Player Matchup

Merlin
Merlin
 
Merlin
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Fortressdnb
Mercury
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 156L
1,392 Elo+
Party 1
Danzaburou
Danzaburou
JakeBBB
Danzaburou
Level 29
God Stats
19W - 22L
1,475 SR
Queue Stats
104W - 111L
1,393 Elo+
Party 1
Artio
Artio
OldestSoul
Artio
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
169W - 182L
1,384 Elo+
Party 1
Athena
Athena
PartyHorse8178
Athena
Level 48
God Stats
20W - 24L
1,177 SR
Queue Stats
513W - 599L
1,457 Elo+
Solo
Team Averages
Level 43
1,430 SR
1,425 Elo+

VS

Team Averages
Level 80
1,358 SR
1,366 Elo+
King Arthur
King Arthur
Crusty_Cheezus
King Arthur
Level 47
God Stats
6W - 14L
1,158 SR
Queue Stats
52W - 57L
1,099 Elo+
Solo
Loki
Loki
ImBannedAgain-_-
Loki
Level 49
God Stats
5W - 3L
1,437 SR
Queue Stats
116W - 159L
1,332 Elo+
Party 2
Nu Wa
Nu Wa
Vebbutler
Nu Wa
Level 143
God Stats
20W - 24L
1,297 SR
Queue Stats
316W - 257L
1,580 Elo+
Party 2
Khepri
Khepri
giegel monster
Khepri
Level 96
God Stats
21W - 14L
1,684 SR
Queue Stats
319W - 303L
1,391 Elo+
Solo
Skadi
Skadi
x L E W I S x C
Skadi
Level 64
God Stats
1W - 2L
1,213 SR
Queue Stats
276W - 283L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
1 / 4 / 3
8,299
437
10,777
10,353
3,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
Fortressdnb
Mercury
11
1 / 6 / 2
7,713
406
4,465
14,219
4,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
JakeBBB
Danzaburou
14
3 / 6 / 4
8,996
473
5,626
12,400
3,746
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artio
15
3 / 3 / 4
9,165
482
10,928
18,617
16,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
2 / 7 / 4
7,869
414
6,151
20,327
12,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Crusty_Cheezus
King Arthur
16
1 / 3 / 1
10,157
535
8,496
17,507
7,885
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
9 / 3 / 4
10,507
553
10,076
13,800
5,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
Vebbutler
Nu Wa
17
11 / 0 / 4
10,861
572
21,790
8,512
3,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 1 / 14
9,191
484
6,512
11,273
10,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
4 / 3 / 7
9,589
505
9,264
10,480
4,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
56
10
Kills
26
26
Deaths
10
17
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
4
3
0.63
W
King Arthur
Crusty_Cheezus
King Arthur
1
3
1
0.5
L
Mercury
Fortressdnb
Mercury
1
6
2
0.33
W
9
3
4
3.67
L
Danzaburou
JakeBBB
Danzaburou
3
6
4
0.83
L
Artio
3
3
4
1.67
L
2
7
4
0.57
W
Nu Wa
Vebbutler
Nu Wa
11
0
4
13
W
1
1
14
8
W
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,947
Damage
56,138
75,916
Taken
61,572
40,489
Mitigated
31,020
19,249
Healing
17,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
10,777
569
0
750
10,353
3,307
168
4,540
5,531
61,558
0
W
King Arthur
Crusty_Cheezus
King Arthur
8,496
1,636
0
2,952
17,507
7,885
1,479
6,905
10,052
0
64,284
L
Mercury
Fortressdnb
Mercury
4,465
2,114
0
2,558
14,219
4,360
0
3,473
10,596
0
28,885
W
10,076
2,270
0
4,601
13,800
5,250
0
4,824
8,814
0
69,883
L
Danzaburou
JakeBBB
Danzaburou
5,626
1,799
0
3,844
12,400
3,746
979
4,540
7,672
0
44,381
L
Artio
10,928
411
935
8,565
18,617
16,443
124
5,988
12,380
38,969
0
L
6,151
2,725
0
2,597
20,327
12,633
16
8,428
11,435
24,794
0
W
Nu Wa
Vebbutler
Nu Wa
21,790
4,359
269
3,175
8,512
3,719
1,170
4,012
4,461
85,837
0
W
6,512
441
1,587
3,262
11,273
10,144
290
6,498
4,584
24,178
0
W
9,264
4,097
474
1,665
10,480
4,022
1,994
4,619
5,805
0
51,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,042
Gold Earned
50,305
365
Minions Killed
507
0
Camps Cleared
0
1,800,711
Distance Traveled
1,778,778
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,299
437
103
5
0
327,481
2
W
King Arthur
10,157
535
133
7
0
359,846
2
L
Mercury
7,713
406
53
3
0
386,607
0
W
Loki
10,507
553
117
6
0
345,884
2
L
Danzaburou
8,996
473
85
4
0
326,551
3
L
Artio
9,165
482
92
5
0
369,428
2
L
Athena
7,869
414
32
2
0
390,644
5
W
Nu Wa
10,861
572
133
7
0
365,288
4
W
Khepri
9,191
484
34
2
0
371,787
6
W
Skadi
9,589
505
90
5
0
335,973
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role