Player Matchup

Tyr
Tyr
CleyJhin
Tyr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,755 Elo+
Party 3
Set
Set
Darkness4Eternal
Set
Level 17
God Stats
3W - 3L
1,610 SR
Queue Stats
13W - 7L
1,664 Elo+
Party 3
Athena
Athena
JosefNovachrono
Athena
Level 28
God Stats
2W - 3L
1,451 SR
Queue Stats
41W - 36L
1,576 Elo+
Party 3
Scylla
Scylla
manaoosdepomelo
Scylla
Level 2
God Stats
8W - 5L
1,500 SR
Queue Stats
20W - 19L
1,634 Elo+
Solo
Jing Wei
Jing Wei
mateusnn01
Jing Wei
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 16L
1,647 Elo+
Party 3
Team Averages
Level 18
1,512 SR
1,655 Elo+

VS

Team Averages
Level 27
1,526 SR
1,682 Elo+
Nox
Nox
AgusRam05
Nox
Level 105
God Stats
3W - 0L
1,500 SR
Queue Stats
368W - 128L
1,652 Elo+
Party 2
Cupid
Cupid
HavelDaedrico
Cupid
Level 8
God Stats
3W - 1L
1,500 SR
Queue Stats
402W - 164L
1,715 Elo+
Party 2
Susano
Susano
JairBolsodeanos
Susano
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 10L
1,717 Elo+
Party 1
Hercules
Hercules
marcostv
Hercules
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 8L
1,717 Elo+
Party 1
Ne Zha
Ne Zha
thesaimon91
Ne Zha
Level 18
God Stats
29W - 8L
1,632 SR
Queue Stats
403W - 178L
1,608 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
5,828
486
2,571
6,807
3,491
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 3 / 2
6,083
507
4,165
8,540
3,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

6
1 / 4 / 0
4,886
407
1,709
8,831
3,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
1 / 6 / 0
5,297
441
1,467
6,651
1,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jing Wei
mateusnn01
Jing Wei
10
0 / 3 / 2
5,683
474
3,221
6,944
1,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 5
6,986
582
4,615
2,987
1,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
1 / 2 / 5
6,475
540
4,869
6,941
2,054
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 2 / 4
6,197
516
2,964
6,780
2,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hercules
marcostv
Hercules
12
3 / 0 / 0
7,236
603
3,404
4,772
2,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ne Zha
12
9 / 0 / 4
7,071
589
9,695
8,105
2,572
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
4
Kills
19
19
Deaths
4
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
0
5
6.5
L
0
3
0
0
L
2
3
2
1
W
1
2
5
1.75
W
2
2
4
2
L
1
4
0
0.25
L
1
6
0
0.17
W
Hercules
marcostv
Hercules
3
0
0
3
L
Jing Wei
mateusnn01
Jing Wei
0
3
2
0.33
W
Ne Zha
9
0
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,133
Damage
25,547
37,773
Taken
29,585
13,207
Mitigated
10,074
6,665
Healing
8,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,615
608
0
676
2,987
1,030
201
910
2,077
34,816
0
L
2,571
632
0
914
6,807
3,491
0
0
6,582
0
22,808
L
4,165
2,212
0
2,994
8,540
3,071
0
387
8,099
0
28,252
W
4,869
3,036
83
3,142
6,941
2,054
564
502
6,439
0
30,970
W
2,964
595
0
2,276
6,780
2,027
0
649
6,131
0
26,797
L
1,709
481
0
1,230
8,831
3,406
0
1,233
7,504
10,625
0
L
1,467
47
0
670
6,651
1,645
34
1,852
4,571
24,709
0
W
Hercules
marcostv
Hercules
3,404
1,216
0
1,527
4,772
2,391
0
0
4,772
0
26,258
L
Jing Wei
mateusnn01
Jing Wei
3,221
2,820
0
857
6,944
1,594
0
735
6,177
0
21,700
W
Ne Zha
9,695
2,565
0
1,059
8,105
2,572
0
1,115
6,990
0
41,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,777
Gold Earned
33,965
230
Minions Killed
359
0
Camps Cleared
0
1,075,717
Distance Traveled
1,126,316
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
6,986
582
89
7
0
234,828
0
L
Tyr
5,828
486
52
4
0
214,438
4
L
Set
6,083
507
57
5
0
235,193
4
W
Cupid
6,475
540
59
5
0
165,679
2
W
Susano
6,197
516
64
5
0
249,363
1
L
Athena
4,886
407
14
1
0
216,596
0
L
Scylla
5,297
441
48
4
0
198,097
4
W
Hercules
7,236
603
89
7
0
223,625
2
L
Jing Wei
5,683
474
59
5
0
211,393
3
W
Ne Zha
7,071
589
58
5
0
252,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role