Player Matchup

Hercules
Hercules
MissEveryAuto
Hercules
Level 29
God Stats
8W - 7L
1,664 SR
Queue Stats
145W - 86L
1,773 Elo+
Party 1
Bacchus
Bacchus
Speedyduk
Bacchus
Level 28
God Stats
5W - 4L
1,774 SR
Queue Stats
100W - 100L
1,660 Elo+
Solo
Loki
Loki
XxEniiacxX
Loki
Level 27
God Stats
2W - 2L
1,530 SR
Queue Stats
208W - 201L
1,648 Elo+
Solo
Vulcan
Vulcan
pandabearmike
Vulcan
Level 17
God Stats
1W - 3L
1,476 SR
Queue Stats
33W - 20L
1,694 Elo+
Party 1
Sol
Sol
xXBackToSpawnXx
Sol
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 44L
1,822 Elo+
Solo
Team Averages
Level 21
1,589 SR
1,720 Elo+

VS

Team Averages
Level 19
1,555 SR
1,652 Elo+
Hachiman
Hachiman
DanySpXJr
Hachiman
Level 14
God Stats
2W - 2L
1,396 SR
Queue Stats
79W - 59L
1,694 Elo+
Solo
King Arthur
King Arthur
DonKeshoe
King Arthur
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 10L
1,697 Elo+
Solo
Geb
Geb
Kieohmm
Geb
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
WhiskeyDirty
Tsukuyomi
Level 27
God Stats
4W - 3L
1,500 SR
Queue Stats
318W - 242L
1,639 Elo+
Solo
Tiamat
Tiamat
jgangeI
Tiamat
Level 21
God Stats
8W - 1L
1,879 SR
Queue Stats
74W - 45L
1,732 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
MissEveryAuto
Hercules
11
1 / 3 / 1
6,493
464
4,344
17,078
9,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bacchus
Speedyduk
Bacchus
11
0 / 3 / 3
6,528
466
3,038
7,321
3,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 2 / 0
6,657
476
2,025
6,896
4,650
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
1 / 2 / 0
6,541
467
3,479
7,167
2,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
1 / 3 / 2
7,439
531
9,145
12,843
3,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DanySpXJr
Hachiman
15
3 / 0 / 2
8,728
623
10,148
9,442
3,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
DonKeshoe
King Arthur
15
2 / 1 / 0
9,062
647
6,609
9,847
5,308
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Geb
11
0 / 1 / 5
6,996
500
6,821
10,161
4,985
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
WhiskeyDirty
Tsukuyomi
14
4 / 1 / 2
7,799
557
6,517
8,617
3,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Tiamat
jgangeI
Tiamat
14
3 / 1 / 3
7,954
568
10,266
6,680
5,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
4
Kills
12
13
Deaths
4
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hachiman
DanySpXJr
Hachiman
3
0
2
4
W
King Arthur
DonKeshoe
King Arthur
2
1
0
2
W
Geb
0
1
5
2.5
L
Hercules
MissEveryAuto
Hercules
1
3
1
0.5
L
Bacchus
Speedyduk
Bacchus
0
3
3
0.5
W
Tsukuyomi
WhiskeyDirty
Tsukuyomi
4
1
2
5
L
1
2
0
0.5
W
Tiamat
jgangeI
Tiamat
3
1
3
4.5
L
1
2
0
0.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,031
Damage
40,361
51,305
Taken
44,747
24,018
Mitigated
21,747
16,599
Healing
16,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
DanySpXJr
Hachiman
10,148
6,782
0
5,354
9,442
3,053
116
5,036
4,406
0
62,521
W
King Arthur
DonKeshoe
King Arthur
6,609
501
0
2,652
9,847
5,308
45
1,571
8,276
0
61,641
W
Geb
6,821
976
0
2,918
10,161
4,985
106
4,416
5,609
22,014
0
L
Hercules
MissEveryAuto
Hercules
4,344
1,441
0
6,435
17,078
9,256
0
8,862
8,216
0
14,314
L
Bacchus
Speedyduk
Bacchus
3,038
579
0
2,770
7,321
3,970
0
2,128
5,193
37,307
0
W
Tsukuyomi
WhiskeyDirty
Tsukuyomi
6,517
1,467
0
3,373
8,617
3,022
0
2,242
6,349
0
45,498
L
2,025
441
0
250
6,896
4,650
200
0
6,896
0
39,220
W
Tiamat
jgangeI
Tiamat
10,266
2,017
0
2,583
6,680
5,379
516
2,141
4,445
66,664
0
L
3,479
512
0
250
7,167
2,427
0
4,409
2,758
48,181
0
L
9,145
3,118
0
6,894
12,843
3,715
0
1,688
11,155
56,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,658
Gold Earned
40,539
431
Minions Killed
533
0
Camps Cleared
0
1,352,127
Distance Traveled
1,377,591
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,728
623
139
10
0
247,765
4
W
King Arthur
9,062
647
150
11
0
275,156
2
W
Geb
6,996
500
19
1
0
293,191
7
L
Hercules
6,493
464
27
2
0
287,317
6
L
Bacchus
6,528
466
90
6
0
276,628
1
W
Tsukuyomi
7,799
557
91
7
0
288,746
6
L
Loki
6,657
476
68
5
0
268,227
2
W
Tiamat
7,954
568
134
10
0
272,733
3
L
Vulcan
6,541
467
127
9
0
285,253
3
L
Sol
7,439
531
119
9
0
234,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role