Player Matchup

Ne Zha
Ne Zha
CharPointer
Ne Zha
Level 148
God Stats
5W - 6L
1,662 SR
Queue Stats
166W - 164L
1,481 Elo+
Solo
Sun Wukong
Sun Wukong
FilthyCowSiege
Sun Wukong
Level 119
God Stats
7W - 0L
1,956 SR
Queue Stats
139W - 102L
1,669 Elo+
Party 2
Tiamat
Tiamat
Masters96
Tiamat
Level 109
God Stats
5W - 5L
1,521 SR
Queue Stats
170W - 147L
1,607 Elo+
Party 2
Danzaburou
Danzaburou
SatanSuckz
Danzaburou
Level 67
God Stats
2W - 1L
1,715 SR
Queue Stats
5W - 2L
1,636 Elo+
Party 2
Sylvanus
Sylvanus
eljwilliams
Sylvanus
Level 48
God Stats
6W - 2L
1,500 SR
Queue Stats
61W - 49L
1,581 Elo+
Party 2
Team Averages
Level 98
1,671 SR
1,595 Elo+

VS

Team Averages
Level 67
1,612 SR
1,554 Elo+
Sobek
Sobek
AcriiDEX
Sobek
Level 31
God Stats
11W - 9L
1,662 SR
Queue Stats
216W - 178L
1,671 Elo+
Party 1
Thoth
Thoth
HugoDelire
Thoth
Level 26
God Stats
4W - 3L
1,563 SR
Queue Stats
29W - 36L
1,479 Elo+
Party 3
Thanatos
Thanatos
NénélePaté
Thanatos
Level 46
God Stats
4W - 7L
1,500 SR
Queue Stats
28W - 33L
1,495 Elo+
Party 3
Heimdallr
Heimdallr
alexcubanito
Heimdallr
Level 88
God Stats
4W - 3L
1,835 SR
Queue Stats
177W - 151L
1,586 Elo+
Party 1
Gilgamesh
Gilgamesh
sortusritus
Gilgamesh
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
448W - 432L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
20
9 / 6 / 14
14,542
501
22,817
26,289
13,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sun Wukong
FilthyCowSiege
Sun Wukong
20
13 / 3 / 16
17,890
617
36,635
25,890
32,335
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tiamat
Masters96
Tiamat
20
16 / 4 / 12
17,948
619
39,652
24,729
18,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
SatanSuckz
Danzaburou
4
0 / 0 / 0
7,960
274
251
310
59
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
eljwilliams
Sylvanus
20
8 / 5 / 19
14,876
513
14,674
28,288
28,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AcriiDEX
Sobek
20
4 / 6 / 8
15,412
531
11,689
29,726
37,312
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thoth
19
4 / 12 / 3
13,976
482
16,724
23,675
8,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
NénélePaté
Thanatos
19
4 / 11 / 4
13,275
458
12,726
30,441
11,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
alexcubanito
Heimdallr
20
4 / 7 / 5
14,039
484
18,989
25,128
10,186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
sortusritus
Gilgamesh
20
2 / 10 / 1
13,428
463
11,332
40,115
28,970
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
39
46
Kills
18
18
Deaths
46
61
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sobek
AcriiDEX
Sobek
4
6
8
1.33
W
Ne Zha
9
6
14
2.67
W
Sun Wukong
FilthyCowSiege
Sun Wukong
13
3
16
7
L
Thoth
4
12
3
0.46
W
Tiamat
Masters96
Tiamat
16
4
12
5.5
L
Thanatos
NénélePaté
Thanatos
4
11
4
0.55
W
Danzaburou
SatanSuckz
Danzaburou
0
0
0
0
L
Heimdallr
alexcubanito
Heimdallr
4
7
5
0.93
W
Sylvanus
eljwilliams
Sylvanus
8
5
19
3.5
L
Gilgamesh
sortusritus
Gilgamesh
2
10
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,029
Damage
71,460
105,506
Taken
149,085
92,751
Mitigated
96,645
32,913
Healing
40,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
AcriiDEX
Sobek
11,689
644
0
4,271
29,726
37,312
0
14,215
15,109
48,583
0
W
Ne Zha
22,817
7,397
0
7,099
26,289
13,426
1,785
7,827
18,246
0
107,166
W
Sun Wukong
FilthyCowSiege
Sun Wukong
36,635
9,358
0
1,765
25,890
32,335
2,225
5,174
20,434
1,404
141,117
L
Thoth
16,724
299
14
2,195
23,675
8,561
768
9,311
13,996
72,660
0
W
Tiamat
Masters96
Tiamat
39,652
5,513
1,190
10,145
24,729
18,190
4,330
8,839
15,542
128,779
0
L
Thanatos
NénélePaté
Thanatos
12,726
3,831
0
17,552
30,441
11,616
0
7,959
22,182
0
97,486
W
Danzaburou
SatanSuckz
Danzaburou
251
195
0
42
310
59
0
198
112
0
2,255
L
Heimdallr
alexcubanito
Heimdallr
18,989
11,244
0
5,624
25,128
10,186
724
12,302
12,640
0
102,068
W
Sylvanus
eljwilliams
Sylvanus
14,674
2,884
4,750
7,922
28,288
28,741
1,337
7,192
20,928
47,045
0
L
Gilgamesh
sortusritus
Gilgamesh
11,332
3,387
0
10,513
40,115
28,970
302
12,592
27,301
0
81,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,216
Gold Earned
70,130
611
Minions Killed
689
0
Camps Cleared
0
2,316,318
Distance Traveled
2,465,865
27
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
15,412
531
82
3
0
548,429
4
W
Ne Zha
14,542
501
107
4
0
600,898
5
W
Sun Wukong
17,890
617
217
7
0
568,506
8
L
Thoth
13,976
482
153
5
0
495,275
6
W
Tiamat
17,948
619
220
8
0
551,918
5
L
Thanatos
13,275
458
140
5
0
472,071
1
W
Danzaburou
7,960
274
3
0
0
35,449
0
L
Heimdallr
14,039
484
179
6
0
509,944
2
W
Sylvanus
14,876
513
64
2
0
559,547
9
L
Gilgamesh
13,428
463
135
5
0
440,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role