Player Matchup

Anubis
Anubis
DIamoonds117
Anubis
Level 88
God Stats
4W - 3L
1,749 SR
Queue Stats
412W - 377L
1,481 Elo+
Party 3
Pele
Pele
JZ_1197
Pele
Level 42
God Stats
13W - 32L
1,294 SR
Queue Stats
706W - 801L
1,331 Elo+
Party 2
Danzaburou
Danzaburou
Shakhaza
Danzaburou
Level 11
God Stats
21W - 14L
1,590 SR
Queue Stats
29W - 23L
1,431 Elo+
Party 3
Kuzenbo
Kuzenbo
Zeroboy88
Kuzenbo
Level 97
God Stats
27W - 23L
1,594 SR
Queue Stats
248W - 220L
1,484 Elo+
Party 3
Izanami
Izanami
hosseinenayati7
Izanami
Level 27
God Stats
89W - 90L
1,500 SR
Queue Stats
246W - 303L
1,343 Elo+
Party 2
Team Averages
Level 53
1,545 SR
1,414 Elo+

VS

Team Averages
Level 63
1,371 SR
1,332 Elo+
Sun Wukong
Sun Wukong
Rigt_0211
Sun Wukong
Level 97
God Stats
5W - 6L
1,442 SR
Queue Stats
145W - 212L
1,297 Elo+
Party 1
Merlin
Merlin
THEn0t0ri0usV1P
Merlin
Level 42
God Stats
66W - 67L
1,408 SR
Queue Stats
359W - 377L
1,454 Elo+
Solo
Jing Wei
Jing Wei
daniloantileo
Jing Wei
Level 66
God Stats
6W - 16L
1,199 SR
Queue Stats
71W - 158L
1,238 Elo+
Party 1
Neith
Neith
sonnymoore896
Neith
Level 4
God Stats
1W - 1L
1,261 SR
Queue Stats
1W - 2L
1,323 Elo+
Party 1
Nemesis
Nemesis
yenericplay-wolf
Nemesis
Level 106
God Stats
3W - 10L
1,544 SR
Queue Stats
169W - 244L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
20
5 / 1 / 1
12,322
649
11,025
12,687
7,031
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
JZ_1197
Pele
17
5 / 4 / 2
10,703
563
4,385
11,291
3,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
Shakhaza
Danzaburou
17
7 / 4 / 8
10,580
557
14,536
10,978
4,541
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Zeroboy88
Kuzenbo
16
7 / 0 / 10
11,016
580
8,616
12,398
19,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
1 / 5 / 1
9,112
480
3,635
11,669
3,556
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Rigt_0211
Sun Wukong
16
3 / 3 / 3
9,798
516
9,598
19,425
13,026
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
4 / 3 / 3
10,008
527
8,154
7,330
2,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
daniloantileo
Jing Wei
11
0 / 5 / 2
6,788
357
3,537
12,554
2,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 9 / 2
7,006
369
1,897
9,658
4,471
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
5 / 5 / 3
9,824
517
11,326
13,469
5,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
26
25
Kills
13
14
Deaths
25
22
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Anubis
5
1
1
5.5
W
Pele
JZ_1197
Pele
5
4
2
1.5
L
Sun Wukong
Rigt_0211
Sun Wukong
3
3
3
1.5
W
Danzaburou
Shakhaza
Danzaburou
7
4
8
2.75
L
4
3
3
1.83
W
Kuzenbo
Zeroboy88
Kuzenbo
7
0
10
12
L
Jing Wei
daniloantileo
Jing Wei
0
5
2
0.2
W
1
5
1
0.3
L
1
9
2
0.22
L
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,197
Damage
34,512
59,023
Taken
62,436
38,583
Mitigated
28,225
18,719
Healing
10,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
11,025
796
0
10,226
12,687
7,031
1,662
1,073
11,558
100,684
0
W
Pele
JZ_1197
Pele
4,385
1,043
0
694
11,291
3,844
0
1,224
9,975
0
75,755
L
Sun Wukong
Rigt_0211
Sun Wukong
9,598
1,991
0
3,735
19,425
13,026
0
7,206
12,219
0
62,259
W
Danzaburou
Shakhaza
Danzaburou
14,536
7,986
0
3,098
10,978
4,541
1,056
713
10,207
0
63,296
L
8,154
0
0
1,513
7,330
2,488
0
2,797
4,533
61,971
0
W
Kuzenbo
Zeroboy88
Kuzenbo
8,616
2,940
0
3,456
12,398
19,611
301
761
11,571
39,430
0
L
Jing Wei
daniloantileo
Jing Wei
3,537
2,566
0
2,591
12,554
2,781
87
3,629
8,925
0
27,767
W
3,635
2,585
0
1,245
11,669
3,556
491
3,705
7,558
0
52,477
L
1,897
471
0
230
9,658
4,471
84
1,564
8,094
0
17,419
L
11,326
3,796
0
2,305
13,469
5,459
0
4,445
9,024
0
62,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,733
Gold Earned
43,424
612
Minions Killed
439
0
Camps Cleared
0
1,733,908
Distance Traveled
1,609,112
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,322
649
210
11
0
296,728
5
W
Pele
10,703
563
139
7
0
408,139
2
L
Sun Wukong
9,798
516
137
7
0
350,465
7
W
Danzaburou
10,580
557
109
6
0
294,674
0
L
Merlin
10,008
527
137
7
0
318,430
5
W
Kuzenbo
11,016
580
59
3
0
386,076
4
L
Jing Wei
6,788
357
43
2
0
309,325
2
W
Izanami
9,112
480
95
5
0
348,291
0
L
Neith
7,006
369
32
2
0
275,974
0
L
Nemesis
9,824
517
90
5
0
354,918
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role