Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Blasic65_YT
Ymir
Level 35
God Stats
9W - 5L
1,652 SR
Queue Stats
168W - 148L
1,551 Elo+
Party 1
Chang'e
Chang'e
TOOBEAST_69
Chang'e
Level 153
God Stats
53W - 55L
1,621 SR
Queue Stats
964W - 1,017L
1,580 Elo+
Party 1
Agni
Agni
TTV_EJcool12B
Agni
Level 157
God Stats
39W - 17L
1,684 SR
Queue Stats
365W - 225L
1,725 Elo+
Party 1
Cernunnos
Cernunnos
W3EBNAT1ON66
Cernunnos
Level 85
God Stats
27W - 8L
1,758 SR
Queue Stats
233W - 222L
1,528 Elo+
Party 1
Team Averages
Level 115
1,643 SR
1,577 Elo+

VS

Team Averages
Level 68
1,483 SR
1,480 Elo+
Cerberus
Cerberus
IITyphoonll
Cerberus
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
235W - 220L
1,517 Elo+
Party 2
Zhong Kui
Zhong Kui
ProSuper Doge
Zhong Kui
Level 76
God Stats
23W - 20L
1,645 SR
Queue Stats
551W - 498L
1,534 Elo+
Party 3
Bakasura
Bakasura
SavageBoi301
Bakasura
Level 12
God Stats
1W - 4L
1,289 SR
Queue Stats
6W - 8L
1,407 Elo+
Party 3
King Arthur
King Arthur
WalkAmongDeath
King Arthur
Level 160
God Stats
13W - 19L
1,369 SR
Queue Stats
312W - 290L
1,534 Elo+
Party 2
Izanami
Izanami
larrykiller_1
Izanami
Level 29
God Stats
16W - 12L
1,611 SR
Queue Stats
56W - 77L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
6 / 2 / 4
10,864
572
8,638
14,248
5,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
2 / 1 / 9
9,702
511
3,106
10,067
7,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chang'e
TOOBEAST_69
Chang'e
16
0 / 1 / 4
10,025
528
8,323
12,948
8,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
5 / 1 / 3
12,031
633
14,188
9,366
4,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
W3EBNAT1ON66
Cernunnos
17
6 / 3 / 6
10,444
550
14,690
14,465
4,779
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
IITyphoonll
Cerberus
12
1 / 5 / 1
8,141
428
8,494
16,796
8,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
ProSuper Doge
Zhong Kui
15
4 / 4 / 0
9,865
519
8,932
15,010
10,156
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
SavageBoi301
Bakasura
13
1 / 1 / 0
8,503
448
1,716
12,157
4,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
WalkAmongDeath
King Arthur
18
1 / 1 / 1
10,726
565
8,985
19,472
14,815
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
15
1 / 8 / 2
9,293
489
4,805
12,823
3,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
19
Kills
8
8
Deaths
19
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
2
4
4
W
2
1
9
6.5
L
Cerberus
IITyphoonll
Cerberus
1
5
1
0.3
L
Zhong Kui
ProSuper Doge
Zhong Kui
4
4
0
1
L
Bakasura
SavageBoi301
Bakasura
1
1
0
1
W
Chang'e
TOOBEAST_69
Chang'e
0
1
4
2
W
5
1
3
6.5
W
Cernunnos
W3EBNAT1ON66
Cernunnos
6
3
6
3
L
King Arthur
WalkAmongDeath
King Arthur
1
1
1
1.5
L
Izanami
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,945
Damage
32,932
61,094
Taken
76,258
29,637
Mitigated
41,163
27,288
Healing
25,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,638
2,662
0
6,229
14,248
5,664
1,056
4,623
9,625
0
70,603
W
3,106
392
0
1,707
10,067
7,010
88
3,951
5,858
25,663
0
L
Cerberus
IITyphoonll
Cerberus
8,494
167
0
4,625
16,796
8,916
0
2,891
13,905
39,501
0
L
Zhong Kui
ProSuper Doge
Zhong Kui
8,932
453
0
6,480
15,010
10,156
0
8,080
6,822
63,238
0
L
Bakasura
SavageBoi301
Bakasura
1,716
1,277
0
7,502
12,157
4,194
0
4,487
7,590
0
36,849
W
Chang'e
TOOBEAST_69
Chang'e
8,323
281
1,638
6,936
12,948
8,127
1,086
1,879
11,069
58,711
0
W
14,188
681
183
4,448
9,366
4,057
674
2,253
7,113
97,640
0
W
Cernunnos
W3EBNAT1ON66
Cernunnos
14,690
7,829
0
6,147
14,465
4,779
732
4,720
9,745
0
83,246
L
King Arthur
WalkAmongDeath
King Arthur
8,985
1,435
0
4,970
19,472
14,815
0
8,862
10,087
0
86,318
L
Izanami
4,805
3,386
0
2,416
12,823
3,082
714
586
12,237
0
63,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,066
Gold Earned
46,528
605
Minions Killed
593
0
Camps Cleared
0
1,881,482
Distance Traveled
1,814,467
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,864
572
116
6
0
417,237
6
W
Ymir
9,702
511
32
2
0
330,932
2
L
Cerberus
8,141
428
69
4
0
372,844
3
L
Zhong Kui
9,865
519
127
7
0
358,509
1
L
Bakasura
8,503
448
100
5
0
378,408
0
W
Chang'e
10,025
528
137
7
0
376,441
4
W
Agni
12,031
633
187
10
0
398,591
5
W
Cernunnos
10,444
550
133
7
0
358,281
1
L
King Arthur
10,726
565
174
9
0
372,352
0
L
Izanami
9,293
489
123
6
0
332,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role