Player Matchup

Vulcan
Vulcan
JACKPRIS
Vulcan
Level 13
God Stats
11W - 4L
1,512 SR
Queue Stats
73W - 58L
1,539 Elo+
Solo
Artio
Artio
Keythar
Artio
Level 29
God Stats
19W - 14L
1,523 SR
Queue Stats
258W - 166L
1,650 Elo+
Solo
Cupid
Cupid
PomboCanhoto
Cupid
Level 28
God Stats
16W - 10L
1,616 SR
Queue Stats
174W - 135L
1,497 Elo+
Solo
Thor
Thor
SyBRgreen
Thor
Level 6
God Stats
2W - 2L
1,485 SR
Queue Stats
16W - 19L
1,436 Elo+
Solo
Bacchus
Bacchus
cadeirademarmore
Bacchus
Level 6
God Stats
2W - 0L
1,650 SR
Queue Stats
7W - 2L
1,660 Elo+
Solo
Team Averages
Level 16
1,557 SR
1,556 Elo+

VS

Team Averages
Level 39
1,537 SR
1,610 Elo+
Erlang Shen
Erlang Shen
BRUOLIMPIC21
Erlang Shen
Level 33
God Stats
6W - 7L
1,277 SR
Queue Stats
222W - 232L
1,501 Elo+
Party 2
Bellona
Bellona
CampHalfBlood7
Bellona
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 22L
1,718 Elo+
Party 1
Merlin
Merlin
MacacuPreto2020
Merlin
Level 109
God Stats
9W - 11L
1,494 SR
Queue Stats
697W - 657L
1,620 Elo+
Party 1
Fenrir
Fenrir
Piper_Mclean7
Fenrir
Level 11
God Stats
3W - 1L
1,849 SR
Queue Stats
46W - 22L
1,728 Elo+
Party 1
Cernunnos
Cernunnos
acostanico12
Cernunnos
Level 26
God Stats
8W - 9L
1,565 SR
Queue Stats
152W - 138L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
JACKPRIS
Vulcan
14
2 / 1 / 0
8,283
592
4,180
6,878
2,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
Keythar
Artio
14
7 / 2 / 3
9,029
645
13,925
16,271
15,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
2 / 0 / 1
9,216
658
4,795
8,359
3,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thor
12
1 / 1 / 6
7,442
532
3,318
9,418
3,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 2 / 1
7,570
541
6,823
10,226
6,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BRUOLIMPIC21
Erlang Shen
12
3 / 2 / 2
7,208
515
6,504
12,384
5,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 7 / 3
6,725
480
8,212
15,838
10,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
0 / 2 / 2
7,396
528
7,277
4,656
1,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 2 / 5
6,813
487
5,057
10,753
5,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
acostanico12
Cernunnos
11
1 / 3 / 0
6,524
466
3,138
5,431
1,458
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
18
16
Kills
6
6
Deaths
16
11
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
BRUOLIMPIC21
Erlang Shen
3
2
2
2
L
1
7
3
0.36
W
Vulcan
JACKPRIS
Vulcan
2
1
0
2
W
Artio
Keythar
Artio
7
2
3
4.25
L
0
2
2
0.5
L
1
2
5
1.75
W
2
0
1
2.5
W
Thor
1
1
6
4
L
Cernunnos
acostanico12
Cernunnos
1
3
0
0.33
W
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,041
Damage
30,188
51,152
Taken
49,062
30,232
Mitigated
23,487
24,037
Healing
16,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
BRUOLIMPIC21
Erlang Shen
6,504
2,840
0
5,499
12,384
5,156
0
5,472
6,862
0
38,982
L
8,212
3,559
0
5,471
15,838
10,104
0
9,249
6,549
0
40,113
W
Vulcan
JACKPRIS
Vulcan
4,180
1,157
0
2,315
6,878
2,403
59
1,776
5,102
55,580
0
W
Artio
Keythar
Artio
13,925
2,092
783
8,857
16,271
15,466
266
1,638
14,633
51,597
0
L
7,277
214
0
1,074
4,656
1,586
0
3,230
1,338
64,752
0
L
5,057
1,662
0
2,618
10,753
5,183
18
6,115
4,624
0
15,402
W
4,795
2,658
161
5,708
8,359
3,005
1,789
0
8,359
0
72,788
W
Thor
3,318
919
0
3,502
9,418
3,091
0
1,978
7,440
0
31,720
L
Cernunnos
acostanico12
Cernunnos
3,138
1,525
0
1,540
5,431
1,458
0
670
4,761
0
31,268
W
6,823
955
0
2,711
10,226
6,267
0
1,885
8,341
22,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,540
Gold Earned
34,666
435
Minions Killed
399
0
Camps Cleared
0
1,393,421
Distance Traveled
1,369,452
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,208
515
85
6
0
320,580
0
L
Bellona
6,725
480
75
5
0
273,370
1
W
Vulcan
8,283
592
119
9
0
297,431
1
W
Artio
9,029
645
97
7
0
254,295
2
L
Merlin
7,396
528
138
10
0
255,297
6
L
Fenrir
6,813
487
25
2
0
314,360
4
W
Cupid
9,216
658
131
9
0
241,314
1
W
Thor
7,442
532
64
5
0
286,134
2
L
Cernunnos
6,524
466
76
5
0
205,845
0
W
Bacchus
7,570
541
24
2
0
314,247
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role