Player Matchup

Anhur
Anhur
Bilskava
Anhur
Level 66
God Stats
20W - 14L
1,613 SR
Queue Stats
329W - 229L
1,625 Elo+
Party 1
Sobek
Sobek
Cheshire_Cat_01
Sobek
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 102L
1,541 Elo+
Party 1
Chang'e
Chang'e
Devine_Princess
Chang'e
Level 63
God Stats
7W - 3L
1,928 SR
Queue Stats
247W - 227L
1,501 Elo+
Party 1
Nike
Nike
RC_rabbitZ
Nike
Level 29
God Stats
22W - 11L
1,846 SR
Queue Stats
50W - 35L
1,529 Elo+
Party 1
Serqet
Serqet
Ssslither
Serqet
Level 147
God Stats
4W - 5L
1,470 SR
Queue Stats
216W - 133L
1,644 Elo+
Party 1
Team Averages
Level 85
1,671 SR
1,568 Elo+

VS

Team Averages
Level 58
1,496 SR
1,535 Elo+
Danzaburou
Danzaburou
FaintColt640754
Danzaburou
Level 126
God Stats
2W - 3L
1,846 SR
Queue Stats
25W - 23L
1,582 Elo+
Party 2
Fenrir
Fenrir
VIIKINGS1102
Fenrir
Level 39
God Stats
5W - 5L
1,634 SR
Queue Stats
96W - 93L
1,495 Elo+
Solo
Agni
Agni
Xx_RiKii_xX
Agni
Level 38
God Stats
1W - 4L
1,253 SR
Queue Stats
179W - 146L
1,570 Elo+
Solo
Tyr
Tyr
papa_edu69
Tyr
Level 42
God Stats
1W - 5L
1,244 SR
Queue Stats
34W - 55L
1,432 Elo+
Solo
Sylvanus
Sylvanus
twitchingJames1
Sylvanus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Bilskava
Anhur
18
8 / 2 / 1
10,611
590
11,515
12,566
4,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 3 / 11
8,465
470
3,989
13,296
10,266
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
4 / 1 / 8
9,337
519
6,311
9,372
3,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
1 / 0 / 1
9,708
539
6,653
9,150
8,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Serqet
Ssslither
Serqet
17
11 / 0 / 5
10,507
584
14,773
12,053
6,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FaintColt640754
Danzaburou
13
3 / 7 / 3
8,664
481
6,680
11,613
3,802
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
10
0 / 6 / 0
6,707
373
3,336
12,932
5,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 5 / 1
8,761
487
7,515
7,352
2,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 4 / 0
7,944
441
6,386
16,336
6,883
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sylvanus
11
3 / 5 / 1
7,492
416
8,221
13,317
12,690
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
11
27
Kills
6
6
Deaths
27
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anhur
Bilskava
Anhur
8
2
1
4.25
W
3
3
11
2.83
W
4
1
8
8
L
Danzaburou
FaintColt640754
Danzaburou
3
7
3
0.64
W
1
0
1
1.5
W
Serqet
Ssslither
Serqet
11
0
5
13.5
L
Fenrir
0
6
0
0
L
0
5
1
0.1
L
0
4
0
0
L
Sylvanus
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,241
Damage
32,138
56,437
Taken
61,550
34,099
Mitigated
30,744
25,355
Healing
13,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Bilskava
Anhur
11,515
6,768
0
6,585
12,566
4,752
2,832
3,334
9,232
0
78,076
W
3,989
243
620
2,385
13,296
10,266
108
4,444
8,698
17,864
0
W
6,311
323
2,545
4,952
9,372
3,603
109
4,888
4,174
55,010
0
L
Danzaburou
FaintColt640754
Danzaburou
6,680
2,525
486
735
11,613
3,802
441
2,212
9,080
0
46,609
W
6,653
834
0
3,035
9,150
8,945
0
0
9,150
0
53,690
W
Serqet
Ssslither
Serqet
14,773
3,351
0
5,233
12,053
6,533
0
2,446
9,447
0
70,001
L
Fenrir
3,336
1,010
328
1,718
12,932
5,076
0
2,095
10,238
0
28,730
L
7,515
120
0
289
7,352
2,293
0
1,189
5,832
65,332
0
L
6,386
708
0
4,426
16,336
6,883
585
818
14,472
0
43,526
L
Sylvanus
8,221
2,578
1,416
3,989
13,317
12,690
257
3,474
9,662
28,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,628
Gold Earned
39,568
520
Minions Killed
379
0
Camps Cleared
0
1,845,216
Distance Traveled
1,567,208
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,611
590
146
8
0
293,267
1
W
Sobek
8,465
470
31
2
0
362,815
3
W
Chang'e
9,337
519
111
6
0
374,173
0
L
Danzaburou
8,664
481
71
4
0
289,901
2
W
Nike
9,708
539
118
7
0
373,266
4
W
Serqet
10,507
584
114
6
0
441,695
5
L
Fenrir
6,707
373
49
3
0
321,987
3
L
Agni
8,761
487
122
7
0
338,696
3
L
Tyr
7,944
441
90
5
0
312,905
7
L
Sylvanus
7,492
416
47
3
0
303,719
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role