Player Matchup

Bastet
Bastet
Dragoon12345
Bastet
Level 43
God Stats
1W - 0L
1,676 SR
Queue Stats
3W - 2L
1,548 Elo+
Party 1
Chang'e
Chang'e
Mahküm
Chang'e
Level 15
God Stats
2W - 1L
1,299 SR
Queue Stats
42W - 49L
1,670 Elo+
Solo
Hercules
Hercules
Pemius
Hercules
Level 15
God Stats
26W - 11L
1,890 SR
Queue Stats
50W - 31L
1,669 Elo+
Solo
Chiron
Chiron
WILIWALABANG
Chiron
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 4L
1,757 Elo+
Solo
Artio
Artio
wrobbywrobbs
Artio
Level 18
God Stats
5W - 4L
1,787 SR
Queue Stats
68W - 61L
1,519 Elo+
Party 1
Team Averages
Level 19
1,630 SR
1,633 Elo+

VS

Team Averages
Level 17
1,554 SR
1,605 Elo+
Pele
Pele
Krindri
Pele
Level 26
God Stats
4W - 2L
1,735 SR
Queue Stats
8W - 6L
1,627 Elo+
Solo
Gilgamesh
Gilgamesh
Seroc414
Gilgamesh
Level 22
God Stats
5W - 3L
1,723 SR
Queue Stats
36W - 22L
1,623 Elo+
Solo
Cthulhu
Cthulhu
TSV42
Cthulhu
Level 4
God Stats
0W - 5L
1,500 SR
Queue Stats
3W - 6L
1,667 Elo+
Solo
Ra
Ra
feecheeenxx
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,526 Elo+
Solo
Izanami
Izanami
gosoty
Izanami
Level 25
God Stats
24W - 34L
1,311 SR
Queue Stats
165W - 175L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
16
8 / 3 / 10
11,472
546
8,254
16,054
6,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chang'e
Mahküm
Chang'e
18
7 / 1 / 15
12,374
589
15,224
20,480
8,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Pemius
Hercules
19
12 / 2 / 7
12,503
595
16,671
22,789
15,400
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chiron
15
4 / 6 / 9
10,280
490
12,021
17,523
5,164
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 3 / 15
10,515
501
6,284
23,402
16,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Krindri
Pele
16
8 / 6 / 2
10,828
516
17,284
17,698
6,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gilgamesh
Seroc414
Gilgamesh
15
3 / 7 / 0
9,282
442
12,584
21,101
10,982
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
TSV42
Cthulhu
12
0 / 6 / 4
7,267
346
7,888
14,356
11,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
0 / 10 / 6
9,232
440
6,132
12,524
4,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
gosoty
Izanami
17
4 / 5 / 5
10,613
505
11,983
15,794
7,375
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
32
34
Kills
15
15
Deaths
34
56
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bastet
8
3
10
4.33
L
Pele
Krindri
Pele
8
6
2
1.5
W
Chang'e
Mahküm
Chang'e
7
1
15
14.5
W
Hercules
Pemius
Hercules
12
2
7
7.75
L
Gilgamesh
Seroc414
Gilgamesh
3
7
0
0.43
L
Cthulhu
TSV42
Cthulhu
0
6
4
0.33
W
Chiron
4
6
9
1.42
L
0
10
6
0.3
L
Izanami
gosoty
Izanami
4
5
5
1.3
W
3
3
15
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,454
Damage
55,871
100,248
Taken
81,473
51,429
Mitigated
41,110
53,124
Healing
16,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
8,254
3,824
0
6,531
16,054
6,395
859
3,286
12,632
128
61,074
L
Pele
Krindri
Pele
17,284
4,003
0
5,640
17,698
6,926
0
5,813
11,635
0
70,510
W
Chang'e
Mahküm
Chang'e
15,224
1,894
8,400
14,295
20,480
8,247
1,366
4,855
15,360
82,656
0
W
Hercules
Pemius
Hercules
16,671
5,621
0
7,076
22,789
15,400
452
4,613
17,960
0
77,141
L
Gilgamesh
Seroc414
Gilgamesh
12,584
2,767
0
2,986
21,101
10,982
240
4,219
16,696
313
53,059
L
Cthulhu
TSV42
Cthulhu
7,888
715
249
1,816
14,356
11,240
0
3,104
11,182
16,862
0
W
Chiron
12,021
3,911
1,015
5,557
17,523
5,164
1,461
2,281
15,109
0
54,286
L
6,132
298
720
1,096
12,524
4,587
0
4,365
7,933
49,372
0
L
Izanami
gosoty
Izanami
11,983
8,547
0
4,241
15,794
7,375
706
3,369
12,391
0
89,259
W
6,284
299
762
9,488
23,402
16,223
0
6,145
16,949
24,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,144
Gold Earned
47,222
456
Minions Killed
448
0
Camps Cleared
0
2,035,306
Distance Traveled
1,937,909
28
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,472
546
99
5
0
409,851
6
L
Pele
10,828
516
118
6
0
397,222
2
W
Chang'e
12,374
589
136
6
0
393,023
3
W
Hercules
12,503
595
122
6
0
438,696
5
L
Gilgamesh
9,282
442
81
4
0
395,329
1
L
Cthulhu
7,267
346
16
1
0
382,469
6
W
Chiron
10,280
490
70
3
0
362,002
0
L
Ra
9,232
440
82
4
0
373,785
0
L
Izanami
10,613
505
151
7
0
389,104
6
W
Artio
10,515
501
29
1
0
431,734
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role