Player Matchup

Sol
Sol
GoddesPlushie
Sol
Level 18
God Stats
46W - 70L
1,536 SR
Queue Stats
75W - 129L
1,299 Elo+
Solo
Janus
Janus
Money4Life93
Janus
Level 27
God Stats
6W - 10L
1,211 SR
Queue Stats
106W - 153L
1,281 Elo+
Solo
Neith
Neith
StriateEagle300
Neith
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 7L
1,184 Elo+
Solo
Guan Yu
Guan Yu
gael4444
Guan Yu
Level 4
God Stats
0W - 2L
1,221 SR
Queue Stats
5W - 10L
1,264 Elo+
Solo
Hun Batz
Hun Batz
pontedeacuerdo
Hun Batz
Level 29
God Stats
4W - 4L
1,546 SR
Queue Stats
116W - 113L
1,382 Elo+
Solo
Team Averages
Level 17
1,403 SR
1,282 Elo+

VS

Team Averages
Level 39
1,575 SR
1,477 Elo+
Bellona
Bellona
 
Bellona
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
BurialSphinx
Cerberus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,224 Elo+
Solo
Janus
Janus
Greeeeenfox
Janus
Level 119
God Stats
7W - 4L
1,468 SR
Queue Stats
56W - 35L
1,554 Elo+
Party 1
Danzaburou
Danzaburou
danothemano_23
Danzaburou
Level 29
God Stats
13W - 9L
1,510 SR
Queue Stats
13W - 16L
1,480 Elo+
Party 1
Ne Zha
Ne Zha
itzHotAintIt
Ne Zha
Level 10
God Stats
7W - 1L
1,899 SR
Queue Stats
16W - 5L
1,627 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 11 / 0
6,938
365
4,891
14,939
3,433
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
3 / 8 / 3
8,123
428
5,526
10,088
2,289
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
7 / 2 / 1
9,084
478
11,266
7,731
2,303
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
gael4444
Guan Yu
10
0 / 11 / 2
6,679
352
2,018
14,921
9,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
15
2 / 6 / 3
9,138
481
6,936
16,785
5,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
1 / 2 / 3
8,092
426
3,908
6,602
3,571
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
BurialSphinx
Cerberus
15
5 / 4 / 3
9,726
512
8,413
13,119
10,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
8 / 3 / 8
10,289
542
17,301
9,884
3,232
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
danothemano_23
Danzaburou
13
2 / 6 / 3
8,712
459
1,833
11,154
4,105
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
20
19 / 2 / 5
13,083
689
15,457
15,579
6,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
57
13
Kills
35
38
Deaths
17
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
2
3
1.25
W
Cerberus
BurialSphinx
Cerberus
5
4
3
1.63
L
1
11
0
0.09
W
8
3
8
4
L
3
8
3
0.56
L
7
2
1
3.75
W
Danzaburou
danothemano_23
Danzaburou
2
6
3
0.58
L
Guan Yu
gael4444
Guan Yu
0
11
2
0.09
W
Ne Zha
19
2
5
10.75
L
Hun Batz
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,637
Damage
46,912
64,464
Taken
56,338
23,241
Mitigated
27,846
11,798
Healing
8,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
3,908
941
0
862
6,602
3,571
899
870
5,732
0
28,906
W
Cerberus
BurialSphinx
Cerberus
8,413
619
0
2,524
13,119
10,574
811
2,628
10,491
43,037
0
L
4,891
2,578
0
2,486
14,939
3,433
908
9,010
5,929
34,380
0
W
17,301
1,092
354
1,063
9,884
3,232
1,976
3,178
6,581
54,918
0
L
5,526
629
0
834
10,088
2,289
123
2,474
7,614
33,945
0
L
11,266
5,464
0
1,636
7,731
2,303
516
1,990
5,741
0
43,108
W
Danzaburou
danothemano_23
Danzaburou
1,833
1,274
0
109
11,154
4,105
1,075
2,152
9,002
0
40,256
L
Guan Yu
gael4444
Guan Yu
2,018
522
186
1,250
14,921
9,697
112
8,787
6,134
0
16,097
W
Ne Zha
15,457
8,143
0
3,202
15,579
6,364
209
1,589
13,865
0
113,315
L
Hun Batz
6,936
3,233
0
5,406
16,785
5,519
10
3,453
13,332
0
68,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,962
Gold Earned
49,902
349
Minions Killed
469
0
Camps Cleared
0
1,535,411
Distance Traveled
1,701,600
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,092
426
57
3
0
267,614
6
W
Cerberus
9,726
512
115
6
0
324,187
4
L
Sol
6,938
365
56
3
0
261,842
0
W
Janus
10,289
542
78
4
0
350,056
1
L
Janus
8,123
428
53
3
0
246,371
0
L
Neith
9,084
478
81
4
0
303,371
0
W
Danzaburou
8,712
459
68
4
0
327,699
0
L
Guan Yu
6,679
352
30
2
0
349,893
1
W
Ne Zha
13,083
689
151
8
0
432,044
1
L
Hun Batz
9,138
481
129
7
0
373,934
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role