Player Matchup

Janus
Janus
Sphy99
Janus
Level 24
God Stats
16W - 4L
1,865 SR
Queue Stats
87W - 37L
1,813 Elo+
Party 3
Sun Wukong
Sun Wukong
armas1305
Sun Wukong
Level 128
God Stats
2W - 3L
1,500 SR
Queue Stats
138W - 67L
1,722 Elo+
Party 3
Artemis
Artemis
davidproplayer
Artemis
Level 141
God Stats
3W - 1L
1,866 SR
Queue Stats
123W - 55L
1,725 Elo+
Party 3
Cerberus
Cerberus
halkselpotrillo
Cerberus
Level 28
God Stats
6W - 2L
1,584 SR
Queue Stats
93W - 44L
1,652 Elo+
Party 3
Vamana
Vamana
vectarevans
Vamana
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 51L
1,719 Elo+
Party 3
Team Averages
Level 88
1,663 SR
1,726 Elo+

VS

Team Averages
Level 37
1,560 SR
1,427 Elo+
Ares
Ares
KermitHatesElmo
Ares
Level 34
God Stats
37W - 28L
1,635 SR
Queue Stats
237W - 215L
1,616 Elo+
Party 1
Susano
Susano
SmG SMOKE
Susano
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 115L
1,211 Elo+
Party 2
Merlin
Merlin
SmGHELLBOY
Merlin
Level 63
God Stats
10W - 16L
1,503 SR
Queue Stats
142W - 282L
1,291 Elo+
Party 2
Chaac
Chaac
SmgLove
Chaac
Level 29
God Stats
1W - 4L
1,338 SR
Queue Stats
45W - 141L
1,224 Elo+
Party 2
Heimdallr
Heimdallr
Sognefjord
Heimdallr
Level 29
God Stats
13W - 5L
1,826 SR
Queue Stats
268W - 113L
1,793 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Sphy99
Janus
20
10 / 0 / 5
12,608
630
15,125
7,467
3,282
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
armas1305
Sun Wukong
19
4 / 5 / 1
11,735
587
11,804
17,372
12,099
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
7 / 2 / 9
11,566
578
13,372
14,789
6,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
15
2 / 3 / 12
9,015
451
8,767
13,281
7,613
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Vamana
19
7 / 0 / 4
11,983
599
15,921
19,826
16,871
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 3
9,899
495
7,424
17,383
12,791
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Susano
SmG SMOKE
Susano
12
0 / 11 / 3
7,808
390
5,506
17,840
5,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
SmGHELLBOY
Merlin
13
0 / 8 / 1
8,402
420
6,262
11,507
3,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
SmgLove
Chaac
13
0 / 3 / 0
7,232
362
6,450
13,358
10,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heimdallr
Sognefjord
Heimdallr
17
6 / 3 / 2
11,347
567
17,528
19,975
9,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
19
30
Kills
10
10
Deaths
30
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
5
3
1.1
L
Susano
SmG SMOKE
Susano
0
11
3
0.14
L
Merlin
SmGHELLBOY
Merlin
0
8
1
0.06
L
Chaac
SmgLove
Chaac
0
3
0
0
L
Heimdallr
Sognefjord
Heimdallr
6
3
2
2.33
W
Janus
Sphy99
Janus
10
0
5
12.5
W
Sun Wukong
armas1305
Sun Wukong
4
5
1
0.9
W
7
2
9
5.75
W
Cerberus
2
3
12
2.67
W
Vamana
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,989
Damage
43,170
72,735
Taken
80,063
45,978
Mitigated
41,997
19,099
Healing
18,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,424
561
0
2,568
17,383
12,791
0
7,571
9,673
27,266
0
L
Susano
SmG SMOKE
Susano
5,506
1,046
0
3,346
17,840
5,965
0
5,194
12,536
0
37,459
L
Merlin
SmGHELLBOY
Merlin
6,262
218
366
947
11,507
3,801
0
7,224
4,001
51,648
0
L
Chaac
SmgLove
Chaac
6,450
508
0
4,295
13,358
10,436
0
3,103
10,255
0
31,730
L
Heimdallr
Sognefjord
Heimdallr
17,528
11,328
0
7,008
19,975
9,004
2,590
2,377
17,584
0
92,398
W
Janus
Sphy99
Janus
15,125
666
510
3,320
7,467
3,282
0
2,749
4,693
112,309
0
W
Sun Wukong
armas1305
Sun Wukong
11,804
2,543
0
1,851
17,372
12,099
2,354
1,658
15,714
0
90,553
W
13,372
7,869
0
3,624
14,789
6,113
2,670
3,742
11,047
0
91,810
W
Cerberus
8,767
565
474
1,602
13,281
7,613
0
4,351
8,854
29,258
0
W
Vamana
15,921
4,376
0
7,718
19,826
16,871
344
1,186
18,065
8,876
76,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,907
Gold Earned
44,688
726
Minions Killed
434
0
Camps Cleared
0
2,214,987
Distance Traveled
1,811,008
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,899
495
31
2
0
371,345
5
L
Susano
7,808
390
73
4
0
361,498
0
L
Merlin
8,402
420
105
5
0
342,044
3
L
Chaac
7,232
362
55
3
0
391,070
1
L
Heimdallr
11,347
567
170
9
0
345,051
4
W
Janus
12,608
630
203
10
0
454,698
1
W
Sun Wukong
11,735
587
168
8
0
476,670
1
W
Artemis
11,566
578
128
6
0
398,598
1
W
Cerberus
9,015
451
56
3
0
446,479
0
W
Vamana
11,983
599
171
9
0
438,542
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role