Player Matchup

Tyr
Tyr
Catoiderr
Tyr
Level 32
God Stats
3W - 6L
1,325 SR
Queue Stats
110W - 122L
1,485 Elo+
Party 1
Bakasura
Bakasura
Diego-KsBr
Bakasura
Level 56
God Stats
11W - 4L
1,575 SR
Queue Stats
233W - 269L
1,405 Elo+
Party 2
Scylla
Scylla
Flan_con_crema
Scylla
Level 15
God Stats
3W - 0L
1,823 SR
Queue Stats
16W - 19L
1,447 Elo+
Party 1
Yemoja
Yemoja
Kauany_Br
Yemoja
Level 8
God Stats
3W - 0L
1,826 SR
Queue Stats
23W - 27L
1,472 Elo+
Party 2
Anhur
Anhur
thomilara
Anhur
Level 45
God Stats
1W - 2L
1,280 SR
Queue Stats
65W - 101L
1,443 Elo+
Party 1
Team Averages
Level 31
1,566 SR
1,451 Elo+

VS

Team Averages
Level 21
1,462 SR
1,483 Elo+
Bellona
Bellona
BaxoExudoBlues
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Janus
Janus
EttBMlak
Janus
Level 28
God Stats
5W - 9L
1,463 SR
Queue Stats
90W - 89L
1,478 Elo+
Party 3
Fenrir
Fenrir
ForshaKenn
Fenrir
Level 19
God Stats
57W - 63L
1,625 SR
Queue Stats
636W - 713L
1,482 Elo+
Solo
Awilix
Awilix
Frabinz
Awilix
Level 27
God Stats
0W - 7L
1,042 SR
Queue Stats
82W - 85L
1,466 Elo+
Party 3
Izanami
Izanami
Zsids
Izanami
Level 26
God Stats
10W - 6L
1,679 SR
Queue Stats
46W - 42L
1,488 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 2 / 7
11,816
563
11,493
18,234
22,608
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
Diego-KsBr
Bakasura
19
7 / 1 / 2
11,519
549
6,977
13,633
7,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
2 / 5 / 10
10,381
494
8,811
12,060
4,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Yemoja
Kauany_Br
Yemoja
15
3 / 0 / 7
10,146
483
4,129
9,147
8,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
thomilara
Anhur
20
8 / 2 / 7
12,336
587
14,620
17,801
7,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 2
9,900
471
6,202
16,045
10,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
EttBMlak
Janus
17
2 / 4 / 3
10,917
520
12,022
12,589
4,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
ForshaKenn
Fenrir
14
0 / 5 / 3
8,734
416
3,997
10,913
5,543
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Awilix
Frabinz
Awilix
15
3 / 6 / 1
10,407
496
5,851
14,594
4,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
Zsids
Izanami
15
1 / 5 / 3
10,090
480
5,779
13,999
3,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
20
27
Kills
8
10
Deaths
27
33
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
7
2
0.43
W
7
2
7
5.25
W
Bakasura
Diego-KsBr
Bakasura
7
1
2
8
L
Janus
EttBMlak
Janus
2
4
3
0.88
W
2
5
10
1.4
L
Fenrir
ForshaKenn
Fenrir
0
5
3
0.3
L
Awilix
Frabinz
Awilix
3
6
1
0.58
W
Yemoja
Kauany_Br
Yemoja
3
0
7
6.5
L
Izanami
Zsids
Izanami
1
5
3
0.5
W
Anhur
thomilara
Anhur
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,030
Damage
33,851
70,875
Taken
68,140
51,107
Mitigated
28,983
26,133
Healing
9,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,202
1,275
0
466
16,045
10,738
698
1,548
14,383
0
39,747
W
11,493
1,209
0
2,913
18,234
22,608
83
1,840
16,312
0
66,669
W
Bakasura
Diego-KsBr
Bakasura
6,977
5,131
0
5,008
13,633
7,023
3,232
1,905
11,620
0
70,133
L
Janus
EttBMlak
Janus
12,022
702
55
1,398
12,589
4,054
238
4,007
8,318
60,340
0
W
8,811
610
176
1,695
12,060
4,614
274
4,411
7,277
58,921
0
L
Fenrir
ForshaKenn
Fenrir
3,997
536
0
1,503
10,913
5,543
0
2,010
8,787
0
41,606
L
Awilix
Frabinz
Awilix
5,851
2,823
0
3,658
14,594
4,831
510
847
12,899
0
55,775
W
Yemoja
Kauany_Br
Yemoja
4,129
429
3,340
2,580
9,147
8,948
874
1,580
7,469
20,668
0
L
Izanami
Zsids
Izanami
5,779
2,990
0
2,744
13,999
3,817
1,110
4,104
9,693
0
54,322
W
Anhur
thomilara
Anhur
14,620
10,265
0
10,421
17,801
7,914
1,926
1,518
16,175
0
110,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,198
Gold Earned
50,048
587
Minions Killed
488
0
Camps Cleared
0
1,941,576
Distance Traveled
1,967,205
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,900
471
82
4
0
429,075
2
W
Tyr
11,816
563
109
5
0
416,619
1
W
Bakasura
11,519
549
164
8
0
429,442
1
L
Janus
10,917
520
132
6
0
403,051
2
W
Scylla
10,381
494
109
5
0
359,856
2
L
Fenrir
8,734
416
61
3
0
413,317
0
L
Awilix
10,407
496
108
5
0
391,483
3
W
Yemoja
10,146
483
32
2
0
352,349
4
L
Izanami
10,090
480
105
5
0
330,279
10
W
Anhur
12,336
587
173
8
0
383,310
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role