Player Matchup

Ares
Ares
ElShekhinaga
Ares
Level 3
God Stats
0W - 4L
1,197 SR
Queue Stats
0W - 5L
1,065 Elo+
Party 1
Ra
Ra
Nikklaus6
Ra
Level 5
God Stats
2W - 3L
1,447 SR
Queue Stats
3W - 5L
1,380 Elo+
Party 1
Guan Yu
Guan Yu
Rad1calEd
Guan Yu
Level 2
God Stats
2W - 3L
1,265 SR
Queue Stats
3W - 5L
1,151 Elo+
Party 1
Odin
Odin
UserMaatRe13
Odin
Level 4
God Stats
1W - 4L
1,266 SR
Queue Stats
3W - 4L
1,412 Elo+
Party 1
Neith
Neith
ben666ben
Neith
Level 3
God Stats
0W - 3L
1,265 SR
Queue Stats
0W - 3L
1,220 Elo+
Party 1
Team Averages
Level 3
1,288 SR
1,246 Elo+

VS

Team Averages
Level 23
1,441 SR
1,447 Elo+
Cernunnos
Cernunnos
ArmaxDeath
Cernunnos
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 27L
1,500 Elo+
Party 2
Fenrir
Fenrir
Callmediggi
Fenrir
Level 29
God Stats
4W - 5L
1,548 SR
Queue Stats
134W - 169L
1,438 Elo+
Solo
Ymir
Ymir
Damoub
Ymir
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 52L
1,500 Elo+
Party 2
Hercules
Hercules
Dziwdzan
Hercules
Level 16
God Stats
8W - 3L
1,500 SR
Queue Stats
62W - 54L
1,395 Elo+
Solo
The Morrigan
The Morrigan
Toa333
The Morrigan
Level 14
God Stats
2W - 3L
1,157 SR
Queue Stats
162W - 176L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 4
10,561
440
9,290
19,017
20,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
6 / 8 / 5
11,810
492
21,170
15,689
7,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
Rad1calEd
Guan Yu
16
5 / 10 / 3
11,068
461
7,587
23,122
17,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
0 / 8 / 8
8,621
359
2,895
16,838
8,865
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
ben666ben
Neith
15
0 / 9 / 5
9,476
395
10,532
13,812
5,471
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ArmaxDeath
Cernunnos
20
17 / 4 / 8
14,469
603
26,960
22,561
10,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
20
6 / 2 / 6
13,745
573
7,874
17,537
8,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
Damoub
Ymir
19
8 / 3 / 17
13,107
546
14,098
18,854
14,106
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
Dziwdzan
Hercules
18
7 / 1 / 12
12,226
509
10,404
20,325
21,812
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

The Morrigan
Toa333
The Morrigan
17
1 / 4 / 3
11,973
499
7,513
10,360
4,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
85
13
Kills
39
39
Deaths
14
25
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
ArmaxDeath
Cernunnos
17
4
8
5.25
W
Fenrir
6
2
6
4.5
W
Ymir
Damoub
Ymir
8
3
17
5.5
W
Hercules
Dziwdzan
Hercules
7
1
12
13
L
2
4
4
1
L
6
8
5
1.06
L
Guan Yu
Rad1calEd
Guan Yu
5
10
3
0.65
W
The Morrigan
Toa333
The Morrigan
1
4
3
0.63
L
0
8
8
0.5
L
Neith
ben666ben
Neith
0
9
5
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,474
Damage
66,849
88,478
Taken
89,637
60,638
Mitigated
59,159
16,140
Healing
24,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
ArmaxDeath
Cernunnos
26,960
17,891
0
11,590
22,561
10,494
4,071
7,738
14,624
0
116,482
W
Fenrir
7,874
3,414
0
1,812
17,537
8,452
967
3,601
13,908
0
108,275
W
Ymir
Damoub
Ymir
14,098
2,590
291
3,929
18,854
14,106
137
9,592
9,019
58,660
0
W
Hercules
Dziwdzan
Hercules
10,404
3,182
495
5,769
20,325
21,812
1,866
8,199
11,937
0
41,560
L
9,290
112
0
1,116
19,017
20,857
104
7,200
11,685
17,981
0
L
21,170
1,572
2,843
2,628
15,689
7,474
819
2,598
12,999
88,118
0
L
Guan Yu
Rad1calEd
Guan Yu
7,587
1,008
1,389
4,701
23,122
17,971
0
4,349
18,713
0
59,924
W
The Morrigan
Toa333
The Morrigan
7,513
140
0
925
10,360
4,295
3,817
4,294
5,846
70,388
0
L
2,895
778
0
1,380
16,838
8,865
29
5,245
11,397
111
28,991
L
Neith
ben666ben
Neith
10,532
6,173
0
2,083
13,812
5,471
381
1,669
12,073
0
54,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,536
Gold Earned
65,520
419
Minions Killed
541
0
Camps Cleared
0
1,983,209
Distance Traveled
2,016,796
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
14,469
603
136
6
0
376,006
1
W
Fenrir
13,745
573
141
6
0
409,712
11
W
Ymir
13,107
546
58
2
0
428,785
3
W
Hercules
12,226
509
65
3
0
394,156
2
L
Ares
10,561
440
15
1
0
446,936
2
L
Ra
11,810
492
160
7
0
372,901
2
L
Guan Yu
11,068
461
87
4
0
404,818
1
W
The Morrigan
11,973
499
141
6
0
408,137
2
L
Odin
8,621
359
53
2
0
389,354
0
L
Neith
9,476
395
104
4
0
369,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role