Player Matchup

Gilgamesh
Gilgamesh
Armyofnoobs123
Gilgamesh
Level 6
God Stats
1W - 2L
1,715 SR
Queue Stats
3W - 5L
1,449 Elo+
Party 1
Nemesis
Nemesis
Dase_2014
Nemesis
Level 29
God Stats
71W - 60L
1,521 SR
Queue Stats
106W - 96L
1,446 Elo+
Party 1
Raijin
Raijin
IIIIII-xo-llllll
Raijin
Level 2
God Stats
0W - 2L
1,239 SR
Queue Stats
0W - 2L
1,224 Elo+
Solo
Anhur
Anhur
Ikaro_4kYT
Anhur
Level 29
God Stats
2W - 5L
1,500 SR
Queue Stats
136W - 158L
1,307 Elo+
Party 3
Janus
Janus
rubeenpaeez
Janus
Level 29
God Stats
1W - 4L
1,366 SR
Queue Stats
194W - 212L
1,472 Elo+
Party 3
Team Averages
Level 19
1,468 SR
1,380 Elo+

VS

Team Averages
Level 23
1,524 SR
1,453 Elo+
Fenrir
Fenrir
GrandeTexas
Fenrir
Level 28
God Stats
16W - 14L
1,422 SR
Queue Stats
69W - 73L
1,443 Elo+
Solo
Medusa
Medusa
TreMe Billions
Medusa
Level 28
God Stats
38W - 26L
1,583 SR
Queue Stats
89W - 68L
1,528 Elo+
Party 2
Sun Wukong
Sun Wukong
WSG-Yuppie
Sun Wukong
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,487 Elo+
Solo
Geb
Geb
jarrsjr
Geb
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,290 Elo+
Solo
Cthulhu
Cthulhu
owenszt20
Cthulhu
Level 27
God Stats
57W - 35L
1,614 SR
Queue Stats
64W - 50L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Armyofnoobs123
Gilgamesh
12
1 / 4 / 1
7,455
497
3,059
8,966
6,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
Dase_2014
Nemesis
15
9 / 3 / 2
9,357
624
10,825
12,532
4,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 4 / 0
5,062
337
769
2,710
473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Anhur
13
2 / 1 / 1
7,787
519
3,493
8,808
2,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
6 / 4 / 2
8,971
598
7,727
9,267
3,854
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
5 / 2 / 3
8,659
577
8,381
9,542
3,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
2 / 3 / 7
8,113
541
6,461
8,007
2,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
WSG-Yuppie
Sun Wukong
13
4 / 5 / 3
7,962
531
4,156
9,664
5,592
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Geb
10
0 / 5 / 1
6,340
423
2,062
10,453
7,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cthulhu
owenszt20
Cthulhu
11
5 / 3 / 1
7,227
482
5,242
7,806
5,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
31
18
Kills
16
16
Deaths
18
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Armyofnoobs123
Gilgamesh
1
4
1
0.38
L
Nemesis
Dase_2014
Nemesis
9
3
2
3.33
W
Fenrir
5
2
3
3.25
L
0
4
0
0
L
Anhur
2
1
1
2.5
W
2
3
7
1.83
W
Sun Wukong
WSG-Yuppie
Sun Wukong
4
5
3
1.1
W
Geb
0
5
1
0.1
W
Cthulhu
owenszt20
Cthulhu
5
3
1
1.83
L
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,873
Damage
26,302
42,283
Taken
45,472
17,699
Mitigated
24,822
9,188
Healing
6,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Armyofnoobs123
Gilgamesh
3,059
702
0
386
8,966
6,108
533
0
8,966
0
30,621
L
Nemesis
Dase_2014
Nemesis
10,825
6,410
657
4,462
12,532
4,691
0
407
12,125
0
68,648
W
Fenrir
8,381
1,894
0
2,277
9,542
3,685
994
525
9,017
0
37,687
L
769
158
0
0
2,710
473
88
507
2,203
6,595
0
L
Anhur
3,493
2,050
0
2,155
8,808
2,573
345
4,937
3,571
0
36,404
W
6,461
3,448
0
2,685
8,007
2,768
799
3,253
4,688
0
43,879
W
Sun Wukong
WSG-Yuppie
Sun Wukong
4,156
1,693
0
78
9,664
5,592
67
1,684
7,980
0
30,348
W
Geb
2,062
411
0
756
10,453
7,084
132
753
9,700
22,076
0
W
Cthulhu
owenszt20
Cthulhu
5,242
2
364
569
7,806
5,693
0
2,159
5,591
18,125
0
L
7,727
1,066
0
1,528
9,267
3,854
355
1,103
8,114
56,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,632
Gold Earned
38,301
363
Minions Killed
298
0
Camps Cleared
0
1,205,888
Distance Traveled
1,445,216
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,455
497
58
4
0
243,529
0
L
Nemesis
9,357
624
115
8
0
308,673
0
W
Fenrir
8,659
577
80
5
0
293,298
0
L
Raijin
5,062
337
13
1
0
102,384
0
L
Anhur
7,787
519
73
5
0
292,762
0
W
Medusa
8,113
541
84
6
0
265,107
0
W
Sun Wukong
7,962
531
51
3
0
290,823
0
W
Geb
6,340
423
33
2
0
307,044
1
W
Cthulhu
7,227
482
50
3
0
288,944
2
L
Janus
8,971
598
104
7
0
258,540
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role