Player Matchup

Ymir
Ymir
Gold IV
L8 Suazz
Ymir
Gold IV
Level 122
God Stats
2W - 1L
1,517 SR
Queue Stats
71W - 63L
1,402 MMR
Solo
Nemesis
Nemesis
Gold IV
NXTUmbreon
Nemesis
Gold IV
Level 63
God Stats
9W - 9L
1,649 SR
Queue Stats
74W - 76L
1,502 MMR
Party 1
Tiamat
Tiamat
Gold V
Semaj1Almighty
Tiamat
Gold V
Level 120
God Stats
2W - 2L
1,609 SR
Queue Stats
255W - 249L
1,235 MMR
Party 1
Fenrir
Fenrir
Gold V
Yo_iM_SmUrF
Fenrir
Gold V
Level 109
God Stats
22W - 8L
1,633 SR
Queue Stats
362W - 358L
1,411 MMR
Solo
Apollo
Apollo
Gold IV
theninjagabo
Apollo
Gold IV
Level 108
God Stats
13W - 4L
1,705 SR
Queue Stats
86W - 80L
1,390 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 104
1,623 SR
1,388 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 117
1,395 SR
1,388 MMR
Sun Wukong
Sun Wukong
Gold III
BigGreenLeaf67
Sun Wukong
Gold III
Level 129
God Stats
12W - 6L
1,369 SR
Queue Stats
405W - 389L
1,398 MMR
Solo
Ares
Ares
Gold IV
DangStranger
Ares
Gold IV
Level 108
God Stats
0W - 2L
1,193 SR
Queue Stats
333W - 331L
1,389 MMR
Solo
Ne Zha
Ne Zha
Gold V
TreVerT1of1
Ne Zha
Gold V
Level 123
God Stats
12W - 15L
1,466 SR
Queue Stats
1,037W - 1,043L
1,389 MMR
Solo
Hades
Hades
Gold V
craig9599
Hades
Gold V
Level 156
God Stats
301W - 221L
1,593 SR
Queue Stats
492W - 495L
1,365 MMR
Solo
Medusa
Medusa
Bronze III
kushmanjarrett94
Medusa
Bronze III
Level 68
God Stats
2W - 4L
1,355 SR
Queue Stats
119W - 155L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
2 / 3 / 15
11,250
536
10,238
20,664
21,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
NXTUmbreon
Nemesis
18
2 / 2 / 7
11,104
529
9,664
14,256
7,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
6 / 1 / 6
11,001
524
10,487
8,157
4,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
19
5 / 6 / 1
12,447
593
10,696
17,603
16,441
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Apollo
20
11 / 0 / 5
14,820
706
15,660
14,716
7,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
AthenaNeithTsukuyomiPoseidonSet

VS

Bans
ArachneTyrScyllaCu ChulainnJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BigGreenLeaf67
Sun Wukong
16
6 / 3 / 3
10,509
500
11,903
19,101
22,336
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 5 / 2
9,419
449
5,741
17,412
13,314
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
16
4 / 5 / 2
10,046
478
9,129
15,457
9,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hades
craig9599
Hades
15
1 / 5 / 2
9,209
439
9,859
13,899
8,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
0 / 8 / 0
8,530
406
7,795
15,333
5,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
21
26
Kills
12
12
Deaths
26
34
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BigGreenLeaf67
Sun Wukong
6
3
3
2.5
L
1
5
2
0.4
W
Ymir
2
3
15
3.17
W
Nemesis
NXTUmbreon
Nemesis
2
2
7
2.75
W
6
1
6
9
L
Ne Zha
4
5
2
1
W
Fenrir
5
6
1
0.92
L
Hades
craig9599
Hades
1
5
2
0.4
L
0
8
0
0
W
Apollo
11
0
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,745
Damage
44,427
75,396
Taken
81,202
56,660
Mitigated
58,688
24,071
Healing
15,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BigGreenLeaf67
Sun Wukong
11,903
4,266
0
4,103
19,101
22,336
0
1,145
17,834
0
69,143
L
5,741
547
0
1,842
17,412
13,314
0
6,560
10,580
24,585
0
W
Ymir
10,238
2,230
0
5,458
20,664
21,045
329
8,754
11,910
47,074
0
W
Nemesis
NXTUmbreon
Nemesis
9,664
4,858
0
993
14,256
7,119
3,307
1,657
12,599
0
81,579
W
10,487
1,361
0
3,668
8,157
4,748
1,162
2,526
5,631
59,643
0
L
Ne Zha
9,129
3,031
0
4,079
15,457
9,613
0
3,242
12,071
0
61,213
W
Fenrir
10,696
2,201
0
4,554
17,603
16,441
2,181
1,135
16,468
0
63,623
L
Hades
craig9599
Hades
9,859
817
1,456
3,561
13,899
8,111
152
7,232
6,409
67,805
0
L
7,795
3,948
0
0
15,333
5,314
0
1,716
13,583
0
50,666
W
Apollo
15,660
12,694
0
9,398
14,716
7,307
4,040
1,528
13,188
0
118,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,622
Gold Earned
47,713
638
Minions Killed
541
0
Camps Cleared
0
2,014,969
Distance Traveled
1,866,658
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,509
500
130
6
0
436,315
2
L
Ares
9,419
449
50
2
0
366,014
2
W
Ymir
11,250
536
51
2
0
364,348
5
W
Nemesis
11,104
529
125
6
0
459,231
2
W
Tiamat
11,001
524
121
6
0
360,254
3
L
Ne Zha
10,046
478
116
6
0
394,050
2
W
Fenrir
12,447
593
130
6
0
419,480
0
L
Hades
9,209
439
155
7
0
343,609
2
L
Medusa
8,530
406
90
4
0
326,670
3
W
Apollo
14,820
706
211
10
0
411,656
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role