi420
Hera
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
917W - 860L
1,518 Elo+
Party 2
Izanami
Izanami
zerberSCHMUTZ
Izanami
Level 139
God Stats
65W - 40L
1,519 SR
Queue Stats
1,084W - 1,131L
1,427 Elo+
Party 2
Team Averages
Level 107
1,517 SR
1,538 Elo+

VS

Team Averages
Level 45
1,476 SR
1,274 Elo+
Nike
Nike
Black Newra
Nike
Level 49
God Stats
36W - 56L
1,360 SR
Queue Stats
252W - 479L
1,151 Elo+
Party 3
Bellona
Bellona
LMIKI King
Bellona
Level 63
God Stats
79W - 79L
1,473 SR
Queue Stats
416W - 434L
1,356 Elo+
Party 1
Vulcan
Vulcan
MindsReaper
Vulcan
Level 62
God Stats
1W - 10L
1,168 SR
Queue Stats
306W - 528L
1,156 Elo+
Party 3
Bakasura
Bakasura
Simi8798
Bakasura
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 56L
1,328 Elo+
Party 1
Merlin
Merlin
pkevin63
Merlin
Level 23
God Stats
4W - 3L
1,877 SR
Queue Stats
94W - 120L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
20 / 1 / 10
14,770
642
17,573
17,472
10,261
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
8 / 2 / 10
14,786
643
19,698
16,212
8,775
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
HeyElisa-
Neith
20
4 / 0 / 9
13,971
607
5,767
11,464
4,860
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
6 / 3 / 18
12,757
555
13,892
16,012
7,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
19
3 / 1 / 8
12,953
563
5,533
15,512
6,021
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 1
10,071
438
4,431
13,680
9,334
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bellona
LMIKI King
Bellona
14
2 / 14 / 2
8,931
388
12,746
22,700
18,464
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Vulcan
15
0 / 9 / 1
9,262
403
10,329
13,627
5,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bakasura
Simi8798
Bakasura
13
1 / 10 / 2
8,609
374
4,187
20,008
8,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
pkevin63
Merlin
15
1 / 6 / 1
8,558
372
4,992
11,441
3,563
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
12
41
Kills
5
7
Deaths
41
55
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
Fenrir
20
1
10
25
W
8
2
10
6.5
W
Neith
HeyElisa-
Neith
4
0
9
8.5
L
Bellona
LMIKI King
Bellona
2
14
2
0.21
L
Vulcan
0
9
1
0.06
L
Bakasura
Simi8798
Bakasura
1
10
2
0.2
L
Merlin
pkevin63
Merlin
1
6
1
0.25
W
6
3
18
5
W
Izanami
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,463
Damage
36,685
76,672
Taken
81,456
37,093
Mitigated
44,759
35,956
Healing
9,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,431
721
0
1,370
13,680
9,334
601
7,055
6,625
0
65,956
W
Fenrir
17,573
5,452
0
7,985
17,472
10,261
3,076
2,534
14,659
0
94,997
W
19,698
980
0
9,779
16,212
8,775
735
4,457
11,590
107,873
0
W
Neith
HeyElisa-
Neith
5,767
1,279
0
3,985
11,464
4,860
3,751
5,736
5,728
0
94,036
L
Bellona
LMIKI King
Bellona
12,746
6,049
0
2,440
22,700
18,464
0
6,005
16,535
0
51,865
L
Vulcan
10,329
4,756
0
2,246
13,627
5,169
37
4,379
9,248
67,857
0
L
Bakasura
Simi8798
Bakasura
4,187
2,608
0
3,221
20,008
8,229
0
8,878
11,130
0
35,244
L
Merlin
pkevin63
Merlin
4,992
279
0
480
11,441
3,563
0
7,273
4,168
43,245
0
W
13,892
3,402
283
5,411
16,012
7,176
1,323
3,238
12,743
64,778
0
W
Izanami
5,533
4,434
0
8,513
15,512
6,021
3,231
1,581
13,876
0
114,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,237
Gold Earned
45,431
780
Minions Killed
442
0
Camps Cleared
0
2,247,269
Distance Traveled
1,964,620
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
10,071
438
124
5
0
413,868
0
W
Fenrir
14,770
642
124
5
0
545,667
4
W
Nox
14,786
643
192
8
0
433,329
3
W
Neith
13,971
607
212
9
0
429,339
1
L
Bellona
8,931
388
63
3
0
391,223
4
L
Vulcan
9,262
403
118
5
0
386,654
0
L
Bakasura
8,609
374
77
3
0
391,889
5
L
Merlin
8,558
372
60
3
0
380,986
0
W
Hera
12,757
555
81
4
0
430,910
7
W
Izanami
12,953
563
171
7
0
408,024
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role