Player Matchup

Danzaburou
Danzaburou
Dreec
Danzaburou
Level 44
God Stats
20W - 11L
1,676 SR
Queue Stats
79W - 63L
1,676 Elo+
Party 2
Bacchus
Bacchus
Hoida
Bacchus
Level 144
God Stats
10W - 10L
1,529 SR
Queue Stats
14W - 15L
1,410 Elo+
Solo
Nox
Nox
Merinon
Nox
Level 109
God Stats
10W - 4L
1,893 SR
Queue Stats
156W - 167L
1,576 Elo+
Party 2
Team Averages
Level 99
1,699 SR
1,554 Elo+

VS

Team Averages
Level 110
1,624 SR
1,519 Elo+
Kuzenbo
Kuzenbo
Davidelenc
Kuzenbo
Level 125
God Stats
8W - 2L
1,832 SR
Queue Stats
105W - 73L
1,628 Elo+
Party 1
Gilgamesh
Gilgamesh
Desertapir
Gilgamesh
Level 129
God Stats
13W - 9L
1,749 SR
Queue Stats
294W - 291L
1,618 Elo+
Party 1
Hel
Hel
dark7948
Hel
Level 76
God Stats
1W - 1L
1,291 SR
Queue Stats
13W - 10L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dreec
Danzaburou
13
1 / 4 / 2
9,661
644
8,847
12,042
3,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Hoida
Bacchus
11
0 / 5 / 1
9,187
612
3,697
11,433
10,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nox
13
3 / 6 / 1
9,772
651
4,470
10,526
3,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Davidelenc
Kuzenbo
15
9 / 1 / 6
11,389
759
6,974
9,868
12,002
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Desertapir
Gilgamesh
14
5 / 1 / 10
10,786
719
11,442
13,626
11,742
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

14
1 / 2 / 13
10,349
690
9,506
8,368
3,029
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
44
4
Kills
15
15
Deaths
4
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Davidelenc
Kuzenbo
9
1
6
12
W
Gilgamesh
Desertapir
Gilgamesh
5
1
10
10
L
Danzaburou
Dreec
Danzaburou
1
4
2
0.5
L
Bacchus
Hoida
Bacchus
0
5
1
0.1
L
Nox
3
6
1
0.58
W
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,014
Damage
27,922
34,001
Taken
31,862
18,658
Mitigated
26,773
5,050
Healing
12,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Davidelenc
Kuzenbo
6,974
2,627
556
555
9,868
12,002
1,320
2,247
7,621
36,954
0
W
Gilgamesh
Desertapir
Gilgamesh
11,442
2,413
0
322
13,626
11,742
953
3,406
10,220
0
37,579
L
Danzaburou
Dreec
Danzaburou
8,847
4,413
0
2,561
12,042
3,981
0
7,138
4,904
0
57,973
L
Bacchus
Hoida
Bacchus
3,697
534
327
1,028
11,433
10,840
0
5,490
5,943
10,363
0
L
Nox
4,470
453
0
1,134
10,526
3,837
0
4,418
6,108
52,004
0
W
9,506
1,128
5,596
5,261
8,368
3,029
774
2,581
5,787
58,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,620
Gold Earned
32,524
189
Minions Killed
201
0
Camps Cleared
0
793,131
Distance Traveled
926,533
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,389
759
48
3
0
329,716
7
W
Gilgamesh
10,786
719
46
3
0
295,433
5
L
Danzaburou
9,661
644
88
6
0
288,900
4
L
Bacchus
9,187
612
15
1
0
229,868
0
L
Nox
9,772
651
86
6
0
274,363
4
W
Hel
10,349
690
107
7
0
301,384
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role