Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
BTCHWTF03
Yemoja
Level 14
God Stats
2W - 0L
1,683 SR
Queue Stats
58W - 31L
1,561 Elo+
Party 1
Merlin
Merlin
SlangandShine
Merlin
Level 28
God Stats
92W - 101L
1,462 SR
Queue Stats
196W - 241L
1,392 Elo+
Solo
Team Averages
Level 18
1,548 SR
1,485 Elo+

VS

Team Averages
Level 22
1,169 SR
1,203 Elo+
Ratatoskr
Ratatoskr
Kyoryujira
Ratatoskr
Level 21
God Stats
0W - 1L
1,241 SR
Queue Stats
2W - 6L
1,302 Elo+
Party 2
Cerberus
Cerberus
NinebitNerdlock
Cerberus
Level 26
God Stats
1W - 4L
1,256 SR
Queue Stats
1W - 10L
1,004 Elo+
Party 2
Merlin
Merlin
XNot_ShadowX
Merlin
Level 18
God Stats
0W - 2L
1,009 SR
Queue Stats
2W - 8L
1,302 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
4 / 4 / 10
8,650
786
8,527
10,233
3,951
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Yemoja
BTCHWTF03
Yemoja
14
12 / 0 / 11
10,717
974
7,514
8,087
6,476
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
8 / 1 / 11
9,144
831
9,040
5,476
1,924
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Kyoryujira
Ratatoskr
9
1 / 9 / 4
7,239
658
3,975
9,452
4,855
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cerberus
9
1 / 7 / 3
6,986
635
4,117
12,884
5,455
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
11
3 / 8 / 2
8,033
730
6,497
9,088
2,933
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
14
24
Kills
5
5
Deaths
24
32
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
4
10
2.25
W
Yemoja
BTCHWTF03
Yemoja
12
0
11
17.5
L
Ratatoskr
Kyoryujira
Ratatoskr
1
9
4
0.33
L
Cerberus
1
7
3
0.36
W
8
1
11
13.5
L
Merlin
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,081
Damage
14,589
23,796
Taken
31,424
12,351
Mitigated
13,243
6,325
Healing
1,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,527
4,779
0
1,523
10,233
3,951
0
4,169
6,064
0
43,309
W
Yemoja
BTCHWTF03
Yemoja
7,514
1,263
1,412
1,424
8,087
6,476
192
4,119
3,968
24,726
0
L
Ratatoskr
Kyoryujira
Ratatoskr
3,975
1,520
0
0
9,452
4,855
0
5,696
3,756
0
8,581
L
Cerberus
4,117
447
0
1,292
12,884
5,455
0
6,695
6,189
9,384
0
W
9,040
653
0
1,966
5,476
1,924
1,466
2,468
3,008
30,722
0
L
Merlin
6,497
759
0
271
9,088
2,933
0
4,163
4,925
16,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,511
Gold Earned
22,258
127
Minions Killed
53
0
Camps Cleared
0
569,632
Distance Traveled
495,644
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,650
786
59
5
0
194,146
3
W
Yemoja
10,717
974
30
3
0
184,905
1
L
Ratatoskr
7,239
658
12
1
0
159,127
0
L
Cerberus
6,986
635
18
2
0
191,468
0
W
Merlin
9,144
831
38
3
0
190,581
1
L
Merlin
8,033
730
23
2
0
145,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role