Player Matchup

Cerberus
Cerberus
Ceill
Cerberus
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 3L
1,652 Elo+
Solo
Yemoja
Yemoja
ClearWindow
Yemoja
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
98W - 107L
1,435 Elo+
Solo
Neith
Neith
belaw_seco
Neith
Level 18
God Stats
4W - 3L
1,774 SR
Queue Stats
27W - 42L
1,580 Elo+
Solo
Awilix
Awilix
opossumqueen
Awilix
Level 29
God Stats
20W - 32L
1,447 SR
Queue Stats
94W - 110L
1,400 Elo+
Solo
Ra
Ra
Кирассатэ
Ra
Level 3
God Stats
4W - 5L
1,500 SR
Queue Stats
113W - 116L
1,170 Elo+
Solo
Team Averages
Level 16
1,544 SR
1,447 Elo+

VS

Team Averages
Level 16
1,449 SR
1,226 Elo+
Tiamat
Tiamat
Blazincow
Tiamat
Level 15
God Stats
4W - 2L
1,227 SR
Queue Stats
11W - 11L
1,111 Elo+
Party 1
Achilles
Achilles
Chewy883
Achilles
Level 29
God Stats
20W - 16L
1,463 SR
Queue Stats
69W - 93L
1,397 Elo+
Solo
Danzaburou
Danzaburou
Edyne
Danzaburou
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 25L
1,162 Elo+
Party 1
Neith
Neith
KreamKween
Neith
Level 6
God Stats
3W - 2L
1,465 SR
Queue Stats
31W - 28L
1,135 Elo+
Party 1
Ares
Ares
Racine21
Ares
Level 22
God Stats
4W - 1L
1,589 SR
Queue Stats
12W - 16L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ceill
Cerberus
7
3 / 1 / 3
4,947
618
1,808
4,878
2,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yemoja
7
1 / 2 / 2
4,163
520
1,770
3,524
1,095
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
4
0 / 2 / 0
3,270
409
93
1,524
263
Awilix
6
0 / 4 / 3
4,042
505
1,177
5,635
1,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

6
1 / 2 / 1
4,077
510
1,326
3,214
832
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Blazincow
Tiamat
10
3 / 0 / 1
5,519
690
4,742
1,596
807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Achilles
Chewy883
Achilles
8
4 / 3 / 1
5,134
642
2,923
5,812
2,268
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Edyne
Danzaburou
8
2 / 2 / 3
4,894
612
3,452
4,136
1,183
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
8
1 / 1 / 3
4,799
600
1,057
4,026
1,083
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ares
7
1 / 1 / 4
4,802
600
1,230
2,968
1,628
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
23
5
Kills
11
11
Deaths
7
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Blazincow
Tiamat
3
0
1
3.5
L
Cerberus
Ceill
Cerberus
3
1
3
4.5
W
Achilles
Chewy883
Achilles
4
3
1
1.5
L
Yemoja
1
2
2
1
W
Danzaburou
Edyne
Danzaburou
2
2
3
1.75
W
Neith
1
1
3
2.5
W
Ares
1
1
4
3
L
Neith
0
2
0
0
L
Awilix
0
4
3
0.38
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,174
Damage
13,404
18,775
Taken
18,538
5,986
Mitigated
6,969
4,136
Healing
4,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Blazincow
Tiamat
4,742
598
0
886
1,596
807
1,059
480
1,116
26,095
0
L
Cerberus
Ceill
Cerberus
1,808
458
0
687
4,878
2,350
0
1,244
3,522
7,797
0
W
Achilles
Chewy883
Achilles
2,923
531
0
1,045
5,812
2,268
391
1,664
4,148
0
17,285
L
Yemoja
1,770
507
411
214
3,524
1,095
105
1,369
2,095
10,823
0
W
Danzaburou
Edyne
Danzaburou
3,452
1,249
0
958
4,136
1,183
700
1,061
3,075
0
20,076
W
Neith
1,057
381
0
1,033
4,026
1,083
2,214
1,008
3,018
0
18,948
W
Ares
1,230
166
0
730
2,968
1,628
1,050
691
2,277
9,142
0
L
Neith
93
37
0
228
1,524
263
90
0
1,524
0
3,136
L
Awilix
1,177
416
0
1,556
5,635
1,446
0
1,260
4,352
0
12,501
L
1,326
29
33
1,007
3,214
832
0
1,776
1,310
11,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,499
Gold Earned
25,148
116
Minions Killed
171
0
Camps Cleared
0
681,681
Distance Traveled
724,441
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
5,519
690
60
8
0
155,474
0
L
Cerberus
4,947
618
31
4
0
161,445
1
W
Achilles
5,134
642
29
4
0
147,633
1
L
Yemoja
4,163
520
19
2
0
135,073
0
W
Danzaburou
4,894
612
28
4
0
141,015
0
W
Neith
4,799
600
42
5
0
131,598
0
W
Ares
4,802
600
12
2
0
148,721
0
L
Neith
3,270
409
4
1
0
72,057
1
L
Awilix
4,042
505
35
4
0
144,264
0
L
Ra
4,077
510
27
3
0
168,842
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role