Player Matchup

Arachne
Arachne
AJMiloz
Arachne
Level 131
God Stats
13W - 11L
1,631 SR
Queue Stats
250W - 292L
1,572 Elo+
Party 3
Osiris
Osiris
LanrySkyrunner
Osiris
Level 103
God Stats
25W - 20L
1,643 SR
Queue Stats
450W - 471L
1,540 Elo+
Party 3
Anhur
Anhur
NavacondaOP
Anhur
Level 160
God Stats
6W - 14L
1,530 SR
Queue Stats
186W - 186L
1,657 Elo+
Party 2
Artio
Artio
UnCrissDeFou
Artio
Level 73
God Stats
1W - 4L
1,565 SR
Queue Stats
335W - 312L
1,657 Elo+
Solo
Ra
Ra
fransua999
Ra
Level 121
God Stats
5W - 11L
1,535 SR
Queue Stats
81W - 82L
1,616 Elo+
Party 2
Team Averages
Level 118
1,581 SR
1,609 Elo+

VS

Team Averages
Level 114
1,705 SR
1,586 Elo+
Ra
Ra
Infernious101
Ra
Level 108
God Stats
2W - 0L
1,730 SR
Queue Stats
122W - 120L
1,522 Elo+
Party 1
Ares
Ares
Ramkaran
Ares
Level 127
God Stats
7W - 1L
1,849 SR
Queue Stats
116W - 71L
1,662 Elo+
Party 1
Izanami
Izanami
Twirlaholic
Izanami
Level 62
God Stats
50W - 34L
1,627 SR
Queue Stats
474W - 482L
1,511 Elo+
Solo
Achilles
Achilles
Vapemon56
Achilles
Level 153
God Stats
5W - 8L
1,729 SR
Queue Stats
198W - 179L
1,638 Elo+
Party 1
Ne Zha
Ne Zha
oJmannn
Ne Zha
Level 121
God Stats
4W - 2L
1,587 SR
Queue Stats
425W - 372L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AJMiloz
Arachne
18
5 / 7 / 3
11,537
481
11,161
19,915
9,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
1 / 4 / 4
11,208
467
13,940
19,293
17,035
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
11 / 6 / 5
13,914
580
17,322
20,348
7,638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
1 / 9 / 8
9,538
397
5,820
21,241
15,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

17
2 / 6 / 4
11,350
473
6,818
12,839
5,505
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 1 / 12
14,467
603
12,725
14,062
7,027
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ares
18
3 / 6 / 17
13,835
576
13,022
23,129
25,110
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Izanami
Twirlaholic
Izanami
20
7 / 7 / 7
15,006
625
13,840
18,145
8,478
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Vapemon56
Achilles
20
11 / 0 / 9
14,654
611
20,104
29,055
37,491
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
oJmannn
Ne Zha
18
5 / 6 / 11
12,572
524
11,010
19,750
13,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
88
20
Kills
32
32
Deaths
20
24
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Arachne
AJMiloz
Arachne
5
7
3
0.93
W
6
1
12
12
L
1
4
4
0.75
L
11
6
5
2.25
W
Ares
3
6
17
1.92
W
Izanami
Twirlaholic
Izanami
7
7
7
1.5
L
1
9
8
0.56
W
Achilles
Vapemon56
Achilles
11
0
9
15.5
L
2
6
4
0.67
W
Ne Zha
oJmannn
Ne Zha
5
6
11
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,061
Damage
70,701
93,636
Taken
104,141
55,904
Mitigated
91,409
23,184
Healing
39,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AJMiloz
Arachne
11,161
6,888
0
4,455
19,915
9,764
0
4,076
15,839
0
85,935
W
12,725
1,167
5,673
8,703
14,062
7,027
3,225
4,334
9,728
110,214
0
L
13,940
2,680
0
3,773
19,293
17,035
0
5,014
14,279
637
71,628
L
17,322
11,870
0
7,308
20,348
7,638
1,695
5,117
15,231
0
95,364
W
Ares
13,022
1,624
0
409
23,129
25,110
338
3,162
19,967
34,702
0
W
Izanami
Twirlaholic
Izanami
13,840
9,640
0
7,168
18,145
8,478
4,536
4,436
13,709
0
131,710
L
5,820
751
622
3,786
21,241
15,962
0
8,698
12,543
22,152
0
W
Achilles
Vapemon56
Achilles
20,104
8,333
0
11,365
29,055
37,491
1,729
2,877
26,178
0
103,202
L
6,818
927
484
2,756
12,839
5,505
261
2,842
9,997
86,925
0
W
Ne Zha
oJmannn
Ne Zha
11,010
3,127
0
6,483
19,750
13,303
1,854
1,488
18,262
0
64,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,547
Gold Earned
70,534
600
Minions Killed
693
0
Camps Cleared
0
2,229,223
Distance Traveled
2,323,476
28
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
11,537
481
119
5
0
512,200
1
W
Ra
14,467
603
211
9
0
466,826
0
L
Osiris
11,208
467
129
5
0
472,182
12
L
Anhur
13,914
580
157
7
0
389,117
5
W
Ares
13,835
576
29
1
0
462,443
3
W
Izanami
15,006
625
186
8
0
406,624
8
L
Artio
9,538
397
38
2
0
409,593
4
W
Achilles
14,654
611
168
7
0
535,025
5
L
Ra
11,350
473
157
7
0
446,131
6
W
Ne Zha
12,572
524
99
4
0
452,558
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role