Player Matchup

Gilgamesh
Gilgamesh
Jokers_Blood
Gilgamesh
Level 136
God Stats
2W - 0L
1,749 SR
Queue Stats
24W - 25L
1,455 Elo+
Party 1
Cupid
Cupid
Scruffy_kittens
Cupid
Level 118
God Stats
3W - 1L
1,613 SR
Queue Stats
14W - 26L
1,325 Elo+
Party 1
Tiamat
Tiamat
TKBlackMamba
Tiamat
Level 159
God Stats
1W - 1L
1,848 SR
Queue Stats
57W - 70L
1,429 Elo+
Party 1
Ganesha
Ganesha
ntalotta
Ganesha
Level 160
God Stats
1W - 1L
1,188 SR
Queue Stats
45W - 51L
1,473 Elo+
Party 1
Team Averages
Level 143
1,600 SR
1,421 Elo+

VS

Team Averages
Level 130
1,490 SR
1,629 Elo+
Terra
Terra
MrRandyWatson5C
Terra
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 50L
1,576 Elo+
Party 2
Izanami
Izanami
SnD Blackout
Izanami
Level 120
God Stats
0W - 1L
1,532 SR
Queue Stats
4W - 5L
1,696 Elo+
Party 2
Thor
Thor
XTerrellTaylorX
Thor
Level 155
God Stats
0W - 1L
1,634 SR
Queue Stats
33W - 45L
1,547 Elo+
Party 2
Hera
Hera
xxK4STUNxx
Hera
Level 85
God Stats
0W - 1L
1,294 SR
Queue Stats
1W - 1L
1,696 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Jokers_Blood
Gilgamesh
18
7 / 3 / 3
11,555
825
11,331
17,091
12,867
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
8 / 3 / 1
11,790
842
8,594
9,797
4,388
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tiamat
18
4 / 2 / 5
11,708
836
8,123
6,751
4,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
ntalotta
Ganesha
16
1 / 2 / 12
10,928
781
7,934
19,227
23,555
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 4
10,747
768
6,562
15,225
11,070
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
SnD Blackout
Izanami
15
0 / 6 / 7
9,888
706
8,818
9,526
3,787
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
6 / 5 / 1
10,681
763
8,951
12,498
4,553
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
1 / 6 / 3
9,304
665
7,684
9,231
2,546
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
25
20
Kills
10
10
Deaths
20
21
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Jokers_Blood
Gilgamesh
7
3
3
2.83
L
3
3
4
1.67
W
8
3
1
2.83
L
Izanami
SnD Blackout
Izanami
0
6
7
0.58
W
Tiamat
4
2
5
3.25
L
6
5
1
1.3
W
Ganesha
ntalotta
Ganesha
1
2
12
3.5
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,982
Damage
32,015
52,866
Taken
46,480
45,706
Mitigated
21,956
13,717
Healing
5,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Jokers_Blood
Gilgamesh
11,331
2,772
0
3,966
17,091
12,867
888
5,298
11,793
0
35,202
L
6,562
677
1,279
3,104
15,225
11,070
334
5,414
9,542
30,072
0
W
8,594
3,979
48
2,474
9,797
4,388
1,741
1,717
8,080
0
40,456
L
Izanami
SnD Blackout
Izanami
8,818
4,334
0
0
9,526
3,787
1,131
1,647
7,877
0
33,053
W
Tiamat
8,123
362
160
3,117
6,751
4,896
2,993
2,573
4,178
49,504
0
L
8,951
1,545
0
842
12,498
4,553
0
5,376
6,900
0
29,874
W
Ganesha
ntalotta
Ganesha
7,934
830
501
3,451
19,227
23,555
485
5,560
13,667
27,018
0
L
7,684
2,652
0
718
9,231
2,546
536
3,577
5,614
28,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,981
Gold Earned
40,620
255
Minions Killed
215
11
Camps Cleared
10
1,085,261
Distance Traveled
877,400
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,555
825
59
4
3
243,383
1
L
Terra
10,747
768
55
4
1
259,352
1
W
Cupid
11,790
842
102
7
3
242,999
0
L
Izanami
9,888
706
48
3
2
210,148
0
W
Tiamat
11,708
836
91
7
4
291,131
2
L
Thor
10,681
763
49
4
5
208,004
0
W
Ganesha
10,928
781
3
0
1
307,748
2
L
Hera
9,304
665
63
5
2
199,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role