Player Matchup

Ares
Ares
EnrageMonkey
Ares
Level 15
God Stats
2W - 2L
1,436 SR
Queue Stats
17W - 15L
1,481 Elo+
Party 1
Bellona
Bellona
Hemcross
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,683 Elo+
Party 1
Chernobog
Chernobog
Kánpai
Chernobog
Level 13
God Stats
3W - 2L
1,500 SR
Queue Stats
17W - 21L
1,427 Elo+
Party 1
Merlin
Merlin
Noxur
Merlin
Level 14
God Stats
1W - 0L
1,620 SR
Queue Stats
24W - 20L
1,443 Elo+
Party 1
Bakasura
Bakasura
xUndeadWarriorx
Bakasura
Level 17
God Stats
11W - 4L
1,692 SR
Queue Stats
20W - 13L
1,519 Elo+
Party 1
Team Averages
Level 13
1,550 SR
1,511 Elo+

VS

Team Averages
Level 16
1,557 SR
1,496 Elo+
Odin
Odin
Euheheu
Odin
Level 5
God Stats
2W - 3L
1,519 SR
Queue Stats
5W - 9L
1,365 Elo+
Solo
Yemoja
Yemoja
Kabss9
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Mammoni
Tsukuyomi
Level 29
God Stats
27W - 39L
1,489 SR
Queue Stats
76W - 92L
1,563 Elo+
Party 2
Danzaburou
Danzaburou
Mboti
Danzaburou
Level 37
God Stats
3W - 4L
1,575 SR
Queue Stats
98W - 103L
1,580 Elo+
Party 2
Hades
Hades
Sangoroo
Hades
Level 6
God Stats
2W - 2L
1,700 SR
Queue Stats
2W - 3L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 13
10,453
523
6,708
18,723
21,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
Hemcross
Bellona
18
7 / 2 / 10
12,190
610
9,838
10,976
8,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chernobog
Kánpai
Chernobog
15
6 / 3 / 14
10,725
536
11,675
11,954
5,693
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Noxur
Merlin
16
6 / 5 / 11
11,277
564
14,504
10,616
4,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
20
16 / 1 / 6
13,413
671
19,531
16,124
10,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Euheheu
Odin
11
0 / 7 / 6
7,146
357
1,876
14,785
10,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
Kabss9
Yemoja
11
0 / 7 / 6
7,792
390
740
12,049
9,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
Mammoni
Tsukuyomi
17
10 / 7 / 3
11,155
558
15,860
19,130
7,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Mboti
Danzaburou
15
3 / 8 / 7
9,947
497
13,206
19,863
6,933
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hades
Sangoroo
Hades
12
1 / 9 / 2
7,279
364
1,790
13,288
6,804
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes

Shoes

+6%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
38
38
Kills
14
15
Deaths
38
54
Assists
24
Player
Kills
Deaths
Assists
KDA
W
3
4
13
2.38
L
Odin
Euheheu
Odin
0
7
6
0.43
W
Bellona
Hemcross
Bellona
7
2
10
6
L
Yemoja
Kabss9
Yemoja
0
7
6
0.43
W
Chernobog
Kánpai
Chernobog
6
3
14
4.33
L
Tsukuyomi
Mammoni
Tsukuyomi
10
7
3
1.64
L
Danzaburou
Mboti
Danzaburou
3
8
7
0.81
W
Merlin
Noxur
Merlin
6
5
11
2.3
L
Hades
Sangoroo
Hades
1
9
2
0.22
W
Bakasura
16
1
6
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,256
Damage
33,472
68,393
Taken
79,115
51,254
Mitigated
42,547
11,025
Healing
13,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,708
114
0
2,097
18,723
21,610
331
1,092
17,581
22,489
0
L
Odin
Euheheu
Odin
1,876
473
0
1,355
14,785
10,863
0
4,242
10,349
0
14,597
W
Bellona
Hemcross
Bellona
9,838
2,979
0
1,684
10,976
8,893
1,426
182
10,669
0
63,134
L
Yemoja
Kabss9
Yemoja
740
218
887
358
12,049
9,974
297
3,360
8,277
8,894
0
W
Chernobog
Kánpai
Chernobog
11,675
8,264
0
287
11,954
5,693
1,692
596
11,308
0
59,448
L
Tsukuyomi
Mammoni
Tsukuyomi
15,860
3,808
0
2,288
19,130
7,973
0
3,776
14,697
0
68,587
L
Danzaburou
Mboti
Danzaburou
13,206
7,435
0
7,302
19,863
6,933
1,247
4,351
15,252
0
71,938
W
Merlin
Noxur
Merlin
14,504
1,302
116
795
10,616
4,810
1,770
993
9,598
61,237
0
L
Hades
Sangoroo
Hades
1,790
104
21
1,467
13,288
6,804
0
4,598
7,677
13,888
0
W
Bakasura
19,531
13,278
0
6,046
16,124
10,248
2,800
1,955
14,028
0
100,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,058
Gold Earned
43,319
513
Minions Killed
289
0
Camps Cleared
0
1,970,846
Distance Traveled
1,531,745
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,453
523
22
1
0
371,177
4
L
Odin
7,146
357
26
1
0
341,670
0
W
Bellona
12,190
610
129
6
0
422,305
2
L
Yemoja
7,792
390
17
1
0
217,540
1
W
Chernobog
10,725
536
92
5
0
354,160
1
L
Tsukuyomi
11,155
558
102
5
0
377,184
0
L
Danzaburou
9,947
497
118
6
0
309,703
3
W
Merlin
11,277
564
102
5
0
333,904
0
L
Hades
7,279
364
26
1
0
285,648
0
W
Bakasura
13,413
671
168
8
0
489,300
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role