Player Matchup

Neith
Neith
 
Neith
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Bernat200504
Sun Wukong
Level 28
God Stats
15W - 12L
1,470 SR
Queue Stats
71W - 86L
1,363 Elo+
Solo
Medusa
Medusa
Reqzilla
Medusa
Level 5
God Stats
2W - 0L
1,716 SR
Queue Stats
98W - 79L
1,735 Elo+
Solo
Cerberus
Cerberus
Tinaisjah
Cerberus
Level 28
God Stats
6W - 6L
1,500 SR
Queue Stats
71W - 59L
1,625 Elo+
Solo
Janus
Janus
hattchett
Janus
Level 21
God Stats
11W - 3L
1,927 SR
Queue Stats
15W - 9L
1,632 Elo+
Solo
Team Averages
Level 22
1,622 SR
1,571 Elo+

VS

Team Averages
Level 19
1,617 SR
1,688 Elo+
Gilgamesh
Gilgamesh
GodlySniper86
Gilgamesh
Level 29
God Stats
5W - 6L
1,681 SR
Queue Stats
76W - 71L
1,553 Elo+
Solo
Yemoja
Yemoja
Godstrich3000
Yemoja
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 18L
1,794 Elo+
Party 1
Thanatos
Thanatos
SL0PPYD4LLAS
Thanatos
Level 18
God Stats
3W - 1L
1,826 SR
Queue Stats
23W - 16L
1,707 Elo+
Party 1
Kukulkan
Kukulkan
SoulReaperBoy14
Kukulkan
Level 27
God Stats
17W - 17L
1,527 SR
Queue Stats
322W - 315L
1,569 Elo+
Solo
Medusa
Medusa
aSinfonianOZKing
Medusa
Level 4
God Stats
2W - 2L
1,552 SR
Queue Stats
3W - 8L
1,820 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
1 / 0 / 1
5,724
520
1,981
3,608
1,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
Bernat200504
Sun Wukong
11
3 / 2 / 1
6,032
548
5,741
7,722
3,511
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
Reqzilla
Medusa
10
0 / 2 / 1
5,399
491
1,600
5,405
1,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
Tinaisjah
Cerberus
9
1 / 1 / 0
5,670
515
2,335
5,648
2,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Janus
hattchett
Janus
11
2 / 0 / 1
6,466
588
1,771
2,720
768
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GodlySniper86
Gilgamesh
10
2 / 1 / 0
5,501
500
2,516
6,481
2,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
1 / 0 / 1
5,566
506
3,150
4,406
2,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
SL0PPYD4LLAS
Thanatos
10
1 / 2 / 2
5,974
543
2,671
6,372
1,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kukulkan
11
0 / 1 / 0
6,022
547
1,695
2,404
701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 3 / 1
5,209
474
2,373
3,944
1,062
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
9
7
Kills
5
5
Deaths
7
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
1
1.5
W
Sun Wukong
Bernat200504
Sun Wukong
3
2
1
1.75
L
Gilgamesh
GodlySniper86
Gilgamesh
2
1
0
2
L
1
0
1
1.5
W
Medusa
Reqzilla
Medusa
0
2
1
0.25
L
Thanatos
SL0PPYD4LLAS
Thanatos
1
2
2
1
L
Kukulkan
0
1
0
0
W
Cerberus
Tinaisjah
Cerberus
1
1
0
1
L
1
3
1
0.5
W
Janus
hattchett
Janus
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,428
Damage
12,405
25,103
Taken
23,607
10,042
Mitigated
8,626
5,881
Healing
7,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
1,981
824
0
918
3,608
1,125
0
362
3,246
0
33,322
W
Sun Wukong
Bernat200504
Sun Wukong
5,741
1,130
0
1,471
7,722
3,511
345
0
7,722
0
30,636
L
Gilgamesh
GodlySniper86
Gilgamesh
2,516
850
0
823
6,481
2,981
252
0
6,481
0
21,270
L
3,150
581
131
1,333
4,406
2,004
0
1,257
3,149
28,644
0
W
Medusa
Reqzilla
Medusa
1,600
696
0
984
5,405
1,682
243
1,388
4,017
0
30,499
L
Thanatos
SL0PPYD4LLAS
Thanatos
2,671
1,008
0
5,125
6,372
1,878
0
1,140
5,232
0
39,195
L
Kukulkan
1,695
0
0
550
2,404
701
0
966
1,438
38,482
0
W
Cerberus
Tinaisjah
Cerberus
2,335
196
270
1,813
5,648
2,956
130
1,762
3,886
19,517
0
L
2,373
1,070
0
10
3,944
1,062
236
743
3,201
0
16,217
W
Janus
hattchett
Janus
1,771
0
0
425
2,720
768
0
1,333
1,387
40,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,291
Gold Earned
28,272
329
Minions Killed
303
0
Camps Cleared
0
1,025,485
Distance Traveled
1,000,734
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,724
520
72
7
0
191,778
2
W
Sun Wukong
6,032
548
60
5
0
197,757
2
L
Gilgamesh
5,501
500
40
4
0
209,295
0
L
Yemoja
5,566
506
52
5
0
202,701
2
W
Medusa
5,399
491
53
5
0
195,263
6
L
Thanatos
5,974
543
86
8
0
202,226
1
L
Kukulkan
6,022
547
89
8
0
186,332
1
W
Cerberus
5,670
515
56
5
0
221,850
3
L
Medusa
5,209
474
36
3
0
200,180
0
W
Janus
6,466
588
88
8
0
218,837
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role