Player Matchup

Fenrir
Fenrir
FUSIO9510
Fenrir
Level 17
God Stats
6W - 13L
1,498 SR
Queue Stats
20W - 23L
1,430 Elo+
Solo
Danzaburou
Danzaburou
Gill0x
Danzaburou
Level 21
God Stats
8W - 9L
1,406 SR
Queue Stats
37W - 40L
1,308 Elo+
Party 1
Chang'e
Chang'e
Miyu2209
Chang'e
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,191 Elo+
Party 2
Khepri
Khepri
Xylah
Khepri
Level 28
God Stats
15W - 12L
1,493 SR
Queue Stats
59W - 58L
1,359 Elo+
Party 1
Cerberus
Cerberus
yungHestia113
Cerberus
Level 3
God Stats
0W - 2L
1,291 SR
Queue Stats
0W - 2L
1,191 Elo+
Party 2
Team Averages
Level 14
1,437 SR
1,296 Elo+

VS

Team Averages
Level 25
1,402 SR
1,371 Elo+
Pele
Pele
DubstepThor
Pele
Level 23
God Stats
4W - 7L
1,344 SR
Queue Stats
82W - 95L
1,281 Elo+
Solo
Merlin
Merlin
Fiboncii
Merlin
Level 16
God Stats
7W - 6L
1,411 SR
Queue Stats
35W - 25L
1,490 Elo+
Solo
Bellona
Bellona
Garayito
Bellona
Level 29
God Stats
61W - 66L
1,465 SR
Queue Stats
106W - 136L
1,360 Elo+
Solo
Neith
Neith
Ihurshevv
Neith
Level 28
God Stats
8W - 7L
1,459 SR
Queue Stats
54W - 56L
1,423 Elo+
Solo
Chang'e
Chang'e
Melanome
Chang'e
Level 28
God Stats
13W - 5L
1,330 SR
Queue Stats
16W - 7L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FUSIO9510
Fenrir
8
1 / 4 / 0
5,572
464
3,656
8,849
2,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
Gill0x
Danzaburou
9
0 / 5 / 1
5,325
444
3,847
6,742
1,752
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Miyu2209
Chang'e
9
3 / 5 / 1
5,695
475
3,955
6,815
2,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
Xylah
Khepri
9
2 / 3 / 0
6,189
516
1,988
6,154
3,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
yungHestia113
Cerberus
8
0 / 3 / 2
5,103
425
1,476
6,708
3,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 3
6,697
558
3,126
6,530
1,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
Fiboncii
Merlin
12
6 / 2 / 2
7,367
614
6,532
4,477
1,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Garayito
Bellona
14
4 / 0 / 2
8,525
710
4,442
6,633
4,349
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
Ihurshevv
Neith
10
5 / 3 / 3
7,070
589
7,188
7,732
2,486
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Melanome
Chang'e
11
1 / 0 / 6
6,499
542
3,103
4,567
1,743
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
6
Kills
20
20
Deaths
7
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
4
2
3
2.75
L
Fenrir
FUSIO9510
Fenrir
1
4
0
0.25
W
Merlin
Fiboncii
Merlin
6
2
2
3.5
W
Bellona
Garayito
Bellona
4
0
2
5
L
Danzaburou
Gill0x
Danzaburou
0
5
1
0.1
W
Neith
Ihurshevv
Neith
5
3
3
2.17
W
Chang'e
Melanome
Chang'e
1
0
6
4
L
Chang'e
Miyu2209
Chang'e
3
5
1
0.7
L
Khepri
Xylah
Khepri
2
3
0
0.67
L
Cerberus
yungHestia113
Cerberus
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,922
Damage
24,391
35,268
Taken
29,939
13,603
Mitigated
11,651
3,753
Healing
10,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,126
471
0
2,053
6,530
1,823
564
1,926
4,343
0
25,220
L
Fenrir
FUSIO9510
Fenrir
3,656
1,370
0
793
8,849
2,630
0
1,041
7,690
0
28,758
W
Merlin
Fiboncii
Merlin
6,532
617
0
1,196
4,477
1,250
1,534
1,965
2,244
27,559
0
W
Bellona
Garayito
Bellona
4,442
1,714
0
695
6,633
4,349
1,522
349
6,270
0
52,476
L
Danzaburou
Gill0x
Danzaburou
3,847
2,421
0
727
6,742
1,752
654
1,261
5,481
0
24,439
W
Neith
Ihurshevv
Neith
7,188
4,112
0
2,190
7,732
2,486
1,415
1,161
6,571
0
30,788
W
Chang'e
Melanome
Chang'e
3,103
926
2,173
2,412
4,567
1,743
1,475
1,413
3,092
15,638
0
L
Chang'e
Miyu2209
Chang'e
3,955
751
230
198
6,815
2,098
0
4,143
2,381
15,804
0
L
Khepri
Xylah
Khepri
1,988
349
123
674
6,154
3,993
100
964
5,190
16,528
0
L
Cerberus
yungHestia113
Cerberus
1,476
225
0
1,008
6,708
3,130
0
1,543
4,891
16,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,884
Gold Earned
36,158
200
Minions Killed
315
0
Camps Cleared
0
1,116,611
Distance Traveled
1,086,112
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,697
558
41
3
0
240,698
1
L
Fenrir
5,572
464
56
5
0
211,511
2
W
Merlin
7,367
614
57
5
0
225,463
4
W
Bellona
8,525
710
137
11
0
194,391
0
L
Danzaburou
5,325
444
47
4
0
226,420
3
W
Neith
7,070
589
54
5
0
197,865
1
W
Chang'e
6,499
542
26
2
0
227,695
4
L
Chang'e
5,695
475
32
3
0
210,279
1
L
Khepri
6,189
516
22
2
0
225,422
0
L
Cerberus
5,103
425
43
4
0
242,979
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role