Player Matchup

Thor
Thor
HonzaSudowskyCz
Thor
Level 14
God Stats
0W - 2L
1,285 SR
Queue Stats
5W - 9L
1,352 Elo+
Solo
Neith
Neith
SutDadl
Neith
Level 6
God Stats
3W - 1L
1,500 SR
Queue Stats
4W - 3L
1,732 Elo+
Solo
Medusa
Medusa
Xalahorn
Medusa
Level 29
God Stats
2W - 2L
1,529 SR
Queue Stats
43W - 30L
1,542 Elo+
Party 2
Cerberus
Cerberus
Zalathan
Cerberus
Level 28
God Stats
2W - 2L
1,621 SR
Queue Stats
46W - 39L
1,567 Elo+
Party 2
Hercules
Hercules
carlandraul
Hercules
Level 21
God Stats
0W - 4L
1,500 SR
Queue Stats
8W - 8L
1,678 Elo+
Solo
Team Averages
Level 20
1,487 SR
1,574 Elo+

VS

Team Averages
Level 15
1,553 SR
1,465 Elo+
Neith
Neith
Freisur
Neith
Level 28
God Stats
7W - 2L
1,720 SR
Queue Stats
77W - 61L
1,595 Elo+
Solo
Ares
Ares
Lahama
Ares
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 37L
1,614 Elo+
Solo
Awilix
Awilix
LetssGooooo
Awilix
Level 17
God Stats
27W - 12L
1,692 SR
Queue Stats
78W - 41L
1,641 Elo+
Party 1
Danzaburou
Danzaburou
deltapeggle
Danzaburou
Level 9
God Stats
20W - 8L
1,717 SR
Queue Stats
44W - 21L
1,597 Elo+
Party 1
Bellona
Bellona
zydoo
Bellona
Level 8
God Stats
5W - 5L
1,137 SR
Queue Stats
31W - 33L
879 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 2
7,333
524
3,185
10,727
3,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
SutDadl
Neith
9
1 / 7 / 2
6,336
453
2,868
8,210
2,666
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
Xalahorn
Medusa
11
0 / 5 / 0
6,377
456
1,313
8,998
2,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Zalathan
Cerberus
8
1 / 5 / 1
5,718
408
3,701
11,769
7,543
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
carlandraul
Hercules
11
2 / 5 / 0
6,898
493
4,941
12,200
8,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Freisur
Neith
16
7 / 1 / 2
9,211
658
6,871
6,023
2,118
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
Lahama
Ares
14
4 / 2 / 8
8,392
599
9,006
10,428
8,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Awilix
16
9 / 1 / 8
9,302
664
9,750
8,162
3,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
deltapeggle
Danzaburou
15
7 / 2 / 6
9,374
670
8,942
8,028
3,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
zydoo
Bellona
2
0 / 0 / 0
4,635
331
0
0
0

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
51
6
Kills
27
27
Deaths
6
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Neith
Freisur
Neith
7
1
2
8
L
2
5
2
0.6
W
Ares
Lahama
Ares
4
2
8
4
W
Awilix
9
1
8
13
L
Neith
SutDadl
Neith
1
7
2
0.29
L
Medusa
Xalahorn
Medusa
0
5
0
0
L
Cerberus
Zalathan
Cerberus
1
5
1
0.3
L
Hercules
carlandraul
Hercules
2
5
0
0.4
W
Danzaburou
deltapeggle
Danzaburou
7
2
6
5
W
Bellona
zydoo
Bellona
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,008
Damage
34,569
51,904
Taken
32,641
24,359
Mitigated
17,695
10,538
Healing
8,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Freisur
Neith
6,871
3,538
0
1,573
6,023
2,118
1,441
1,030
4,968
0
69,274
L
3,185
1,445
0
3,269
10,727
3,321
0
969
9,758
0
30,780
W
Ares
Lahama
Ares
9,006
133
0
3,128
10,428
8,869
0
450
9,753
28,994
0
W
Awilix
9,750
4,271
0
248
8,162
3,531
326
950
7,162
0
65,430
L
Neith
SutDadl
Neith
2,868
1,034
0
852
8,210
2,666
0
549
7,661
0
29,312
L
Medusa
Xalahorn
Medusa
1,313
689
0
1,548
8,998
2,560
0
992
8,006
0
28,875
L
Cerberus
Zalathan
Cerberus
3,701
410
0
1,208
11,769
7,543
0
1,591
10,178
12,955
0
L
Hercules
carlandraul
Hercules
4,941
1,598
0
3,661
12,200
8,269
0
4,905
7,295
0
25,596
W
Danzaburou
deltapeggle
Danzaburou
8,942
3,666
0
3,403
8,028
3,177
2,038
1,271
6,707
0
51,251
W
Bellona
zydoo
Bellona
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,662
Gold Earned
40,914
266
Minions Killed
370
0
Camps Cleared
0
1,259,091
Distance Traveled
1,147,533
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,211
658
129
9
0
264,072
6
L
Thor
7,333
524
70
5
0
276,572
4
W
Ares
8,392
599
41
3
0
286,843
1
W
Awilix
9,302
664
113
8
0
326,138
3
L
Neith
6,336
453
52
4
0
228,567
0
L
Medusa
6,377
456
56
4
0
223,634
1
L
Cerberus
5,718
408
36
3
0
277,419
1
L
Hercules
6,898
493
52
4
0
252,899
1
W
Danzaburou
9,374
670
87
6
0
270,480
4
W
Bellona
4,635
331
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role