Player Matchup

Geb
Geb
AmoSoloTe
Geb
Level 29
God Stats
7W - 7L
1,642 SR
Queue Stats
102W - 88L
1,467 Elo+
Solo
Chaac
Chaac
IRAKNl
Chaac
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,560 Elo+
Party 2
Danzaburou
Danzaburou
Leadoctopus1
Danzaburou
Level 29
God Stats
16W - 18L
1,663 SR
Queue Stats
151W - 153L
1,532 Elo+
Solo
Thanatos
Thanatos
Xx_3asim89_xX
Thanatos
Level 142
God Stats
8W - 11L
1,363 SR
Queue Stats
88W - 97L
1,375 Elo+
Party 2
Scylla
Scylla
ztheMistikz
Scylla
Level 29
God Stats
6W - 10L
1,453 SR
Queue Stats
270W - 235L
1,510 Elo+
Solo
Team Averages
Level 47
1,524 SR
1,489 Elo+

VS

Team Averages
Level 43
1,509 SR
1,504 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
Chaussete56
Terra
Level 28
God Stats
3W - 1L
1,287 SR
Queue Stats
327W - 331L
1,374 Elo+
Party 1
Medusa
Medusa
Deadpool0604227
Medusa
Level 5
God Stats
3W - 1L
1,512 SR
Queue Stats
7W - 4L
1,440 Elo+
Party 1
Janus
Janus
Numbers54298
Janus
Level 9
God Stats
8W - 8L
1,807 SR
Queue Stats
96W - 28L
1,802 Elo+
Solo
Anubis
Anubis
SkDiball1511
Anubis
Level 29
God Stats
2W - 2L
1,439 SR
Queue Stats
171W - 172L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 4
6,683
393
5,630
15,134
11,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
IRAKNl
Chaac
13
0 / 4 / 1
7,254
427
3,791
9,975
5,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
Leadoctopus1
Danzaburou
13
5 / 3 / 1
8,227
484
6,721
10,333
3,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thanatos
Xx_3asim89_xX
Thanatos
9
2 / 7 / 0
6,347
373
4,637
11,543
3,639
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
14
3 / 5 / 0
8,765
516
7,586
8,584
2,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
10 / 0 / 7
9,728
572
12,358
9,550
3,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 0 / 3
8,179
481
2,509
8,223
6,102
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 5 / 1
6,982
411
5,338
9,409
2,985
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
10 / 1 / 2
12,173
716
14,538
13,828
5,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
14
3 / 4 / 7
8,832
520
6,239
9,499
4,907
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
10
Kills
25
25
Deaths
10
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
10
0
7
13.5
L
0
6
4
0.33
W
2
0
3
3.5
W
0
5
1
0.1
L
Chaac
IRAKNl
Chaac
0
4
1
0.13
L
Danzaburou
Leadoctopus1
Danzaburou
5
3
1
1.83
W
10
1
2
11
W
Anubis
3
4
7
1.63
L
Thanatos
Xx_3asim89_xX
Thanatos
2
7
0
0.29
L
Scylla
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,365
Damage
40,982
55,569
Taken
50,509
27,473
Mitigated
23,125
14,526
Healing
22,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
12,358
3,880
0
3,844
9,550
3,814
15
1,562
7,938
0
57,264
L
5,630
723
0
1,284
15,134
11,963
0
6,511
8,493
22,260
0
W
2,509
387
2,785
4,817
8,223
6,102
824
1,224
6,999
19,826
0
W
5,338
3,105
0
250
9,409
2,985
1,604
1,845
7,564
0
39,424
L
Chaac
IRAKNl
Chaac
3,791
1,118
99
4,418
9,975
5,710
0
3,783
6,088
0
33,596
L
Danzaburou
Leadoctopus1
Danzaburou
6,721
2,652
0
1,679
10,333
3,584
0
1,976
8,343
0
46,503
W
14,538
1,317
0
7,361
13,828
5,317
161
4,440
9,113
112,100
0
W
Anubis
6,239
467
0
3,849
9,499
4,907
95
4,145
5,354
50,639
0
L
Thanatos
Xx_3asim89_xX
Thanatos
4,637
1,390
234
5,351
11,543
3,639
0
5,978
5,431
0
19,401
L
Scylla
7,586
357
0
1,461
8,584
2,577
0
4,556
3,928
43,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,276
Gold Earned
45,894
309
Minions Killed
555
0
Camps Cleared
0
1,433,247
Distance Traveled
1,557,320
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,728
572
101
6
0
364,325
0
L
Geb
6,683
393
23
1
0
243,507
1
W
Terra
8,179
481
37
2
0
332,562
7
W
Medusa
6,982
411
85
5
0
229,719
0
L
Chaac
7,254
427
67
4
0
305,529
0
L
Danzaburou
8,227
484
90
5
0
279,130
3
W
Janus
12,173
716
241
14
0
344,584
1
W
Anubis
8,832
520
91
5
0
286,130
3
L
Thanatos
6,347
373
31
2
0
332,323
2
L
Scylla
8,765
516
98
6
0
272,758
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role