Player Matchup

Tiamat
Tiamat
RetroEmblem
Tiamat
Level 89
God Stats
1W - 2L
1,659 SR
Queue Stats
39W - 50L
1,396 Elo+
Solo
Sylvanus
Sylvanus
icantiemyshoes
Sylvanus
Level 18
God Stats
54W - 56L
1,528 SR
Queue Stats
79W - 100L
1,466 Elo+
Solo
Tsukuyomi
Tsukuyomi
kkorbii
Tsukuyomi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 27L
1,321 Elo+
Solo
Team Averages
Level 45
1,562 SR
1,395 Elo+

VS

Team Averages
Level 26
1,505 SR
1,507 Elo+
Ra
Ra
SimpForSam
Ra
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 3L
1,500 Elo+
Party 1
Fenrir
Fenrir
flayants
Fenrir
Level 39
God Stats
2W - 2L
1,500 SR
Queue Stats
71W - 61L
1,538 Elo+
Party 1
Artio
Artio
xDewraithx
Artio
Level 25
God Stats
15W - 17L
1,514 SR
Queue Stats
15W - 17L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
3 / 6 / 2
9,403
672
14,095
15,139
7,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
12
1 / 6 / 3
9,800
700
8,819
16,471
11,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
kkorbii
Tsukuyomi
13
5 / 8 / 2
10,446
746
11,057
16,835
4,889
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 11
11,515
823
17,532
11,771
4,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
flayants
Fenrir
13
3 / 3 / 15
10,164
726
9,364
14,601
7,576
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Artio
15
8 / 4 / 11
12,167
869
10,140
20,402
21,054
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
56
9
Kills
19
20
Deaths
9
7
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Tiamat
3
6
2
0.67
W
8
2
11
6.75
W
Fenrir
flayants
Fenrir
3
3
15
3.5
L
Sylvanus
1
6
3
0.42
L
Tsukuyomi
kkorbii
Tsukuyomi
5
8
2
0.75
W
Artio
8
4
11
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,971
Damage
37,036
48,445
Taken
46,774
24,440
Mitigated
33,342
12,312
Healing
24,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
14,095
2,262
0
3,197
15,139
7,969
0
8,196
6,943
55,469
0
W
17,532
1,443
5,569
5,065
11,771
4,712
1,376
4,845
6,754
87,899
0
W
Fenrir
flayants
Fenrir
9,364
1,445
0
2,441
14,601
7,576
1,064
7,919
6,392
0
26,024
L
Sylvanus
8,819
1,348
3,067
4,679
16,471
11,582
0
8,599
7,872
22,443
0
L
Tsukuyomi
kkorbii
Tsukuyomi
11,057
3,062
137
1,232
16,835
4,889
20
10,947
5,888
0
27,500
W
Artio
10,140
894
3,693
7,246
20,402
21,054
668
9,342
10,632
22,211
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,649
Gold Earned
33,846
135
Minions Killed
188
0
Camps Cleared
0
661,624
Distance Traveled
820,205
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,403
672
77
6
0
225,423
5
W
Ra
11,515
823
133
10
0
255,850
1
W
Fenrir
10,164
726
29
2
0
298,953
3
L
Sylvanus
9,800
700
30
2
0
190,803
2
L
Tsukuyomi
10,446
746
28
2
0
245,398
0
W
Artio
12,167
869
26
2
0
265,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role